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Releases: cmbruns/gz3doom

GZ3Doom Version 1.8.2_b

14 Mar 18:45
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Release Notes:

  • Second release of GZ3Doom ever
  • Rename CVARS from st3d_ to vr_
  • Rift mode weapon is smaller and lower
  • Rift mode crosshair might be in the right place
  • Menus and intermission screens are now inside the Rift in Rift mode (this is the HARD part)
  • Elevate head position somewhat (though I did it the wrong way...)
  • vr_ipd (interpupillary distance) is read from Rift SDK, if available.

GZ3Doom Version 1.8.2

14 Mar 18:52
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Release Notes:

  • First release of GZ3Doom
  • Features Oculus Rift mode
  • Features other stereoscopic 3D modes