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Improve wording #9943

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a3e4e9b
Add commas before "but" throughout documentation
russellsanborn Jul 6, 2024
9d2a54f
Update about/faq.rst
russellsanborn Jul 9, 2024
c94407f
Update tutorials/2d/custom_drawing_in_2d.rst
russellsanborn Jul 9, 2024
525df8f
Update getting_started/first_3d_game/03.player_movement_code.rst
russellsanborn Jul 9, 2024
4e8142a
Update contributing/documentation/docs_writing_guidelines.rst
russellsanborn Jul 9, 2024
bb17829
Update contributing/documentation/docs_image_guidelines.rst
russellsanborn Jul 9, 2024
0c10476
Update contributing/development/core_and_modules/object_class.rst
russellsanborn Jul 9, 2024
5908691
Update contributing/development/compiling/introduction_to_the_buildsy…
russellsanborn Jul 9, 2024
a71c5cd
Update contributing/development/core_and_modules/core_types.rst
russellsanborn Jul 27, 2024
7011117
Update contributing/development/core_and_modules/object_class.rst
russellsanborn Jul 27, 2024
97f2823
Remove "," in object_class.rst, add "code" to code_style_guidelines.rst
russellsanborn Jul 27, 2024
f10b322
Fix description of typed resource exports
esainane Aug 6, 2024
dd9448f
Bump version
mhilbrunner Aug 15, 2024
c33e058
Merge pull request #9752 from mhilbrunner/bump-version
mhilbrunner Aug 15, 2024
03f966a
Fix project structure diagram in gdextension docs system docs
paddy-exe Aug 15, 2024
387d5f8
Fix glTF capitalization in manual
tetrapod00 Aug 15, 2024
1228ab4
Merge pull request #9753 from paddy-exe/fix-project-structure-docs-gd…
mhilbrunner Aug 15, 2024
afe1c82
Update iOS system requirements.
bruvzg Aug 15, 2024
c476471
This PR adds graphs showing the behavior of the smoothstep function w…
Malcolmnixon Aug 15, 2024
35e2adc
Merge pull request #9754 from tetrapod00/gltf-capitalization-manual
skyace65 Aug 16, 2024
b54f912
Merge pull request #9582 from russellsanborn/comma-before-but
skyace65 Aug 16, 2024
f48748a
Fix compile error in advanced_postprocessing.rst
tetrapod00 Aug 16, 2024
f3beeb7
Merge pull request #9764 from tetrapod00/fog-disabled-advanced-postpr…
skyace65 Aug 16, 2024
0f8477a
Update navigation_using_navigationagents.rst
cordellbonnieux Aug 17, 2024
5a25f53
classref: Sync with current master branch (1bd740d)
Aug 17, 2024
42145e8
Merge pull request #9758 from bruvzg/ios_req
mhilbrunner Aug 17, 2024
0fe736b
Update 07.killing_player.rst
darkstarworks Aug 17, 2024
49a432d
Fix Visual Studio Code gdb pretty print script path to match the Godo…
Calinou Aug 17, 2024
1247426
Update 18_register_autoload.webp
darkstarworks Aug 17, 2024
4664e7a
Updated images to match docs
darkstarworks Aug 17, 2024
861eb13
Update tutorials/navigation/navigation_using_navigationagents.rst
cordellbonnieux Aug 17, 2024
d49dfae
Add example to advanced_postprocessing.rst
tetrapod00 Aug 16, 2024
5dd72ba
Merge pull request #9774 from Calinou/vscode-fix-gdb-script-path
mhilbrunner Aug 18, 2024
f5fcba7
Fix make html with filelist command in building_the_manual.rst
