Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Escape / Back allows gamepad/keyboard buttons to get stuck #4616

Closed
sum2012 opened this issue Nov 22, 2013 · 2 comments
Closed

Escape / Back allows gamepad/keyboard buttons to get stuck #4616

sum2012 opened this issue Nov 22, 2013 · 2 comments
Milestone

Comments

@sum2012
Copy link
Collaborator

sum2012 commented Nov 22, 2013

UI dialogs don't send button presses to sceCtrl when they are
focused (including key releases.)

See video:
https://drive.google.com/file/d/0B3OaSdeV0L8kOGJ3eDhRX2RjY1k/edit?usp=sharing

Some code can reference to solve
#4613

@hrydgard
Copy link
Owner

Great video, I understand the problem now :)

I will think of a good solution...

@unknownbrackets
Copy link
Collaborator

So is there any reason why sending KEY_UP to the sceCtrl state tracking for ALL screen types wouldn't solve this? We would only send key down from the EmuScreen. This way it would know when you let go on the pause screen.

Alternatively, we could just send the ups on the pause screen. Or we could queue them, but i don't think that's necessary.

-[Unknown]

@unknownbrackets unknownbrackets changed the title windows:Escape key issue Escape / Back allows gamepad/keyboard buttons to get stuck Dec 23, 2015
@unknownbrackets unknownbrackets added this to the v1.9.0 milestone Mar 18, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants