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Not enough room for more text #2
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See also OoTRandomizer#744 which removed a previous (broken) attempt at this. |
fenhl
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Jun 1, 2022
Disable bridge goals if Ganon's Castle is shuffled
fenhl
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Fixed in OoTRandomizer#1837. |
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Prioritize dungeon locations for path and barren hints
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I had to revert the changes to text boxes from OoTRandomizer#1563 on this branch because it resulted in seeds failing to generate if shops are shuffled because too much text is added to the game. Changes similar to the ones made in OoTRandomizer#1126 but for the text data itself rather than the table of text box IDs might fix this.
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