tetrapod00 Aug 20, 2024
ea604c4
Update release policy information on Godot 4.3 (#9755)
Infiland Aug 20, 2024
3414754
[GDExtension] Add missing iOS instructions and build/config example c…
bruvzg Aug 15, 2024
1d05bdd
Corrected typo in gdscript_basics.rst
MajorGonzo Aug 20, 2024
c138ee0
C#: Remove references to GODOT_SERVER and GODOT_HTML5 defines
raulsntos Aug 20, 2024
ce997a0
Merge pull request #9793 from raulsntos/dotnet/defines
skyace65 Aug 21, 2024
58f0770
Merge pull request #9791 from MajorGonzo/master
skyace65 Aug 21, 2024
094ac0a
Merge pull request #9788 from tetrapod00/building-manual-make-filelist
skyace65 Aug 21, 2024
f31489b
Merge pull request #9713 from esainane/dancestors
skyace65 Aug 21, 2024
be8e0d5
Merge pull request #9773 from darkstarworks/master
skyace65 Aug 21, 2024
f0d9618
Fix comment directive to prevent webpage display
esainane Aug 21, 2024
b6e3e5b
Merge pull request #9790 from bruvzg/gde_ios
mhilbrunner Aug 21, 2024
689cc55
Fix out of date comment about depth buffer
sfreed141 Aug 21, 2024
1143447
Merge pull request #9800 from sfreed141/patch-2
skyace65 Aug 22, 2024
e98b2c7
Merge pull request #9767 from cordellbonnieux/patch-1
skyace65 Aug 22, 2024
83f6133
Add C# examples to Using Viewports documentation
ShawnHardern Aug 22, 2024
f27d129
Update certain example code snippets to use the new syntax
gongpha Aug 22, 2024
3b888cb
Merge pull request #9805 from gongpha/v3-style-to-v4-style
mhilbrunner Aug 23, 2024
1375925
Merge pull request #9796 from esainane/no-comment
mhilbrunner Aug 23, 2024
6950a91
Merge pull request #9768 from godotengine/classref/sync-1bd740d
mhilbrunner Aug 23, 2024
35c34b3
Add C# examples to Occlusion culling
ShawnHardern Aug 23, 2024
d24c0c3
Add C# examples to Mesh level of detail
ShawnHardern Aug 23, 2024
271d4ff
Add link to `godot-proposals` in the issue template
AThousandShips Aug 23, 2024
6a68d3e
Add C# examples to Using NavigationRegions
ShawnHardern Aug 23, 2024
0c5d686
Add C# examples to Using NavigationMaps
ShawnHardern Aug 23, 2024
edb2b85
Merge pull request #9812 from ShawnHardern/update-using-navigationmap…
AThousandShips Aug 23, 2024
eef7d06
Merge pull request #9815 from ShawnHardern/update-mesh-load-csharp
AThousandShips Aug 23, 2024
f3ddfc3
Merge pull request #9814 from ShawnHardern/update-occlusion-culling-c…
AThousandShips Aug 23, 2024
69fe8f0
Merge pull request #9813 from ShawnHardern/update-using-navigation-re…
AThousandShips Aug 23, 2024
0edbe34
Add C# examples to CPU optimization
ShawnHardern Aug 23, 2024
b685a63
Merge pull request #9810 from ShawnHardern/update-CPU-optimization-cs…
AThousandShips Aug 23, 2024
c4a17ab
Add C# examples to High-level Multiplayer documentation
ShawnHardern Aug 21, 2024
f3bf2ca
Merge pull request #9798 from ShawnHardern/update-high-level-multipla…
AThousandShips Aug 23, 2024
93fa10d
Add C# examples to Background loading
ShawnHardern Aug 23, 2024
6475321
Add C# examples to Creating movies
ShawnHardern Aug 23, 2024
20f5a27
Merge pull request #9820 from ShawnHardern/update-background-loading-…
AThousandShips Aug 23, 2024
