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Can't change rendering method in the Android editor using the dropdown in the top-right corner / Exported mobile project doesn't use specified rendering method #73712
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I remember seeing an issue for this already (specifically for the rendering method selection dropdown), but I can't find it right now. |
I can confirm this on 4.0.rc3. This is caused by the rendering dropdown not changing the As a workaround, change Rendering Method.mobile in the Project Settings instead (the |
How would one change "Rendering Method.mobile" ? :) |
In the project settings rendering/renderer/rendering_method.mobile |
With what value, mobile? |
If you want to switch to the Compatibility rendering method, use |
Godot version
Version v4.0.rc.custom_build [8c7b98d]
System information
Galaxy Tab S6 Lite running Android 12
Issue description
After creating a project on android, attempting to change the renderer from Mobile to Compatibility or the other way around just results in the Godot Splash screen appearing for a few seconds, without the change being applied.
Steps to reproduce
On Android, create a new Project.
Afterwards attempt to change the renderer.
Minimal reproduction project
N/A
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