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Not enough room for more text #2

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fenhl opened this issue May 4, 2022 · 2 comments
Closed

Not enough room for more text #2

fenhl opened this issue May 4, 2022 · 2 comments
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@fenhl
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fenhl commented May 4, 2022

I had to revert the changes to text boxes from OoTRandomizer#1563 on this branch because it resulted in seeds failing to generate if shops are shuffled because too much text is added to the game. Changes similar to the ones made in OoTRandomizer#1126 but for the text data itself rather than the table of text box IDs might fix this.

@fenhl fenhl added the bug Something isn't working label May 4, 2022
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fenhl commented May 4, 2022

See also OoTRandomizer#744 which removed a previous (broken) attempt at this.

fenhl pushed a commit that referenced this issue Jun 1, 2022
Disable bridge goals if Ganon's Castle is shuffled
fenhl pushed a commit that referenced this issue Oct 20, 2022
Add Tooltip for Model Selection
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fenhl commented Jan 26, 2023

Fixed in OoTRandomizer#1837.

@fenhl fenhl closed this as completed Jan 26, 2023
fenhl pushed a commit that referenced this issue Mar 6, 2023
Prioritize dungeon locations for path and barren hints
fenhl pushed a commit that referenced this issue Jun 18, 2023
Update fork to latest Dev
fenhl pushed a commit that referenced this issue Jun 20, 2023
fenhl pushed a commit that referenced this issue Jul 15, 2024
formatting changes for ci.py pass
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