c0d608c
Merge pull request #9816 from ShawnHardern/update-creating-movies-csharp
AThousandShips Aug 23, 2024
88d2383
Merge pull request #9804 from ShawnHardern/update-viewports-examples-…
skyace65 Aug 23, 2024
d56905c
Merge pull request #9819 from AThousandShips/proposal_instruction
mhilbrunner Aug 24, 2024
e0628f0
classref: Sync with current master branch (e3550cb)
Aug 24, 2024
c9667d9
Merge pull request #9823 from godotengine/classref/sync-e3550cb
mhilbrunner Aug 24, 2024
2a252ae
Add C# examples to Playing videos
ShawnHardern Aug 23, 2024
6b1bd26
Merge pull request #9817 from ShawnHardern/update-playing-videos-csharp
AThousandShips Aug 24, 2024
37e549e
remove article before plural noun from autoloads_versus_internal_node…
Lukas-Fletcher Aug 24, 2024
fee3226
update editing pages online instructions in contributing_to_the_docum…
Lukas-Fletcher Aug 24, 2024
1cb5f0a
Document physics interpolation not being supported in 2D particles yet
Calinou Aug 24, 2024
1508be4
Merge pull request #9827 from Lukas-Fletcher/patch-1
skyace65 Aug 25, 2024
626d31d
2d movement click and move
HubbleCommand Aug 25, 2024
199fb54
2d movement explicit drag
HubbleCommand Aug 25, 2024
5425bf6
2d movement indent
HubbleCommand Aug 25, 2024
7154161
2d movement click movement drag corrections
HubbleCommand Aug 25, 2024
a81cc1b
2d movement click move update cs
HubbleCommand Aug 25, 2024
326abe7
Merge branch 'master' of https://github.com/HubbleCommand/godot-docs
HubbleCommand Aug 25, 2024
118408e
Update animations text in data_preferences.rst
Lukas-Fletcher Aug 25, 2024
f7d90c9
Merge pull request #9836 from Lukas-Fletcher/patch-3
skyace65 Aug 25, 2024
8229202
Update codespell path and fix spelling errors
Piralein Aug 23, 2024
59de155
2d movement click cs StringName
HubbleCommand Aug 26, 2024
8a868a4
2d movement cs event par
HubbleCommand Aug 26, 2024
443d5e9
Add documentation for GDScript when statement
tetrapod00 Aug 20, 2024
7628f87
Merge pull request #9811 from Piralein/spellcheck
mhilbrunner Aug 26, 2024
164f7e3
Added screenshot to first_2d_game/player_scene for clarity
choidavid4 Aug 27, 2024
e09439a
Add missing C# code examples to documentation
ShawnHardern Aug 25, 2024
586a2fd
Improve next_pass documentation in Standard Material 3D (#9762)
huwpascoe Aug 28, 2024
728eb34
[Contributing] Improve list of classes disabled by `disable_advanced_…
AThousandShips Aug 28, 2024
d459bb9
Merge pull request #9833 from ShawnHardern/update-csharp-docs
AThousandShips Aug 28, 2024
b7b2b52
Update misspelled word in using_tilesets.rst
Lukas-Fletcher Aug 28, 2024
7f8387e
Merge pull request #9855 from Lukas-Fletcher/patch-5
skyace65 Aug 29, 2024
4010ab4
Merge pull request #9829 from Calinou/particles-no-physics-interpolation
mhilbrunner Aug 29, 2024
ff66473
Merge pull request #9787 from tetrapod00/gdscript-when
mhilbrunner Aug 29, 2024
7698f62
Update SSL/TLS networking tutorial (#9847)
Faless Aug 29, 2024
19e57bb
Merge pull request #9854 from AThousandShips/adv_gui_doc_improve
skyace65 Aug 31, 2024
f54bb92
Fix decals demo link in Using decals
