Releases: cmbruns/gz3doom
ViveDoom version 0.5.5
Release Notes:
- Fixes HMD rendering on AMD graphics boards
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
ViveDoom version 0.5.4
Release Notes:
- Add CVAR vr_floor_offset (set to -0.4 for a better seated experience)
- Provide yaw tracking in console and other paused states
- Hopeful fix for AMD black screen problem
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
ViveDoom version 0.5.3
Release Notes:
- Brightness/contrast/gamma controls now work in VR
- Incorportate latest gzdoom changes
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
ViveDoom version 0.5.2
Release Notes:
- Include libfluidsynth.dll in installer
- Maybe avoid a crash scenario
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
ViveDoom version 0.5.1
Release Notes:
- Installer now creates a Start menu short cut for "GZDoom VR"
- Installer now includes needed shared libraries (and no longer depends on external zlib)
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Either
- Start a game
- Open the console ("`")
- type "vr_mode 10"
- OR
- Launch "GZDoom VR" from the start menu, under "GZDoom vivedoom..."
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=4&t=57026
And the reddit discussion at https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/
ViveDoom version 0.5.0
Release Notes:
- Crosshair is now usable in VR
- Activating VR mode now forces movebob 0, gl_billboard_faces_camera, and gl_multisample 4
- Radiation suit and berserk effects now cover the entire field of view
Instructions:
- Have a working HTC Vive or Oculus Rift headset
- Install, configure, and run SteamVR
- Obtain a doom game wad file
- Run the ViveDoom installer (below)
- Start a game
- Open the console ("`")
- type "vr_mode 10"
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=59&t=56623
ViveDoom version 0.1.0
Release Notes:
- Minimal version of OpenVR virtual reality mode
- Includes positional tracking
Submit bug reports and feature requests at https://github.com/cmbruns/gz3doom/issues?q=is%3Aissue+is%3Aopen+label%3AOpenVR
Participate in the forum thread at https://forum.zdoom.org/viewtopic.php?f=59&t=56623
GZ3Doom 1.8.10_e
To play GZ3Doom in Oculus Rift mode, follow the instructions at https://github.com/cmbruns/gz3doom/wiki/How-to-run-GZ3Doom-on-Oculus-Rift-Consumer-Version-%28CV1%29
Release Notes:
- This is a bug-fix release
- Use smaller HUD area in Rift mode, for better fit with Rift CV1 FOV
- (finally!) Repair appearance of certain mapping error glitches
- Correctly show transparent weapon when player is partially invisible
- Radiation suit and other screen effects now cover the full view
- Explictly enumerate command line options in Rift shortcut, so power users can more easily modify them
- Increase default run speed to 80. (I personally also assign a controller button to "run"...)
- Turn off screen wiping in Rift shortcut and oculardium_optimosa command, since screen wipes were always glitchy anyway
- Automatically activate xbox controller support in Rift shortcut, because the Rift comes with one, and it's actually pretty nice for standing play
- Executable is now built with Visual Studio 2015, rather than Visual Studio 2010 (sorry for the long wait with the newer redistributable installer)
GZ3Doom 1.8.10_d
To play GZ3Doom in Oculus Rift mode:
- Install Oculus Runtime 1.3
- Install recent display driver version
- Install GZ3Doom (run the .exe below)
- Obtain a .WAD file for the game you want to play (more information here), and place the .WAD file in the same folder you installed GZ3Doom to.
- Turn on your Oculus Rift
- Test the Oculus Rift Home scene in the Oculus Rift to make sure your Rift functions
- Launch GZ3Doom using Start Menu->Programs->GZ3Doom->"GZ3Doom on Oculus Rift" shortcut.
- (alternatively) type "vr_mode 8" in the gz3doom console.
- (Optional) Configure a wireless controller using (Doom Menu)->Options->Configure Controls, and play standing up. Consider configuring turning controls using the "snap 45 left" and "snap 45 right" controls, for increased comfort.
- Report problems at https://github.com/cmbruns/gz3doom/issues
Release Notes:
- Avoid "white box" artifacts in certain areas.
- Invulnerability artifact effect is much more usable.
GZ3Doom 1.8.10_c
NOTE: This is NOT the latest release of GZ3Doom. Several cookie-cutter internet articles are wrongly deep linking to this particular outdated release. Find the latest here: https://github.com/cmbruns/gz3doom/releases or begin at the main GZ3Doom page http://rotatingpenguin.com/gz3doom/
To play GZ3Doom in Oculus Rift mode:
- Install Oculus Runtime 1.3
- Install recent display driver version
- Install GZ3Doom (run the .exe below)
- Obtain a .WAD file for the game you want to play (more information here), and place the .WAD file in the same folder you installed GZ3Doom to.
- Turn on your Oculus Rift
- Test the Oculus Rift Home scene in the Oculus Rift to make sure your Rift functions
- Launch GZ3Doom using Start Menu->Programs->GZ3Doom->"GZ3Doom on Oculus Rift" shortcut.
- (alternatively) type "vr_mode 8" in the gz3doom console.
- (Optional) Configure a wireless controller using (Doom Menu)->Options->Configure Controls, and play standing up. Consider configuring turning controls using the "snap 45 left" and "snap 45 right" controls, for increased comfort.
- Report problems at https://github.com/cmbruns/gz3doom/issues
- Discuss this release on reddit
Release Notes:
- Advance to new Oculus SDK version 1.3.0
- NOTE: Oculus Rift DK1 no longer works as of SDK 1.3.0
- Avoid judder by setting vid_vsync to FALSE as a side effect of oculardium_optimosa command