-
Notifications
You must be signed in to change notification settings - Fork 54
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
chore: sync with dev #299
Merged
Merged
chore: sync with dev #299
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
* feat: semi-deferred rendering * refactor: cleanup setting targets * chore: ae hook * feat: full albedo, improved snow shader support * feat: deferred direct and ambient light * feat: octahedron normal encoding * fix: increased normal precision * feat: normal mapping shadows * feat: blur normal mapping shadows with groupshared * feat: separated normal mapping shadows pass * chore: optimised sampling and formats * chore: further optimisation * fix: depth distance * fix: disabling CS ingame * feat: use alpha channel of render targets * fix: envmapping with deferred * fix: output color * feat: add initial VR support * feat: moved screenspace shadows to deferred * fix: fix VR hook for shadowmask (doodlum#229) * chore: screenspace shadows performance tweaks * feat: wip porting screen shadows to deferred * feat: bend studios shadows * feat: naive bilateral blur and optimisations * Delete FilterCS2.hlsl * fix: removed unused filtering * fix: missing ae hook * feat: fixed double sided mesh shading * chore: more optimal wave size * chore: halve kernel radius for performance * chore: revise shadow settings * chore: optimisations, cleanup and moved NMS out of Bindings * chore: removed dirlight shadows from deferred * fix: black horizon * chore: cleanup cleaning up of bindings * chore: optimised blur + fixes * chore: optimise normal mapping shadows * fix: black grass * fix: tree lod normals * fix: vegetation detection * fix: ignore first-person * chore: adjust default shadows settings * fix: multi-layer parallax deferred * feat: add ssgi and terrain occlusion (doodlum#255) * build: fix compilation errors in terrainocclusion (doodlum#256) * style: 🎨 apply clang-format changes * fix: fix warning `Ternary error with non scalar` (doodlum#262) * refactor: simplify VR code and structures (doodlum#261) * revert: "fix: fix warning `Ternary error with non scalar`" (doodlum#265) * fix: fix compilation errors * refactor: use state version of render members * fix: convert Albedo to Diffuse * fix: fix compilation errors * style: 🎨 apply clang-format changes * feat: interior directional light * fix: disable vertex fix on foliage * fix: compiler warning with SSGI * style: 🎨 apply clang-format changes * feat: ported SSS to deferred * style: 🎨 apply clang-format changes * fix: consistent padding in shaders for older cards * fix: foliage shadows * style: 🎨 apply clang-format changes * chore: update to latest CLIB-NG * feat: variable rate shading (doodlum#270) * feat: variable rate shading with nvapi extensions * feat: FFR test * feat: adaptive rate shading * feat: motion VRS * feat: finalising VRS * style: 🎨 apply clang-format changes * fix: VRS merge * fix: fix vrs merge * fix: foliage mask * style: 🎨 apply clang-format changes * fix: black tree LOD * style: 🎨 apply clang-format changes * fix: disable VRS on water * fix: fix common VR includes * refactor: Rename newly added hlsl without entry to hlsli * fix: depth linearisation * chore: soft shadow as per RDR2 * fix: remove cloud shadows macros from rungrass and distanttree * fix: use GET_INSTANCE_MEMBER macro to get proper state runtime * chore: rename to deferred, VRS in interiors only * style: 🎨 apply clang-format changes * fix: SSS blur direction * chore: reduce VRS threshold * chore: removed tree LOD lighting feature * feat: port deferred DistantTree to VR * feat: add deferred screen space shadows for VR * fix: check for compute shader file existence (doodlum#280) * fix: undo delete of ComputeShadingRate.hlsl * fix: add back GetScreenDepth to RaymarchCS * feat: grass lighting deferred support * style: 🎨 apply clang-format changes * feat: screenspace shadow VR support * style: 🎨 apply clang-format changes * fix: shader errors and warnings * feat: effect shader deferred support * style: 🎨 apply clang-format changes * fix: effect shader compile issue * style: 🎨 apply clang-format changes * chore: fix hlsl warnings * fix: add hlsl include guards * chore: match alphatest naming * feat: re effect for VR * feat: re effect shader for VR (doodlum#286) * chore: fix hlsl warnings * fix: add hlsl include guards * chore: match alphatest naming * feat: re effect for VR * chore: minor changes (doodlum#287) * chore: comment changes * chore: terraocc logic in common header for future forward integration * fix: fix compilation errors * feat: re effect for VR * Merge branch 'dev' of https://github.com/doodlum/skyrim-community-shaders into deferred-shadows * fix: fix VR normal space shadows * chore: correct parameter description * build: bump commonlibng --------- Co-authored-by: Tim <[email protected]> Co-authored-by: C. S <[email protected]> Co-authored-by: doodlum <[email protected]> Co-authored-by: Pentalimbed <[email protected]> Co-authored-by: FlayaN <[email protected]>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
