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Assassin's Creed - Bloodlines [save data issues] #1525

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brujo5 opened this issue Apr 25, 2013 · 25 comments
Closed

Assassin's Creed - Bloodlines [save data issues] #1525

brujo5 opened this issue Apr 25, 2013 · 25 comments
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Saving issue Prevents or obstructs saving game (not save states.)

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@brujo5
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brujo5 commented Apr 25, 2013

the game not recognize your previos save data.
says all time: memory stick is not inserted.

thx

@brujo5
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brujo5 commented Apr 25, 2013

tomorrow post screens.

@unknownbrackets
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Reported to work in #704.

-[Unknown]

@unknownbrackets
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Seems it's not able to load save games now (possibly it couldn't before, and saving only did work.)

Would help to know if it can load files generated by a PSP.

-[Unknown]

@sum2012
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sum2012 commented Nov 17, 2013

Test on on v0.9.5-441-g3dbf51b 's save on real psp,Work.
PPSSPP load save log(I stop in asking me to create a new save)
https://gist.github.com/sum2012/c68fe207b1b5c8431042

@dbz400
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dbz400 commented Jan 15, 2014

Yep , i tested as well .Looks like it cannot pick up the old save somehow and keep asking for creating new save

@dbz400
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dbz400 commented Feb 11, 2014

Yep , it can load the real PSP save but the one generated from PPSSPP itself. See "Continue"

screen00440

@daniel229
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PSP savedata is still not working for me.

@thedax
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thedax commented Feb 12, 2014

Yep , it can load the real PSP save but the one generated from PPSSPP itself.

Erm..it doesn't seem to load PPSSPP-created data at all, for me.

@daniel229
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It report million of user_main D[UTIL]: HLE\sceUtility.cpp:152 00000001=sceUtilitySavedataGetStatus() in debug log

debug log (rename jpg to rar)
ppsspplog

jpcsptrace
sceUtilitySavedataInitStart
sceUtilitySavedataGetStatus
https://gist.github.com/daniel229/8975929

@sum2012
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sum2012 commented Feb 13, 2014

Alright I re-test this game.Hope this is the last minute of fix game

@sum2012
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sum2012 commented Feb 13, 2014

@unknownbrackets assume my pull request is ok.
Now can pop up message to ask create save (even I have save)
Please solve this thanks.
28:26:860 user_main D[UTIL]: Dialog\SavedataParam.cpp:1220 Name : acdata
28:26:860 user_main D[UTIL]: Dialog\SavedataParam.cpp:1236 Don't Exist

full modify log:
https://gist.github.com/sum2012/88c208e00e617e6cf759

edit:The save files are in ULJM05571 and ULJM05571DAT

@sum2012
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sum2012 commented Feb 13, 2014

Updated to v0.9.6-939-g39d1f49 log:
https://drive.google.com/file/d/0B3OaSdeV0L8kRFlKeTNOTXR4bk0/edit?usp=sharing

Same problem
38:15:775 user_main D[UTIL]: Dialog\SavedataParam.cpp:1220 Name : acdata
38:15:775 user_main D[UTIL]: Dialog\SavedataParam.cpp:1236 Don't Exist

@daniel229
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ULJM05571DAT is a insatll data.
01

@dbz400
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dbz400 commented Feb 14, 2014

I remember how i made it work :) It looks for ULUS10455acdata directory but we don't have it .Then i try to rename it and the ACDATA.BIN loading up ok

35:04:242 user_main I[UTIL]: Dialog\SavedataParam.cpp:1220 Name : acdata
35:04:242 user_main I[UTIL]: Dialog\SavedataParam.cpp:1236 Don't Exist
35:04:242 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(08af6300) : Mode = 0

@dbz400
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dbz400 commented Feb 14, 2014

However from real PSP save , it doesnt have ULUS10455acdata directory so we are doing something wrong here for Mode 0 probably

@dbz400
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dbz400 commented Feb 14, 2014

Mode 8 did find the file but when doing mode 0 it asked for another directory which is ULUS10455acdata

39:39:227 user_main I[UTIL]: Dialog\SavedataParam.cpp:1253 Name :
39:39:227 user_main I[UTIL]: Dialog\SavedataParam.cpp:1261 ms0:/PSP/SAVEDATA/ULUS10455/ACDATA.BIN Exist
39:39:227 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:67 sceUtilitySavedataInitStart(08af6300) : Mode = 8

@hrydgard
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You can post that in the forum thread if people want to try it as a workaround until we fix it properly :)

Good information.

@dbz400
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dbz400 commented Feb 14, 2014

Sure will do
Btw it is indeed same loading save issue as #4912

@dbz400
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dbz400 commented Feb 15, 2014

With #5457 , savefile should be propertly loaded

screen00005
screen00006

@daniel229
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Great.

@dbz400
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dbz400 commented Feb 16, 2014

This one can be closed .Issue fixed.

@metaasza
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metaasza commented Apr 5, 2015

Sorry to ask this but I've read those related threads and find that it still happen on my ppsspp(v1.0.1-247-ga2dd635).

@MaIevoIent
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Yep, we are back again. This game is incompletable. I just try this game to ensure that this issue is completely fixed. After i make my save data i quit the game and restart. But it states that Save Data not found or whatever is it again. I'm Playing on Android (Samsung J1 SMJ-120ZN) PPSSPP GIT v1.4.2

@unknownbrackets
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Can you create a new issue? Also, it'd help to note:

  • Does the save data work on a PSP?
  • Does save data created on a PSP load in PPSSPP? It's okay to use "complete savedata" from forums or GameFAQs as long as it's old enough to have not come from an emulator.
  • Are you absolutely certain you're using a clean rip of your game from a disc?

Putting aside legal and ethical concerns for a moment, pirated copies often had hacks. PPSSPP emulates a 6.60 PSP, and these hacks often don't work on 6.60. Best bet is to rip a purchased copy yourself.

-[Unknown]

@MaIevoIent
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MaIevoIent commented Nov 20, 2017

1.) Does the save data works on PSP? - Downloaded in Gamefaqs. Here : https://www.gamefaqs.com/psp/958338-assassins-creed-bloodlines/saves/19964 (Save from Gamefaqs)
2.) Does save data created on a PSP load in PPSSPP? - Gamefaqs. Guess it was created in PSP.
3.) Are you absolutely certain you're using a clean rip of your game from a disc? - I get it from Emuparadise. They have thier own legal documents and files. Most of my games are downloaded from Emuparadise and this is the only one that has a bug that seems like can't to be fixed (Aside from GoW GoS Bugs).

Also, does the other Region (EUR, JPN, etc.) has the same bugs too? I'm using the USA Region.
Does having a Root access can change this? I don't have Root Access, i tried but it can't be Rooted.
Or maybe the Website IS the only problem, i'll try to download from other Websites if i can.

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Saving issue Prevents or obstructs saving game (not save states.)
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9 participants