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Cooking
Attach a grill to a lit campfire, and directly place a piece of meat, vegetable or mushroom onto the grill to start cooking it. Wait until the food turns brown, then pick it up from the grill. Wait too long and the food will burn and turn black, which significantly reduces its nutrition value.
Your survival skill determines the time in between fully cooking and burning food.
Attach a cooking pot (i.e. a metal bucket) and an iron ladle in order to make stew. Fill the cooking pot with water and add ingredients, then wait for the stew to cook. Stew can be eaten directly from the cooking pot, or transferred to a container to eat later. All misc pot items (clay pots, redware pots etc) can be used to store stew.Each food type provides a different buff when added to a stew. These buffs can last for many hours, depending on how much stew you have eaten.
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Food: The Food type is for any ingredient which requires no preparation to count as a meal. This includes vanilla ingredients such as bread and scuttle. Food type ingredients provide a large amount of satiation without needing to cook them.
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Meat: Meat ingredients must be cooked in a grill or a stew before they are safe to eat. Eating raw meat has a high chance of giving the player food poisoning. Food poisoning decreases your stats until it is cured by drinking a specific kind of tea, or it goes away on its own after a few hours. Cooked meat provides a high amount of satiation. Adding meat to a stew adds the “Hearty” buff.
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Egg: Eggs can be eaten raw and provide a moderate amount of nutrition.
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Vegetable: Vegetables can be safely eaten raw for a medium amount of satiation, or they can be grilled to improve their satiation value even further. Adding vegetables to a stew adds the “Nutritious” buff.
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Mushroom: Mushrooms don’t provide much nutrition when eaten raw, but they can be grilled to increase the satiation they provide. Adding mushrooms to a stew adds the “Chunky” buff.
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Herb: Herbs do not provide much nutrition at all, however they can be added to stews to add the “Aromatic” buff.
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Seasoning: Seasonings provide next to no nutrition, but they can be added to stews to add the “Tasty” buff.
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Other: Any ingredient that doesn’t fall into the above food types is considered an Other food type, which provides no satiation when eaten.
Eating meat gathered from a diseased or blighted creature can cause the player to be infected with the same disease the creature had. Curing the creature’s disease with a spell before killing them will make the meat safe to eat.