feat: semi-deferred rendering
refactor: cleanup setting targets
chore: ae hook
feat: full albedo, improved snow shader support
feat: deferred direct and ambient light
feat: octahedron normal encoding
fix: increased normal precision
feat: normal mapping shadows
feat: blur normal mapping shadows with groupshared
feat: separated normal mapping shadows pass
chore: optimised sampling and formats
chore: further optimisation
fix: depth distance
fix: disabling CS ingame
feat: use alpha channel of render targets
fix: envmapping with deferred
fix: output color
feat: add initial VR support
feat: moved screenspace shadows to deferred
fix: fix VR hook for shadowmask (fix: fix VR hook for shadowmask #229)
chore: screenspace shadows performance tweaks
feat: wip porting screen shadows to deferred
feat: bend studios shadows
feat: naive bilateral blur and optimisations
Delete FilterCS2.hlsl
fix: removed unused filtering
fix: missing ae hook
feat: fixed double sided mesh shading
chore: more optimal wave size
chore: halve kernel radius for performance
chore: revise shadow settings
chore: optimisations, cleanup and moved NMS out of Bindings
chore: removed dirlight shadows from deferred
fix: black horizon
chore: cleanup cleaning up of bindings
chore: optimised blur + fixes
chore: optimise normal mapping shadows
fix: black grass
fix: tree lod normals
fix: vegetation detection
fix: ignore first-person
chore: adjust default shadows settings
fix: multi-layer parallax deferred
feat: add ssgi and terrain occlusion (feat: add ssgi and terrain occlusion #255)
build: fix compilation errors in terrainocclusion (build: fix compilation errors in terrainocclusion #256)
style: 🎨 apply clang-format changes
fix: fix warning
Ternary error with non scalar
(fix: fix warningTernary error with non scalar
#262)refactor: simplify VR code and structures (refactor: simplify VR code and structures #261)
revert: "fix: fix warning
Ternary error with non scalar
" (revert: "fix: fix warningTernary error with non scalar
" #265)fix: fix compilation errors
refactor: use state version of render members
fix: convert Albedo to Diffuse
fix: fix compilation errors
style: 🎨 apply clang-format changes
feat: interior directional light
fix: disable vertex fix on foliage
fix: compiler warning with SSGI
style: 🎨 apply clang-format changes
feat: ported SSS to deferred
style: 🎨 apply clang-format changes
fix: consistent padding in shaders for older cards
fix: foliage shadows
style: 🎨 apply clang-format changes
chore: update to latest CLIB-NG
feat: variable rate shading (feat: variable rate shading #270)
feat: variable rate shading with nvapi extensions
feat: FFR test
feat: adaptive rate shading
feat: motion VRS
feat: finalising VRS
style: 🎨 apply clang-format changes
fix: VRS merge
fix: fix vrs merge
fix: foliage mask
style: 🎨 apply clang-format changes
fix: black tree LOD
style: 🎨 apply clang-format changes
fix: disable VRS on water
fix: fix common VR includes
refactor: Rename newly added hlsl without entry to hlsli
fix: depth linearisation
chore: soft shadow as per RDR2
fix: remove cloud shadows macros from rungrass and distanttree
fix: use GET_INSTANCE_MEMBER macro to get proper state runtime
chore: rename to deferred, VRS in interiors only
style: 🎨 apply clang-format changes
fix: SSS blur direction
chore: reduce VRS threshold
chore: removed tree LOD lighting feature
feat: port deferred DistantTree to VR
feat: add deferred screen space shadows for VR
fix: check for compute shader file existence (fix: check for compute shader file existence #280)
fix: undo delete of ComputeShadingRate.hlsl
fix: add back GetScreenDepth to RaymarchCS
feat: grass lighting deferred support
style: 🎨 apply clang-format changes
feat: screenspace shadow VR support
style: 🎨 apply clang-format changes
fix: shader errors and warnings
feat: effect shader deferred support
style: 🎨 apply clang-format changes
fix: effect shader compile issue
style: 🎨 apply clang-format changes
chore: fix hlsl warnings
fix: add hlsl include guards
chore: match alphatest naming
feat: re effect for VR
feat: re effect shader for VR (feat: re effect shader for VR #286)
chore: fix hlsl warnings
fix: add hlsl include guards
chore: match alphatest naming
feat: re effect for VR
chore: minor changes (chore: minor changes #287)
chore: comment changes
chore: terraocc logic in common header for future forward integration
fix: fix compilation errors
feat: re effect for VR
Merge branch 'dev' of https://github.com/doodlum/skyrim-community-shaders into deferred-shadows
fix: fix VR normal space shadows
chore: correct parameter description
build: bump commonlibng
Co-authored-by: Tim [email protected]
Co-authored-by: C. S [email protected]
Co-authored-by: doodlum [email protected]
Co-authored-by: Pentalimbed [email protected]
Co-authored-by: FlayaN [email protected]