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only run polyfill if nativeWebVR is not available #1

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@gkatsev gkatsev commented Aug 17, 2017

If you run the polyfill when native VR is available, you won't be able to put the player into VR mode properly. This should fix borismus/webvr-boilerplate#170 and videojs/videojs-vr#14

If you run the polyfill when native VR is available, you won't be able to put the player into VR mode properly. This should fix borismus/webvr-boilerplate#170 and videojs/videojs-vr#14
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Vive, Rift HMDs not being recognized in getDeviceByType_()
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