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spell_template
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holds data about every spell used.
ID | Field | Type | Null | Key | Default | Extra |
Id | INT UNSIGNED | NO | 0 | |||
Category | INT UNSIGNED | NO | 0 | |||
CastUI | ||||||
Dispel | INT UNSIGNED | NO | 0 | |||
Mechanic | INT UNSIGNED | NO | 0 | |||
Attributes | INT UNSIGNED | NO | 0 | |||
AttributesEx | INT UNSIGNED | NO | 0 | |||
AttributesEx2 | INT UNSIGNED | NO | 0 | |||
AttributesEx3 | INT UNSIGNED | NO | 0 | |||
AttributesEx4 | INT UNSIGNED | NO | 0 | |||
AttributesEx5 | INT UNSIGNED | NO | 0 | |||
AttributesEx6 | INT UNSIGNED | NO | 0 | |||
Stances | INT UNSIGNED | NO | 0 | |||
StancesNot | INT UNSIGNED | NO | 0 | |||
Targets | INT UNSIGNED | NO | 0 | |||
TargetCreatureType | INT UNSIGNED | NO | 0 | |||
RequiresSpellFocus | INT UNSIGNED | NO | 0 | |||
FacingCasterFlags | INT UNSIGNED | NO | 0 | |||
CasterAuraState | INT UNSIGNED | NO | 0 | |||
TargetAuraState | INT UNSIGNED | NO | 0 | |||
CasterAuraStateNot | INT UNSIGNED | NO | 0 | |||
TargetAuraStateNot | INT UNSIGNED | NO | 0 | |||
CastingTimeIndex | INT UNSIGNED | NO | 0 | |||
RecoveryTime | INT UNSIGNED | NO | 0 | |||
CategoryRecoveryTime | INT UNSIGNED | NO | 0 | |||
InterruptFlags | INT UNSIGNED | NO | 0 | |||
AuraInterruptFlags | INT UNSIGNED | NO | 0 | |||
ChannelInterruptFlags | INT UNSIGNED | NO | 0 | |||
procFlags | INT UNSIGNED | NO | 0 | |||
procChance | INT UNSIGNED | NO | 0 | |||
procCharges | INT UNSIGNED | NO | 0 | |||
maxLevel | INT UNSIGNED | NO | 0 | |||
baseLevel | INT UNSIGNED | NO | 0 | |||
spellLevel | INT UNSIGNED | NO | 0 | |||
DurationIndex | int(11) unsigned | NO | 0 | |||
powerType | INT UNSIGNED | NO | 0 | |||
manaCost | INT UNSIGNED | NO | 0 | |||
manaCostPerlevel | INT UNSIGNED | NO | 0 | |||
manaPerSecond | INT UNSIGNED | NO | 0 | |||
manaPerSecondPerLevel | INT UNSIGNED | NO | 0 | |||
rangeIndex | INT UNSIGNED | NO | 1 | |||
speed | FLOAT | NO | 0 | |||
ModalNextSpell | ||||||
StackAmount | INT UNSIGNED | NO | 0 | |||
Totem1 | INT UNSIGNED | NO | 0 | |||
Totem2 | INT UNSIGNED | NO | 0 | |||
Reagent1 | INT UNSIGNED | NO | 0 | |||
ReagentCount1 | INT UNSIGNED | NO | 0 | |||
EquippedItemClass | INT UNSIGNED | NO | -1 | |||
EquippedItemSubClassMask | INT UNSIGNED | NO | 0 | |||
EquippedItemInventoryTypeMask | INT UNSIGNED | NO | 0 | |||
Effect1 | INT UNSIGNED | NO | 0 | |||
EffectDieSides1 | INT UNSIGNED | NO | 0 | |||
EffectBaseDice1 | INT UNSIGNED | NO | 0 | |||
EffectDicePerLevel1 | FLOAT | NO | 0 | |||
EffectRealPointsPerLevel1 | FLOAT | NO | 0 | |||
EffectBasePoints1 | INT UNSIGNED | NO | 0 | |||
EffectMechanic1 | INT UNSIGNED | NO | 0 | |||
EffectImplicitTargetA1 | INT UNSIGNED | NO | 0 | |||
EffectImplicitTargetB1 | INT UNSIGNED | NO | 0 | |||
EffectRadiusIndex1 | INT UNSIGNED | NO | 0 | |||
EffectApplyAuraName1 | INT UNSIGNED | NO | 0 | |||
EffectAmplitude1 | INT UNSIGNED | NO | 0 | |||