Calinou Aug 31, 2024
a4d82ae
Merge pull request #9864 from Calinou/decals-fix-demo-link
mhilbrunner Aug 31, 2024
c2cd63b
classref: Sync with current master branch (61598c5)
Aug 31, 2024
87812dc
Merge pull request #9867 from godotengine/classref/sync-61598c5
mhilbrunner Aug 31, 2024
e86ffe9
Fix PascalCasing in using_tilemaps.rst
Lukas-Fletcher Aug 31, 2024
5db2120
Update TileMap node with Layer postfix in using_tilemaps.rst
Lukas-Fletcher Aug 31, 2024
0686612
[GDScript] Clarify initialization of enum values
AThousandShips Aug 31, 2024
a2c22b4
Remove confusing end of sentence from the_profiler.rst documentation
gachipan Aug 31, 2024
9c3fcbe
Add missing comma
bobby-the-epic Aug 31, 2024
e9ef898
Changed Autoload to Globals -> Autoload
Elzair Sep 1, 2024
ff5a7fc
Merge pull request #9875 from gachipan/patch-2
skyace65 Sep 1, 2024
2c80b1d
Merge pull request #9869 from Lukas-Fletcher/patch-6
skyace65 Sep 1, 2024
9461358
Merge pull request #9877 from bobby-the-epic/patch-1
skyace65 Sep 1, 2024
85cc4bf
Merge pull request #9879 from Elzair/patch-1
skyace65 Sep 1, 2024
09b3b00
Merge pull request #9870 from Lukas-Fletcher/patch-7
skyace65 Sep 1, 2024
9dbc6f8
Merge pull request #9844 from choidavid4/master
skyace65 Sep 1, 2024
2d792b4
Merge pull request #9872 from AThousandShips/enum_doc_improve
mhilbrunner Sep 1, 2024
f195efe
Add Arm Performance Tools to suggested performance tools list.
dazedjade Sep 2, 2024
bfeb5ee
Merge pull request #9890 from dazedjade/patch-1
skyace65 Sep 2, 2024
4726e13
Document PackedVector4Array
Calinou Aug 31, 2024
b66dc5a
Merge pull request #9865 from Calinou/add-packedvector4array
mhilbrunner Sep 3, 2024
edfc559
Bump peter-evans/create-pull-request from 6 to 7
dependabot[bot] Sep 3, 2024
c734502
Correct "ConnectionCheck" return type
Brederodes Sep 3, 2024
badeecb
Add info to turn off preview sunlight before working with 3D shader …
FarzadBT Sep 3, 2024
909af5c
toggle off -> turn off
FarzadBT Sep 3, 2024
b07c27f
Add note about the create_test.py script
Geometror Sep 4, 2024
d68f5ff
Mention --no-deprecated in Compiling with .NET
Drako Sep 4, 2024
52eefaf
Merge pull request #9897 from FarzadBT/FarzadBT-patch-1
skyace65 Sep 5, 2024
b95f46f
Fix incorrect setup instructions in The profiler
Calinou Sep 5, 2024
5c4342c
Fix keywords for Vector in GDScript syntax highlighting
Calinou Aug 31, 2024
a37703e
Merge pull request #9907 from Calinou/profiler-fix-instructions
skyace65 Sep 5, 2024
f4a38c9
Merge pull request #9866 from Calinou/gdscript-lexer-fix-vector-types
skyace65 Sep 5, 2024
8a922af
Merge pull request #9835 from HubbleCommand/master
skyace65 Sep 5, 2024
22db647
Modified the using_tilesets.rst, section assigning-custom-metadata-to…
EastToastLiving Aug 29, 2024
b0c7081
Merge pull request #9828 from Lukas-Fletcher/patch-2
skyace65 Sep 5, 2024
c504fc3
Fix sprite position in code sample in Optimization using servers
Calinou Sep 5, 2024
11e0393
Merge pull request #9909 from Calinou/using-servers-fix-code-sample
skyace65 Sep 5, 2024
2a85b24
Add compilation instructions for RISC-V
