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[Android][OpenGL&Vulkan][Save issue] Assassin's Creed : Bloodlines (ULJM05571) #12761
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Related to #12753 |
Similar #7244? |
Did this stop happening? -[Unknown] |
Assassin's Creed Bloodlines can't be saved even i don't use savestates. |
Gonna reopen then I guess. |
Oh! |
This also happens on linux version of ppsspp. os: gentoo |
We had an issue like that which I could reproduce back when starting to play this game, however could not later when trying to reproduce it and it was eventually closed as it could be a savestate time travel issue where player loads a savestate made before last savedata, thus disabling game's ability to recognize memstick. I also fixed this with a hack back when starting to play this game by doing the exact thing I would with games that have time travel issue that is made a check for savedata always match, so the game could recognize savedata it didn't matched to. Now, when I was testing it after completing a game I had that hack disabled and savedata still worked, in fact I can still load my savedata today without the hack, pick any mission from animus or just continue before last boss, it saves and can be loaded without issues so if affected people never used savestates, it could mean other things, for example that:
Either way if you see a message a game cannot detect memory stick used at the start of the game, it has detected a hash missmatch between savedata it stores in it's memory(after loading or initially creating it) and the savedata stored on the memstick. |
I am mostly sure the answer is no, but does this game ever call We always indicate the archive bit is cleared, but if this game ever does anything similar or if we sometimes don't set a field most games don't check, that might explain why this doesn't always happen. If this happens, are you able to delete the save data and continue saving? Or are you stuck unable to save unless you can somehow match its mistaken hash? -[Unknown] |
Here is report
I tested this case. Step1:Start the game. And,Not create savedata after the error. |
Exactly. This happens upon a New game on the initial saving is done and you play until the first save point. I could delve deeper and get terminal logs / assembly / testing if needed for you. Never used a save state.. It is beginning of games first save once playing as @nassau-tk has said. |
Um... |
May be this issue is very difficult. |
I tested v1.10.3-833. I started by "continue". I deleted the Save Data and play "NewGame". I had never success to save on Android. I don't have any knowledge. |
Wao! |
Yes! |
This seems to be necessary for Assassin's Creed. See hrydgard#12761.
Is anybody have Synchronize Save Cheat Code for Assassins Creed Bloodlines ULJM05571 version ??? It's only way to fix this problem on JP version. |
What happens?
The game can't save correctly. (Over write ??)
Step1: Start the game and create the savedata.(First time start up)
Step2: Play the game.
Step3: Auto save data working when check point coming.
Step4: Then appear a save error.(MemoryStick Change warning)
[Screen Shot Japanese]
[Screen Shot English]
I borrowed a English picture from different issue.
If you copied the savedata from real PSP.
You can load the savedata correctly.
But,You can't save (over write) this too.
What should happen?
Save game correctly.
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
PPSSPP Ver. : 1.9.3-559
OS: Android 9.0
DeviceName: SONY SO-02K / Xperia XZ1 Compact (Japan)
CPU: Snapdragon835 (Octa-core)
GPU: Adreno 540
Resolution: 720×1280
RAM: 4GB
ROM:32GB
ExternalStrage: microSDXC 512GB
I serched about save issue in github.
But,I couldn't find it.
If duplicated this issue then It's so sorry!!
#1525 (Closed)
I will attached 2 savedata.
Create on PPSSPP & Create on RealPSP
ULJM05571_PPSSPP.zip
ULJM05571_RealPSP.zip
And iso files CRC32 = F4ED0A50
Referring ==> http://redump.org/disc/66541/
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