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Command line export doesn't work in Windows 10 for Godot 3.1.2 due to error code 12 #34148
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Tested on Linux, it seems to work fine there:
Note that I created the
Maybe that's your issue? It seems to fail the same in 3.1.1 so that wouldn't be a regression. I'll try to boot up Windows 10 to check if I can reproduce it with PowerShell. |
I also get error code 9 when I don't make the folder beforehand. However, the error code 12 only appears when I try to export with 3.1.2 in Windows 10. |
Export path seems relative to project location. Example: This works for me where I have |
@garyritchie Also shout-out to Calinou for adding this to the --help command (#34589) to spare future generations from running into this issue. Closing this... |
Godot version:
3.1.2 (the official one)
OS/device including version:
Windows 10
Issue description:
Exporting a Godot project (even a brand-new one) doesn't work in the command line as it returns an error:
![failure_export_312](https://user-images.githubusercontent.com/42484461/70344257-8a51e400-1859-11ea-8ecc-f925e25f92d2.PNG)
Steps to reproduce:
godot -e -v --export-debug "Windows Desktop" build/test.exe
Downgrade to Godot v3.1.1 and do the exact same steps. The export completes successfully without any issues... as seen here:
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