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Sprite3D not casting a shadow #17567
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ghost
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Mar 16, 2018
Thank you for the tip Noshyaar, unfortunately it didn't work. I also tried removing the other two vendors, just in case, but no difference. |
If you can build Godot from source, please build the You can also use this Windows 64-bit editor binary for testing. |
CoolDotty
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Apr 26, 2023
Changes Sprite3D to use the depth prepass by default instead of render order. This makes Sprite3D more in line with its usage as a helper "to display a 2D texture in a 3D environment". Fixes godotengine#17567, godotengine#24069
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Godot version:
3.0 stable and 2.1.4 stable
OS/device including version:
Phone: Oukitel K6000 Pro
Android 6.0
GPU: ARM Mali-T720 (MP3)
Driver: Open GL ES 3.1 and Open CL 1.2
Issue description:
When using a Sprite3D with "alpha_cut" set to "Opaque Prepass" the drop shadow is missing on my Oukitel K6000 Pro. This happens in all versions of Godot I tested and seems to be device specific. I tested with two other phones (Samsung Galaxy S3 and Galaxy J5 Duos) and the issue only occurs on the K6000 Pro.
I am using Godot 2 for my project, so it would be glad it could be fixed there, too. But I tested and uploaded a test project for godot 3 to help fixing the issue on the current version.
Steps to reproduce:
Minimal reproduction project:
Godot2: Sprite3DShadowTest_Godot2.zip
Godot3: Sprite3DShadowTest_Godot3.zip
Screenshots Godot2 Project
Oukitel:
Other devices:
Screenshots Godot3 Project
Oukitel:
Other devices:
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