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0.9.7 release - blocking issues list #5329

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hrydgard opened this issue Feb 3, 2014 · 46 comments
Closed

0.9.7 release - blocking issues list #5329

hrydgard opened this issue Feb 3, 2014 · 46 comments

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@hrydgard
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hrydgard commented Feb 3, 2014

(nothing)
Release will happen tomorrow Friday, in the afternoon (CET timezone).

If extra time:

Done:

Help me fill in the list!

@sum2012
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sum2012 commented Feb 3, 2014

Can solve #4616 ?

@thedax
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thedax commented Feb 3, 2014

Android's postprocessing shaders list is empty since v0.9.6-538-gd6a2f52: #5330

The insane flickering when 150% DPI is enabled on HDTVs/NVidia cards: #5181

@dbz400
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dbz400 commented Feb 4, 2014

Regression here #5305 though no solution yet to get them all working well

@Raimoo
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Raimoo commented Feb 4, 2014

GE2 crash after subsequent mission (still searching for solution) #5192

@daniel229
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Patapon 3 video hangup
#5298

@Sendayu
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Sendayu commented Feb 4, 2014

Music gone missing problem for mostly Tales games and some sound error in other game still persist with the solution for the problem currently undergoing:
#5323

@thedax
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thedax commented Feb 4, 2014

Probably not blocking so much, but worth another look: #5289

Should we allow for Android to change the model, since the memory stuff was changed a while back? Maybe after 0.9.7?

@ppmeis
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ppmeis commented Feb 4, 2014

Korean fonts issue: #1904
DJ Max saga pink transparency: #3468 (talked with @unknownbrackets)
Linear filtering turns of by itself: #2843

@hrydgard
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hrydgard commented Feb 4, 2014

@ppmeis , #2843 is not a blocking issue, it's very minor. This is not to bring up your favorite issues, it's for really major problems that we either are close to solving, or worked in previous versions (regressions).

@ppmeis
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ppmeis commented Feb 4, 2014

Ok you are right. Sorry my fault :). It doesn't affect on playability so is not important

@hrydgard
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hrydgard commented Feb 4, 2014

Updated the screen rotation issue. Fixed the Android post proc shader list issue.

@cmrhere2play
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Android stuttering audio

@psennermann
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In my opinion:

@jbakach
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jbakach commented Feb 4, 2014

This issue isn't fixed, and it's old there thought.
#4472

@mckimiaklopa
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Not entirely necessary,but it would cause many headaches if #5210 would still remain.maybe a speedhack or so is all it needs

@papel
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papel commented Feb 5, 2014

I have not updated the emulator for a long time. A new error appeared after 0.9.6.

When I start the emulator or close a game, an error happens. It happens whenever the main screen is loaded. The emulator freezes for 3 seconds and an error message appears. Then, it continues normally.

error

The unit is not ready.

The unit is not ready to use. The door may be open.
Check the unit A: and make sure that a disc was inserted and the door of the unit is closed.

Cancel Try Continue

When I click in My Computer, there is a A: icon, however no device has ever been associated with it.

@unknownbrackets
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That probably means you have a game in your recent list from a:. Not sure how.

-[Unknown]

@papel
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papel commented Feb 5, 2014

I only unpacked the 7z file and executed the emulator. There is nothing in the recent list and the settings are default.

@thedax
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thedax commented Feb 5, 2014

Do you have a USB drive plugged in or something?

@papel
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papel commented Feb 5, 2014

No. There is nothing plugged in.
When I plug a USB drive, it is mounted in G:.

@globe94
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globe94 commented Feb 5, 2014

@globe94
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globe94 commented Feb 5, 2014

@hrydgard
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hrydgard commented Feb 5, 2014

We are looping through the Windows drives to check which ones to show when you browse to it in the UI, but this conseqeunce is of course not intended. I think you should try to get rid of your A: drive (maybe remove something in Device Manager?) but if there's a way to avoid this we should, although this is likely to be a rare problem.

Actually we could probably just skip A: altogether, who is going to have a drive mapped there that has high capacity enough for PSP games (or even homebrew) these days?

@hrydgard
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hrydgard commented Feb 5, 2014

Actually we only call GetWindowsDrives if you actually browse up to the root of the filesystem so I don't know how it could happen when you've just installed. I'm adding some code to filter out A: and B: anyway though.

@ppmeis
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ppmeis commented Feb 5, 2014

@hrydgard A and B Drives are system reserved. Maybe that is the problem though. A and B are used for floppy drives only, I think it is a DOS restriction...

@hrydgard
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hrydgard commented Feb 5, 2014

I've added some code now that should ensure that we never try to look at them. Please let me know if it solves the problem, if not open a separate issue to not clutter this one more.

@papel
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papel commented Feb 5, 2014

It is solved in the latest version. Thank you.

@takeshineale128
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fix Final Fantasy iii on Android (Nexus 7 (2012)

@hrydgard
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hrydgard commented Feb 5, 2014

@takeshineale128 What is the problem with FF3 on Android? Can you point me to an issue report?

@takeshineale128
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spinning diamond no grey screen about saving. how do i do an issue report on android.

@internetakias
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Perhaps the depth issues present in various SEGA games could be added?

@unknownbrackets
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From hrydgard's comment:

This is not to bring up your favorite issues, it's for really major problems that we either are close to solving, or worked in previous versions (regressions).

I'd like to fix the depth issues (which are in more games than just SEGA ones), but it doesn't seem like we know the cause yet and it's not a regression that worked previously either.

-[Unknown]

@solarmystic
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This is not exactly a priority but #5131 is a legitimate regression for the game since it used to work just fine before v0.9.6-391-g26a700d. So if one were to upgrade from 0.9.6 to 0.9.7 as it currently is, MKU would be unplayable unless they were aware of the workaround in the issue report.

@solarmystic
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I think both #5396 and #5401 definitely qualify for this list.

A stable 0.9.7 should not be released with these display resizing/scaling regressions.

EDIT:- Both are resolved now, thanks @hrydgard

@hrydgard
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I'm gonna push 0.9.7 tomorrow, no sense in pushing it forward anymore. If we can't solve Patapon 3 until then I'm just gonna push a game specific hack...

@sum2012
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sum2012 commented Feb 13, 2014

I do the chinese translate in the last minute :)

@hrydgard
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Great :)

If you have some missing chars just add them to chinese.txt, I will rebuild the font atlas.

@sum2012
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sum2012 commented Feb 13, 2014

@hrydgard OK

@sum2012
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sum2012 commented Feb 13, 2014

@hrydgard I done chinese translate.No missing chars

@daniel229
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Patapon 3 video has been fixed in #5381 by the way.

@hrydgard
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Oh, great.

@sum2012
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sum2012 commented Feb 13, 2014

@thedax I don't see your drump up to v0.9.7 pull request as usual ?

@sum2012
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sum2012 commented Feb 13, 2014

@hrydgard My freind ask that wether we can include "Phantasy Star Hack" that fix word.

@thedax
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thedax commented Feb 14, 2014

This can probably be closed since 0.9.7 is out, yes?

@hrydgard
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@sum2012 , sorry it needs more work. We're probably close to a solution but I really wanted to get a release out, it's been long.

@sum2012
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sum2012 commented Feb 14, 2014

@hrydgard I hope #4616 can solve in v1.0

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