MBCX Aug 29, 2024
fccf532
Document testing signals
Geometror Sep 5, 2024
c855ff7
Removed outdated information about Mono SDK beeing necessary
Nijco Sep 5, 2024
973e5e6
Merge pull request #9914 from Nijco/master
skyace65 Sep 6, 2024
b507765
Merge pull request #9901 from Drako/godotsharp-no-deprecated
skyace65 Sep 6, 2024
5009868
Update Discord, refer to website for communities
mhilbrunner Aug 7, 2024
934a3e2
Merge pull request #9716 from mhilbrunner/website-communities
akien-mga Sep 6, 2024
fe80ff2
Fix `ADD_PROPERTY()` calls in GDExtension C++ example to use correct …
Calinou Sep 6, 2024
688d037
Fix typos in tutorials/animation/introduction.rst (#9917)
codingthat Sep 7, 2024
35df92c
classref: Sync with current master branch (5675c76)
Sep 7, 2024
aa297fd
Merge pull request #9862 from MBCX/riscv-cross-compilation
skyace65 Sep 7, 2024
5980166
Merge pull request #9899 from Geometror/note-about-create-test-py
skyace65 Sep 7, 2024
4d42b74
Merge pull request #9766 from tetrapod00/advanced-postprocessing-example
skyace65 Sep 7, 2024
9202c89
Update getting started 2D to 4.3
Piralein Aug 25, 2024
493f0ea
Merge pull request #9863 from EastToastLiving/tileset-custom-metadata…
skyace65 Sep 7, 2024
72afe8c
Merge pull request #9834 from Piralein/update_images
skyace65 Sep 7, 2024
2bf43bd
Document reflection probe limitations in compatability renderer
skyace65 Sep 8, 2024
bf4c8bd
Merge pull request #9928 from skyace65/ReflectionProbe
skyace65 Sep 8, 2024
13f05b1
Add note about limitations of macOS export from Windows.
bruvzg Sep 7, 2024
974d1f1
Merge pull request #9921 from bruvzg/win_to_mac_note
skyace65 Sep 9, 2024
d1c0b15
Merge pull request #9920 from godotengine/classref/sync-5675c76
mhilbrunner Sep 9, 2024
ea97a4d
Merge pull request #9918 from Calinou/gdextension-cpp-example-fix-add…
mhilbrunner Sep 9, 2024
459ec69
Merge pull request #9911 from Geometror/unit-testing-signalwatcher-se…
mhilbrunner Sep 9, 2024
5c34036
Update release support timelines: 4.4 ETA, 3.6 is released
akien-mga Sep 9, 2024
9b395eb
Merge pull request #9929 from akien-mga/release-support-3.6
mhilbrunner Sep 9, 2024
3f24c74
Merge pull request #9896 from Brederodes/patch-1
mhilbrunner Sep 9, 2024
00bb144
Merge pull request #9894 from godotengine/dependabot/github_actions/p…
mhilbrunner Sep 10, 2024
de7537a
Fix comments in chroma key example shader
tetrapod00 Sep 10, 2024
48f7902
Merge pull request #9941 from tetrapod00/chroma-shader-syntax
skyace65 Sep 11, 2024
4cda78b
Add 3->4 upgrading information about NDC, light(), and reverse-z
tetrapod00 Sep 10, 2024
85c8a47
Merge pull request #9940 from tetrapod00/shader-upgrading
mhilbrunner Sep 11, 2024
98d6e64
Improve wording
danila-zol Sep 11, 2024
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4 changes: 4 additions & 0 deletions .github/ISSUE_TEMPLATE/config.yml
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,10 @@ contact_links:
url: https://godotengine.org/community
about: Please ask for technical support on one of the other community channels, not here.

