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F3D 3.0.0 Roadmap #1243
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Maybe webasm consolidation too? |
There is no issue at all for the WASM work. Could you open it and state the status and what we need to do in the future ? |
Thanks! Ill add that to the roadmap! |
Issue text have been updated to reflect all suggestions. Comments are welcome though :) |
Issue text have been udpated after a discussion on discord |
Added mobile version |
F3D 3.0 release cycle will start on January 3 2025, any PR not merged before that will skip this release. Expect two weeks of release candidates followed by a full release on January 19 2025. |
Context
F3D is a collaborative project, let's collaboratively construct the roadmap for 3.0.0 release!
Suggested solution
Comment and discuss below, maintainers will take suggestions into account to add to the roadmap.
Please refer to existing issue when adding comments. Feel free to create issues if your ideas are not in issues already.
3.0.0 is a major release, so breaking change are allowed and even expected at this point.
Current roadmap
This part may be updated but may not contains all issues that will be addressed.
Please look at the milestone and the board for the exhaustive list.
A core development that is required for many features below:
Some issues may be impacted by this change:
scene.animation.time
is initialized to zero, which may have unexepected effect with time range not starting at zero #1354Initially planned for 2.3.0, it requires the option rework:
This one matters a lot because we are running out of keys and more flexibility for the users is good.
Prototype here: #1066
It may impact this issue:
So many issues and features rely on this one. We have been holding ideas because of it.
We need to move forward however it is probably best to wait to the options rework before working on it seriously:
Many issues may be impacted by this change:
Prototype here: #1077
When I worked on the generic importer and the renderer with options, it struck me that it should be possible to do with importers what we do with reader if we have an API for it. It is a complex one and require some VTK changes but definitely needed for the future of F3D. Does not require the options rework imo:
Opening F3D to website is critical for reaching many more users and developers interested to show 3D models in different context.
Our approach to time is showing up its limitations, the major version is a good occasion to improve that:
Something I've been complaining about for ages and easier to do in the context of a breaking change, require the option rework first.
No better moment that a major version change for API changes
The libf3d provides java bindings that could be used to create an android version, lets finally do it!
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