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0.9.7 release - blocking issues list #5329
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Can solve #4616 ? |
Regression here #5305 though no solution yet to get them all working well |
GE2 crash after subsequent mission (still searching for solution) #5192 |
Patapon 3 video hangup |
Music gone missing problem for mostly Tales games and some sound error in other game still persist with the solution for the problem currently undergoing: |
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Korean fonts issue: #1904 |
Ok you are right. Sorry my fault :). It doesn't affect on playability so is not important |
Updated the screen rotation issue. Fixed the Android post proc shader list issue. |
Android stuttering audio |
In my opinion:
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This issue isn't fixed, and it's old there thought. |
Not entirely necessary,but it would cause many headaches if #5210 would still remain.maybe a speedhack or so is all it needs |
I have not updated the emulator for a long time. A new error appeared after 0.9.6. When I start the emulator or close a game, an error happens. It happens whenever the main screen is loaded. The emulator freezes for 3 seconds and an error message appears. Then, it continues normally.
When I click in My Computer, there is a A: icon, however no device has ever been associated with it. |
That probably means you have a game in your recent list from a:. Not sure how. -[Unknown] |
I only unpacked the 7z file and executed the emulator. There is nothing in the recent list and the settings are default. |
Do you have a USB drive plugged in or something? |
No. There is nothing plugged in. |
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We are looping through the Windows drives to check which ones to show when you browse to it in the UI, but this conseqeunce is of course not intended. I think you should try to get rid of your A: drive (maybe remove something in Device Manager?) but if there's a way to avoid this we should, although this is likely to be a rare problem. Actually we could probably just skip A: altogether, who is going to have a drive mapped there that has high capacity enough for PSP games (or even homebrew) these days? |
Actually we only call GetWindowsDrives if you actually browse up to the root of the filesystem so I don't know how it could happen when you've just installed. I'm adding some code to filter out A: and B: anyway though. |
@hrydgard A and B Drives are system reserved. Maybe that is the problem though. A and B are used for floppy drives only, I think it is a DOS restriction... |
I've added some code now that should ensure that we never try to look at them. Please let me know if it solves the problem, if not open a separate issue to not clutter this one more. |
It is solved in the latest version. Thank you. |
fix Final Fantasy iii on Android (Nexus 7 (2012) |
@takeshineale128 What is the problem with FF3 on Android? Can you point me to an issue report? |
spinning diamond no grey screen about saving. how do i do an issue report on android. |
Perhaps the depth issues present in various SEGA games could be added? |
From hrydgard's comment:
I'd like to fix the depth issues (which are in more games than just SEGA ones), but it doesn't seem like we know the cause yet and it's not a regression that worked previously either. -[Unknown] |
This is not exactly a priority but #5131 is a legitimate regression for the game since it used to work just fine before v0.9.6-391-g26a700d. So if one were to upgrade from 0.9.6 to 0.9.7 as it currently is, MKU would be unplayable unless they were aware of the workaround in the issue report. |
I'm gonna push 0.9.7 tomorrow, no sense in pushing it forward anymore. If we can't solve Patapon 3 until then I'm just gonna push a game specific hack... |
I do the chinese translate in the last minute :) |
Great :) If you have some missing chars just add them to chinese.txt, I will rebuild the font atlas. |
@hrydgard OK |
@hrydgard I done chinese translate.No missing chars |
Patapon 3 video has been fixed in #5381 by the way. |
Oh, great. |
@thedax I don't see your drump up to v0.9.7 pull request as usual ? |
@hrydgard My freind ask that wether we can include "Phantasy Star Hack" that fix word. |
This can probably be closed since 0.9.7 is out, yes? |
@sum2012 , sorry it needs more work. We're probably close to a solution but I really wanted to get a release out, it's been long. |
(nothing)
Release will happen tomorrow Friday, in the afternoon (CET timezone).
If extra time:
Done:
Android: Postprocessing Shaders list is empty since v0.9.6-538-gd6a2f52 #5330Help me fill in the list!
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