- name: Godot proposals
url: https://github.com/godotengine/godot-proposals
about: Please submit engine feature proposals on the Godot proposals repository, not here.

- name: Main Godot repository
url: https://github.com/godotengine/godot
about: Report engine bugs on the main Godot repository
2 changes: 1 addition & 1 deletion .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ jobs:
- name: Linter checks
run: |
bash _tools/format.sh
codespell -I _tools/codespell-ignore.txt -x _tools/codespell-ignore-lines.txt -S tutorials/i18n/locales.rst {about,community,development,getting_started,tutorials}/**/*.rst
codespell -I _tools/codespell-ignore.txt -x _tools/codespell-ignore-lines.txt -S tutorials/i18n/locales.rst {about,community,contributing,getting_started,tutorials}/**/*.rst

# Use dummy builder to improve performance as we don't need the generated HTML in this workflow.
- name: Sphinx build
Expand Down
2 changes: 1 addition & 1 deletion .github/workflows/sync_class_ref.yml
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ jobs:
./.engine-src/doc/tools/make_rst.py --color -o ./classes -l en ./.engine-src/doc/classes ./.engine-src/modules ./.engine-src/platform

- name: Submit a pull-request
uses: peter-evans/create-pull-request@v6
uses: peter-evans/create-pull-request@v7
with:
commit-message: 'classref: Sync with current ${{ env.engine_rev }} branch (${{ steps.engine.outputs.rev_hash_short }})'
branch: 'classref/sync-${{ steps.engine.outputs.rev_hash_short }}'
Expand Down
5 changes: 3 additions & 2 deletions _extensions/gdscript.py
Original file line number Diff line number Diff line change
Expand Up @@ -341,6 +341,8 @@ def innerstring_rules(ttype):
"AABB",
"Plane",
"Quaternion",
"Vector4",
"Vector4i",
"Basis",
"Transform3D",
"Color",
Expand All @@ -355,9 +357,8 @@ def innerstring_rules(ttype):
"PackedFloat64Array",
"PackedStringArray",
"PackedVector2Array",
"PackedVector2iArray",
"PackedVector3Array",
"PackedVector3iArray",
"PackedVector4Array",
"PackedColorArray",
"null",
"void",
Expand Down
25 changes: 15 additions & 10 deletions about/introduction.rst
Original file line number Diff line number Diff line change
Expand Up @@ -5,11 +5,19 @@
Introduction
============

::
.. tabs::
.. code-tab:: gdscript

func _ready():
print("Hello world!")

.. code-tab:: csharp

public override void _Ready()
{
GD.Print("Hello world!");
}

Welcome to the official documentation of **Godot Engine**, the free and open source
community-driven 2D and 3D game engine! Behind this mouthful, you will find a
powerful yet user-friendly tool that you can use to develop any kind of game,
Expand All @@ -28,8 +36,8 @@ consider checking them out. Otherwise, :ref:`Getting Started <doc_getting_starte
is a great starting point.

In case you have trouble with one of the tutorials or your project,
you can find help on the various :ref:`Community channels <doc_community_channels>`,
especially the Godot `Discord`_ community and
you can find help on the various `Community channels <https://godotengine.org/community/>`_,
especially the Godot `Discord <https://discord.gg/bdcfAYM4W9>`_ community and
`Forum <https://forum.godotengine.org/>`_.

About Godot Engine
Expand Down Expand Up @@ -75,11 +83,10 @@ This documentation is organized into several sections:
It also contains sections intended for advanced users and contributors,
with information on compiling the engine, contributing to the editor,
or developing C++ modules.
- **Community** is dedicated to the life of Godot's community.
It points to various community channels like the
`Godot Contributors Chat <https://chat.godotengine.org/>`_ and
`Discord`_ and contains a list of recommended third-party tutorials and
materials outside of this documentation.
- **Community** is dedicated to the life of Godot's community and contains a list of
recommended third-party tutorials and materials outside of this documentation.
It also provides details on the Asset Library. It also used to list Godot
communities, which are now listed on the `Godot website <https://godotengine.org/community/>`_.
- Finally, the **Class reference** documents the full Godot API,
also available directly within the engine's script editor.
You can find information on all classes, functions, signals and so on here.
Expand All @@ -104,5 +111,3 @@ with attribution to "*Juan Linietsky, Ariel Manzur, and the Godot Engine communi
unless otherwise noted.

*Have fun reading and making games with Godot Engine!*

.. _Discord: https://discord.gg/4JBkykG
16 changes: 11 additions & 5 deletions about/release_policy.rst
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ Whenever a new major version is released, we make the previous stable branch a
long-term supported release, and do our best to provide fixes for issues
encountered by users of that branch who cannot port complex projects to the new
major version. This was the case for the 2.1 branch, and is the case for the
3.6 branch.
3.x branch.

