Use the SignedFileContentKey as the key to the engine dictionary in SignTool #8002
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To double check:
When performing post-build signing on a drop that has been partially released/partially signed (ie, the installer/sdk is unreleased and unsigned, but the runtime bits are already released/signed but not marked as released in BAR), we ended up in a scenario where we would have collisions in the dictionary that controlled signing the engine files. When we extract and then sign the engines, we create a dictionary of the engines. Before, we were simply using the path to the engine as the key to the dictionary. Additionally, if there were two files with the same name, we would extract their engines to the same place. This change changes both of these things, so that we can perform post-build signing on partially signed drops:
This has been tested in two post-build signing scenarios:
Fixes #7908