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feat: add deferred rendering #264
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@doodlum SQUASH when ready or it will really clutter the history. Works in VR, AE1170 |
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closes #294
TODO
port dynamic cubemaps (but it still works for now)Edit: After mergeAdd upscale supportVR TODO
Fix ghostingcoc guardian stones
- Confirmed in Lighting/ Enable GI. - OptionalFragments in sky next to trees when moving headset left <-> right (Only when TAA is enabled under VR-perf)Add FFR (Optional, not required for merge)Terrain Occlusion::Terrain Shading broken (Optional)