In a given minor release series, only the latest patch release receives support.
If you experience an issue using an older patch release, please upgrade to the
Expand All @@ -82,8 +82,11 @@ on GitHub.
+--------------+----------------------+--------------------------------------------------------------------------+
| **Version** | **Release date** | **Support level** |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.3 | June 2024 | |unstable| *Development.* Receives new features, usability and |
| (`master`) | (estimate) | performance improvements, as well as bug fixes, while under development. |
| Godot 4.4 | Q1 2025 (estimate) | |unstable| *Development.* Receives new features, usability and |
| (`master`) | | performance improvements, as well as bug fixes, while under development. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.3 | August 2024 | |supported| Receives fixes for bugs and security issues, as well as |
| | | patches that enable platform support. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.2 | November 2023 | |supported| Receives fixes for bugs and security issues, as well as |
| | | patches that enable platform support. |
Expand All @@ -93,8 +96,11 @@ on GitHub.
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.0 | March 2023 | |eol| No longer supported (last update: 4.0.4). |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.6 | Q1 2024 (estimate) | |supported| *Beta.* Receives new features, usability and performance |
| (`3.x`, LTS) | | improvements, as well as bug fixes, while under development. |
| Godot 3.7 | No ETA for now | |supported| *Beta.* Receives new features, usability and performance |
| (`3.x`) | | improvements, as well as bug fixes, while under development. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.6 | September 2024 | |supported| Receives fixes for bugs and security issues, as well as |
| | | patches that enable platform support. |
+--------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.5 | August 2022 | |supported| Receives fixes for bugs and security issues, as well as |
| | | patches that enable platform support. |
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23 changes: 11 additions & 12 deletions about/system_requirements.rst
Original file line number Diff line number Diff line change
Expand Up @@ -100,8 +100,7 @@ Mobile device (smartphone/tablet) - Minimum
| | Exporting projects requires downloading export templates separately |
| | (1.3 GB after installation). |
+----------------------+-----------------------------------------------------------------------------------------+
| **Operating system** | - **Native editor:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/Mobile), |
| | iOS 11.0 |
| **Operating system** | - **Native editor:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/Mobile) |
| | - **Web editor:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, |
| | Samsung Internet 15 |
+----------------------+-----------------------------------------------------------------------------------------+
Expand Down Expand Up @@ -174,7 +173,7 @@ Mobile device (smartphone/tablet) - Recommended
+----------------------+-----------------------------------------------------------------------------------------+
| **Storage** | 1.5 GB (used for the executable, project files, all export templates and cache) |
+----------------------+-----------------------------------------------------------------------------------------+
| **Operating system** | - **Native editor:** Android 9.0 or iOS 11.0 |
| **Operating system** | - **Native editor:** Android 9.0 |
| | - **Web editor:** Latest version of Firefox, Chrome, Edge, Safari, Opera, |
| | Samsung Internet |
+----------------------+-----------------------------------------------------------------------------------------+
Expand Down Expand Up @@ -268,23 +267,23 @@ Mobile device (smartphone/tablet) - Minimum
+----------------------+-----------------------------------------------------------------------------------------+
| **GPU** | - **Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.0 support |
| | |
| | - *Example: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/iPhone SE 1)* |
| | - *Example: Qualcomm Adreno 505, Mali-G71 MP2, Apple A12 (iPhone XR/XS)* |
| | |
| | - **Mobile rendering method:** SoC featuring GPU with full Vulkan 1.0 support |
| | |
| | - *Example: Qualcomm Adreno 505, Mali-G71 MP2, PowerVR G6430 (iPhone 6S/iPhone SE 1)* |
| | - *Example: Qualcomm Adreno 505, Mali-G71 MP2, Apple A12 (iPhone XR/XS)* |
| | |
| | - **Compatibility rendering method:** SoC featuring GPU with full OpenGL ES 3.0 support |
| | |
| | - *Example: Qualcomm Adreno 306, Mali-T628 MP6, PowerVR G6430 (iPhone 5S)* |
| | - *Example: Qualcomm Adreno 306, Mali-T628 MP6, Apple A7 (iPhone 5S)* |
+----------------------+-----------------------------------------------------------------------------------------+
| **RAM** | - **For native exports:** 1 GB |
| | - **For web exports:** 2 GB |
+----------------------+-----------------------------------------------------------------------------------------+
| **Storage** | 150 MB (used for the executable, project files and cache) |
+----------------------+-----------------------------------------------------------------------------------------+
| **Operating system** | - **For native exports:** Android 6.0 (Compatibility) or Android 9.0 (Forward+/Mobile), |
| | iOS 11.0 |
| | iOS 12.0 |
| | - **For web exports:** Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, |
| | Samsung Internet 15 |
+----------------------+-----------------------------------------------------------------------------------------+
Expand Down Expand Up @@ -340,26 +339,26 @@ Mobile device (smartphone/tablet) - Recommended
| | |
| | - **iOS:** SoC with 64-bit ARM CPU |
| | |
| | - *Example: Apple A11 (iPhone XS/XR)* |
| | - *Example: Apple A14 (iPhone 12)* |
+----------------------+-----------------------------------------------------------------------------------------+
| **GPU** | - **Forward+ rendering method:** SoC featuring GPU with full Vulkan 1.2 support |
| | |
| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)* |
| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple A14 (iPhone 12)* |
| | |
| | - **Mobile rendering method:** SoC featuring GPU with full Vulkan 1.2 support |
| | |
| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)* |
| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple A14 (iPhone 12)* |
| | |
| | - **Compatibility rendering method:** SoC featuring GPU with full OpenGL ES 3.2 support |
| | |
| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple G11P (iPhone XR/XS)* |
| | - *Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple A14 (iPhone 12)* |
+----------------------+-----------------------------------------------------------------------------------------+
| **RAM** | - **For native exports:** 2 GB |
| | - **For web exports:** 4 GB |
+----------------------+-----------------------------------------------------------------------------------------+
| **Storage** | 150 MB (used for the executable, project files and cache) |
+----------------------+-----------------------------------------------------------------------------------------+
| **Operating system** | - **For native exports:** Android 9.0 or iOS 11.0 |
| **Operating system** | - **For native exports:** Android 9.0 or iOS 14.1 |
| | - **For web exports:** Latest version of Firefox, Chrome, Edge, Safari, Opera, |
| | Samsung Internet |
+----------------------+-----------------------------------------------------------------------------------------+
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14 changes: 7 additions & 7 deletions classes/[email protected]
Original file line number Diff line number Diff line change
Expand Up @@ -899,9 +899,9 @@ Returns a single character (as a :ref:`String<class_String>`) of the given Unico

