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[Canvas] Adds editor menu to Canvas #113194
[Canvas] Adds editor menu to Canvas #113194
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Enabling embeddables in Canvas and aligning the toolbar UX is a nice milestone. I took an initial pass to review the functionality and came away with the following notes:
All in all, great progress and nothing feels like a blocker. Being able to add all of this new non-native content would be a nice boost for Canvas users. Update |
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After digging into the add to/unlink from library actions on Dashboard, they only work specifically for Dashboard, and there isn't a way to reuse that code for Canvas. I'd have to create new actions in Canvas to achieve the same actions, which I think should be tackled as a follow up enhancement. I'll file an issue for it. |
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.euiIcon path { | ||
fill: $euiColorGhost; | ||
} | ||
} | ||
|
||
.canvasSolutionToolbar__editorContextMenu--light { | ||
.euiIcon path { | ||
fill: $euiColorInk; |
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Do you really need these two fill
declarations here? As far as I can tell they're not making a difference.
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It looks like these styles are no longer necessary to apply to get monochrome icons. Before some of the app icons would be two toned, but that seems to be fixed in EUI. I'll go ahead and remove this file.
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Looks good to me 👍
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border-style: solid !important; | ||
border-color: $euiBorderColor !important; | ||
.euiButtonGroup__buttons { | ||
border-radius: 6px; |
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Remember to use EUI variables whenever possible. This one should be something like $euiBorderRadius
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I updated the styles to use $euiBorderRadius
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Thanks for making those changes. LGTM.
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Added stories Updated editor menu button label in Canvas and Dashboard Fixed label typo
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💚 Build Succeeded
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To update your PR or re-run it, just comment with: |
* [Canvas] Generic embeddable function (#104499) * Created generic embeddable function Fixed telemetry Updates expression on input change Fixed ts errors Store embeddable input to expression Added lib functions Added comments Fixed type errors Fixed ts errors Clean up Removed extraneous import Added context type to embeddable function def Fix import Update encode/decode fns Moved embeddable data url lib file Added embeddable test Updated comment * Fix reference extract/inject in embeddable fn * Simplify embeddable toExpression * Moved labsService to flyout.tsx * Added comment * [Canvas] Adds Save and Return Workflow (#111411) * [Canvas] Adds editor menu to Canvas (#113194) * Merge existing embeddable input with incoming embeddable input (#116026) * [Canvas] Extract and inject references for by-value embeddables (#115124) * Extract/inject references for by-value embeddables in embeddable function Fixed server interpreter setup Register external functions in canvas_plugin_src plugin def * Fixed ref name in embeddable.inject * Fixed ts errors * Fix missing type error Co-authored-by: Kibana Machine <[email protected]>
Summary
Related to #108439.
Related to #81812.
Blocked by #94489.Blocked by #111411.This adds an editor menu to Canvas where users can create embeddables from editors outside of Canvas.
Outstanding tasks:
Add to library
/Unlink from library
actionsChecklist
Delete any items that are not applicable to this PR.
Risk Matrix
Delete this section if it is not applicable to this PR.
Before closing this PR, invite QA, stakeholders, and other developers to identify risks that should be tested prior to the change/feature release.
When forming the risk matrix, consider some of the following examples and how they may potentially impact the change:
For maintainers