EffectMultipleValue1 | FLOAT | NO | 0 | |||
EffectChainTarget1 | INT UNSIGNED | NO | 0 | |||
EffectItemType1 | INT UNSIGNED | NO | 0 | |||
EffectMiscValue1 | INT UNSIGNED | NO | 0 | |||
EffectMiscValueB1 | INT | NO | 0 | |||
EffectTriggerSpell1 | INT UNSIGNED | NO | 0 | |||
EffectPointsPerComboPoint1 | FLOAT | NO | 0 | |||
SpellVisual | INT UNSIGNED | NO | 0 | |||
SpellIconID | INT UNSIGNED | NO | 0 | |||
activeIconID | INT UNSIGNED | NO | 0 | |||
spellPriority | INT UNSIGNED | NO | 0 | |||
SpellName | TEXT | NO | 0 | |||
Rank1 | TEXT | NULL | 0 | |||
ManaCostPercentage | INT UNSIGNED | NO | 0 | |||
StartRecoveryCategory | INT UNSIGNED | NO | 0 | |||
StartRecoveryTime | INT UNSIGNED | NO | 0 | |||
MaxTargetLevel | INT UNSIGNED | NO | 0 | |||
SpellFamilyName | INT UNSIGNED | NO | 0 | |||
SpellFamilyFlags | BIGINT UNSIGNED | NO | 0 | |||
MaxAffectedTargets | INT UNSIGNED | NO | 0 | |||
DmgClass | INT UNSIGNED | NO | 0 | |||
PreventionType | INT UNSIGNED | NO | 0 | |||
StanceBarOrder | ||||||
DmgMultiplier1 | INT UNSIGNED | NO | 0 | |||
MinFactionId | ||||||
MinReputation | ||||||
RequiredAuraVision | ||||||
TotemCategory1 | INT UNSIGNED | NO | 0 | |||
TotemCategory2 | INT UNSIGNED | NO | 0 | |||
AreaId | INT UNSIGNED | NO | 0 | |||
SchoolMask | INT UNSIGNED | NO | 0 | |||
IsServerSide | INT UNSIGNED | NO | 0 | |||
AttributesServerside | INT UNSIGNED | NO | 0 |
The spell ID.
Category ID based on which cooldown is determined. Spells with same category go into cooldown if one of them goes into cooldown.
ID | Description |
0 | Default |
1 | Summon guards |
2 | Entry |
4 | Entry |
Dispel type of a spell. Some spells can only dispel specific types of spells, for example poisons. – enum DispelType
Id | Enum name | Comment |
0 | DISPEL_NONE | |
1 | DISPEL_MAGIC | |
2 | DISPEL_CURSE | |
3 | DISPEL_DISEASE | |
4 | DISPEL_POISON | |
5 | DISPEL_STEALTH | |
6 | DISPEL_INVISIBILITY | |
7 | DISPEL_ALL | |
8 | DISPEL_SPE_NPC_ONLY | |
9 | DISPEL_ENRAGE | |
10 | DISPEL_ZG_TICKET |
Spells effects utilize a mechanics. – enum Mechanics
Id | Enum name | Comment |
0 | MECHANIC_NONE | |
1 | MECHANIC_CHARM | |
2 | MECHANIC_DISORIENTED | |
3 | MECHANIC_DISARM | |
4 | MECHANIC_DISTRACT | |
5 | MECHANIC_FEAR | |
6 | MECHANIC_FUMBLE | |
7 | MECHANIC_ROOT | |
8 | MECHANIC_PACIFY | No spells use this mechanic |
9 | MECHANIC_SILENCE | |
10 | MECHANIC_SLEEP | |
11 | MECHANIC_SNARE | |
12 | MECHANIC_STUN | |
13 | MECHANIC_FREEZE | |
14 | MECHANIC_KNOCKOUT | |
15 | MECHANIC_BLEED | |
16 | MECHANIC_BANDAGE | |
17 | MECHANIC_POLYMORPH | |
18 | MECHANIC_BANISH | |
19 | MECHANIC_SHIELD | |
20 | MECHANIC_SHACKLE | |
21 | MECHANIC_MOUNT | |
22 | MECHANIC_PERSUADE | spells use this mechanic |
23 | MECHANIC_TURN | |
24 | MECHANIC_HORROR | |
25 | MECHANIC_INVULNERABILITY | |
26 | MECHANIC_INTERRUPT | |
27 | MECHANIC_DAZE | |
28 | MECHANIC_DISCOVERY | |
29 | MECHANIC_IMMUNE_SHIELD | Divine (Blessing) Shield/Protection and Ice Block |
30 | MECHANIC_SAPPED |
