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Pico4 can't render MeshInstance3D, and after running for a few seconds, the application crashes.
When remote debug, the editor prints:
Installing to device (please wait...): Pico A8110
--- Device API >= 21; debugging over USB ---
--- DEVICE API >= 21; DEBUGGING OVER USB ---
Reverse result: 0
Godot Engine v4.0.2.stable.official.7a0977ce2 - https://godotengine.org
OpenXR: Running on OpenXR runtime: Pico(XRT) by Pico et al 'c4eb070c' 3.0.1
OpenXR: XrGraphicsRequirementsVulkan2KHR:
minApiVersionSupported: 1.0.0
maxApiVersionSupported: 1023.1023.1023
Vulkan API 1.1.128 - Forward Mobile - Using Vulkan Device #0: Qualcomm - Adreno (TM) 650
And Debugger prints out these errors:
Here's the good scene:
And here's not:
Project settings:
Export settings:
This is a video of godot running the scene with a MeshInstance3D floor. Pico4 renders slowly (like, 4-5 frames/sec?), the MeshInstance is nowhere to be seen. After a few seconds, it crashes.
pico4break.mp4
Steps to reproduce
Export the scene to Pico, and then it will run briefly before crashing.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
RevolNoom
changed the title
Pico4 VR Headset can't handle MeshInstance3D
Pico4 VR Headset crashes running MeshInstance3D
Apr 23, 2023
RevolNoom
changed the title
Pico4 VR Headset crashes running MeshInstance3D
Pico4 VR Headset crashes on scene with MeshInstance3D
Apr 23, 2023
This is likely an issue on the PICO side. There is a driver bug in the Vulkan driver. PICO already has an updated driver but it needs to go through QA before it is pushed out to the devices.
For now use the gl_compatibility renderer instead.
@BastiaanOlij well, that's another problem. I'm already using Compatibility mode (as my scene setup picture), but somehow, it always run Vulkan on Pico. Pico problem too?
Godot version
v4.0.2.stable.official.7a0977ce2
System information
Dell Inspiron 3580: Intel® Core™ i7-8565U × 8, Ubuntu 22.10, HAINAN / Mesa Intel® UHD Graphics 620 (WHL GT2) ---------------------------------- Pico4: System version 5.4.0, Qualcomm Snapdragon XR2, Android 10
Issue description
Pico4 can't render MeshInstance3D, and after running for a few seconds, the application crashes.
When remote debug, the editor prints:
Installing to device (please wait...): Pico A8110
--- Device API >= 21; debugging over USB ---
--- DEVICE API >= 21; DEBUGGING OVER USB ---
Reverse result: 0
Godot Engine v4.0.2.stable.official.7a0977ce2 - https://godotengine.org
OpenXR: Running on OpenXR runtime: Pico(XRT) by Pico et al 'c4eb070c' 3.0.1
OpenXR: XrGraphicsRequirementsVulkan2KHR:
Vulkan API 1.1.128 - Forward Mobile - Using Vulkan Device #0: Qualcomm - Adreno (TM) 650
And Debugger prints out these errors:
Here's the good scene:
And here's not:
Project settings:
Export settings:
This is a video of godot running the scene with a MeshInstance3D floor. Pico4 renders slowly (like, 4-5 frames/sec?), the MeshInstance is nowhere to be seen. After a few seconds, it crashes.
pico4break.mp4
Steps to reproduce
Export the scene to Pico, and then it will run briefly before crashing.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: