-
-
Notifications
You must be signed in to change notification settings - Fork 21.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sprite3D covers editor icons disregarding depth #24069
Comments
Looks like my assumption was wrong. |
Seems to be happening on any distance. |
Still valid in 3.2.2 |
If you can build Godot from source, please build the You can also use this Windows 64-bit editor binary for testing. |
Still not fixed, tested with the provided binary. |
Still valid in 39534a7 |
This can likely be fixed by changing 3D editor gizmo icons' alpha mode to Opaque Prepass (or Alpha Cut, but it'll cause visible aliasing unless TAA or FXAA are enabled). |
Changes Sprite3D to use the depth prepass by default instead of render order. This makes Sprite3D more in line with its usage as a helper "to display a 2D texture in a 3D environment". Fixes godotengine#17567, godotengine#24069
Still valid in v4.2.beta3 [e8d57af] |
Godot version:
3.1 alpha2
Issue description:
The light is in front of Sprite3D, but the icon gets covered when you look from the front.
Minimal reproduction project:
TestProject.zip
The text was updated successfully, but these errors were encountered: