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Make the rendering method dropdown also affect mobile if compatible #72461
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akien-mga
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Jan 8, 2024
Merged
Make the rendering method dropdown also affect mobile if compatible #72461
akien-mga
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godotengine:master
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Calinou:editor-renderer-select-mobile
Jan 8, 2024
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This was referenced Mar 3, 2023
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More discussion on the subject: godotengine/godot-proposals#7767 |
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This prevents visual discrepancies between desktop and mobile platforms after switching rendering methods using this dropdown. The restart dialog now displays which rendering methods will be used, and the dropdown tooltip also lists caveats related to specific platforms.
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Looks great! Tested locally and it works well. This should really help avoid confusion
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Thanks! |
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Cherry-picked for 4.2.2. |
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Cherry-picked for 4.1.4. |
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Follow-up to #72460.
This prevents visual discrepancies between desktop and mobile platforms after switching rendering methods using this dropdown.
The restart dialog now displays which rendering methods will be used, and the dropdown tooltip also lists caveats related to specific platforms.
I've tested all switching combinations and can confirm it works as expected. Note that
project.godot
will not store default values, so you won't see themobile
rendering method being visibly stored in that file for the.mobile
override (butgl_compatibility
will).Preview