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Segmentation fault after exporting .pck with non-server binary #34433
Comments
full output
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Note: You can use: ``` code ``` markup for preformatted text, instead of using quote ( |
I can't reproduce the issue on Linux with https://downloads.tuxfamily.org/godotengine/3.1.2/Godot_v3.1.2-stable_x11.64.zip nor https://downloads.tuxfamily.org/godotengine/3.1.2/Godot_v3.1.2-stable_linux_headless.64.zip Using:
I do get an error message though at the end that could be related to your issue:
Your |
Do you reproduce the issue with 3.1.2-stable without custom module (official build)? |
Might be related to #34148. |
You take me there, I got it works with print("Hello world") now but remain some points.
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That was before Godot 3.0, since Godot 3.0 the
What do you mean exactly?
Yes, that's what this bug report should be about. Could you test with the various versions I mentioned at #34433 (comment) to see if they all have the same segmentation fault, or if it's specific to 3.1.2 or the spline module?
That's probably related to the Spine module yes. |
I have the
https://godotengine.org/download/osx
I attached the project |
That was it, I can reproduce the crash with this project on Linux with the current master branch (48edf63):
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Is there workaround to avoid crash with 3.1.2-stable? |
Godot version:
3.1.2-stable (custom build with module spine)
OS/device including version:
macOS
Issue description:
output:
savepack: begin: Packing steps: 102
....
savepack: end
Segmentation fault: 11
I got the .pck at the end, but when put it next to binary(platform=server) got the error:
Error: Could not load game data at path '.'. Is the .pck file missing?
Steps to reproduce:
godot --path <path_to_project> --export "Linux/X11" data.pck
Minimal reproduction project:
export_presets:
[preset.4]
name="Linux/X11"
platform="Linux/X11"
runnable=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.4.options]
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
custom_template/release=""
custom_template/debug=""
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