::

a = char(65) # a is "A"
a = char(65 + 32) # a is "a"
a = char(8364) # a is "€"
var upper = char(65) # upper is "A"
var lower = char(65 + 32) # lower is "a"
var euro = char(8364) # euro is "€"

.. rst-class:: classref-item-separator

Expand Down Expand Up @@ -1020,7 +1020,7 @@ Returns ``true`` if ``value`` is an instance of ``type``. The ``type`` value mus

Unlike the right operand of the ``is`` operator, ``type`` can be a non-constant value. The ``is`` operator supports more features (such as typed arrays). Use the operator instead of this method if you do not need dynamic type checking.

Examples:
\ **Examples:**\

::

Expand All @@ -1047,10 +1047,10 @@ Returns the length of the given Variant ``var``. The length can be the character

::

a = [1, 2, 3, 4]
var a = [1, 2, 3, 4]
len(a) # Returns 4

b = "Hello!"
var b = "Hello!"
len(b) # Returns 6

.. rst-class:: classref-item-separator
Expand Down Expand Up @@ -1166,7 +1166,7 @@ Returns an array with the given range. :ref:`range<class_@GDScript_method_range>

\ **Note:** Returns an empty array if no value meets the value constraint (e.g. ``range(2, 5, -1)`` or ``range(5, 5, 1)``).

Examples:
\ **Examples:**\

::

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