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[Android] [OpenGL] [Mali GPU] Call Of Duty: Road To Victory Lucky Thirteen Mission Graphics Glitches #11573
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Is this a new issue or has it always happened? A GE frame dump might help, especially if it reproduces when playing the dump (just open it with PPSSPP.) https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump -[Unknown] |
@unknownbrackets this always happen even in old version of ppsspp I can't get GE frame dump maybe waiting for someone who can 😅 |
@Emulatorer Sure thing. Just give me the save data. I hope you're using the US version? |
@Leopard20 Yes Im using USA :) |
@Leopard20 thank you for testing Now I face a new graphics issue using ppsspp latest beta build |
You have to do this on Mali GPU device. |
@1234Sameer What I need to do? |
@Emulatorer |
@Emulatorer It's very simple. Just follow this guide:
|
That freezing is natural. It should go back to normal in a few secs. |
So I need to use a chrome browser I currently use UC browser it is not supported for debugging? |
I'm not sure about UC. But any browser that uses speed boost techniques (e.g Opera or Yandex with Turbo mode turned on) doesn't work. So chances are UC doesn't work either. Nonetheless give it a try. |
Try to use standard pre-installed browser. |
But for the record, I don't think capturing on a different phone changes the dump, because the dump shows how the emulator is handling the graphics while this issue seems to be happening because of a bad driver (typical with Mali!), i.e the phone cannot handle it correctly not the emulator. Anyway, a dump could be useful. |
Thanks @1234Sameer & @Leopard20 Im hoping I do it correctly :) |
It mostly doesn't matter where it's captured. The recording records what PPSSPP tries to do, but in some cases will record some of what it actually did (we avoid this as much as possible.) This game is doing bloom with a series of resize downs to different buffers, but for some reason it's also doing render-to-self in between to blur it a bit. I'm guessing the render-to-self is the problem here. Just to confirm: you have "disable slower effects" unchecked, right? That could definitely cause this behavior. -[Unknown] |
@unknownbrackets yes I unchecked the "disable slower effects" in graphics performance settings because when I turn it's on the game turn into a violet screen as you can see above my 1st screenshot |
Right okay. So this game is using an effect that can't easily be disabled. That's why - checking that box is a hack. It can make things faster but it has unavoidable bugs like this. This is only an issue when "disable slower effects" is checked, right? -[Unknown] |
@unknownbrackets Yes Sir |
Okay, the most we could do here is explicitly bind a black texture instead of trying to use the render-to-self texture when disabling slow effects. -[Unknown] |
You mean there is no bug when disable slower effect is unchecked? |
I think he means that the second set of screenshots occur when it's off, and the purple ones occur when it's on. |
@Leopard20 you are right 👍 |
@Leopard20 |
@Leopard20 The game was okay in VK while there's a graphic issue in OGL when "disable slower effects" is on |
It wasn't OK, it was too dark. |
Opps.. Im bad didn't notice that ✌ So it's clear now that "disable slower effects" causes graphics issue both Vulkan & OpenGL |
It just disables less effects now. -[Unknown] |
I think this can be closed, no? |
Well, the default settings screenshot above looks a bit off... -[Unknown] |
Oh oops.. |
Closing this as it's look like a duplicate of #11598 |
What happens?
Graphical issue in lucky thirteen mission
What should happen?
There no violet screen ovelay I think in that mission ?
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
Mali-450 MP4 GPU
MT6592 CPU
Android 5.1
PPSSPP v1.7.1-165
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