Special rules for spells. There are several columns for attributes. These rules can do anything, and some can be name only. – SharedDefines.h
ID | ENUM NAME | Description |
0×00000001 | SPELL_ATTR_PROC_FAILURE_BURNS_CHARGE | 0 |
0×00000002 | SPELL_ATTR_USES_RANGED_SLOT | 1 All ranged abilites have this flag |
0×00000004 | SPELL_ATTR_ON_NEXT_SWING_NO_DAMAGE | 2 on next swing |
0×00000008 | SPELL_ATTR_DO_NOT_LOG_IMMUNE_MISSES | 3 not set in 3.0.3 |
0×00000010 | SPELL_ATTR_IS_ABILITY | 4 Displays ability instead of spell clientside |
0×00000020 | SPELL_ATTR_IS_TRADESKILL | 5 trade spells, will be added by client to a sublist of profession spell |
0×00000040 | SPELL_ATTR_PASSIVE | 6 Passive spell |
0×00000080 | SPELL_ATTR_DO_NOT_DISPLAY | 7 Spells with this attribute are not visible in spellbook or aura bar TODO: check usage |
0×00000100 | SPELL_ATTR_DO_NOT_LOG | 8 hide created item in tooltip (for effect=24) TODO: implement it |
0×00000200 | SPELL_ATTR_HELD_ITEM_ONLY | 9 Client automatically selects item from mainhand slot as a cast target TODO: Implement |
0×00000400 | SPELL_ATTR_ON_NEXT_SWING | 10 on next swing 2 |
0×00000800 | SPELL_ATTR_WEARER_CASTS_PROC_TRIGGER | 11 |
0×00001000 | SPELL_ATTR_DAYTIME_ONLY | 12 only useable at daytime, not set in 2.4.2 |
0×00002000 | SPELL_ATTR_NIGHT_ONLY | 13 only useable at night, not set in 2.4.2 |
0×00004000 | SPELL_ATTR_ONLY_INDOORS | 14 only useable indoors, not set in 2.4.2 |
0×00008000 | SPELL_ATTR_ONLY_OUTDOORS | 15 Only useable outdoors. |
0×00010000 | SPELL_ATTR_NOT_SHAPESHIFT | 16 Not while shapeshifted |
0×00020000 | SPELL_ATTR_ONLY_STEALTHED | 17 Must be in stealth |
0×00040000 | SPELL_ATTR_DO_NOT_SHEATH | 18 client won’t hide unit weapons in sheath on cast/channel TODO: Implement |
0×00080000 | SPELL_ATTR_SCALES_WITH_CREATURE_LEVEL | 19 spelldamage depends on caster level |
0×00100000 | SPELL_ATTR_CANCELS_AUTO_ATTACK_COMBAT | 20 Stop attack after use this spell (and not begin attack if use) |
0×00200000 | SPELL_ATTR_NO_ACTIVE_DEFENSE | 21 Cannot be dodged/parried/blocked |
0×00400000 | SPELL_ATTR_TRACK_TARGET_IN_CAST_PLAYER_ONLY | 22 SetTrackingTarget |
0×00800000 | SPELL_ATTR_ALLOW_CAST_WHILE_DEAD | 23 castable while dead TODO: Implement |
0×01000000 | SPELL_ATTR_ALLOW_WHILE_MOUNTED | 24 castable while mounted |
0×02000000 | SPELL_ATTR_COOLDOWN_ON_EVENT | 25 Activate and start cooldown after aura fade or remove summoned creature or go |
0×04000000 | SPELL_ATTR_AURA_IS_DEBUFF | 26 |
0×08000000 | SPELL_ATTR_ALLOW_WHILE_SITTING | 27 castable while sitting |
0×10000000 | SPELL_ATTR_NOT_IN_COMBAT_ONLY_PEACEFUL | 28 Cannot be used in combat |
0×20000000 | SPELL_ATTR_NO_IMMUNITIES | 29 unaffected by invulnerability (hmm possible not…) |
0×40000000 | SPELL_ATTR_HEARTBEAT_RESIST | 30 breakable by damage? |
0×80000000 | SPELL_ATTR_NO_AURA_CANCEL | 31 positive aura can’t be canceled |
ID | ENUM NAME | Description |
0×00000001 | SPELL_ATTR_EX_DISMISS_PET_FIRST | 0 |
0×00000002 | SPELL_ATTR_EX_USE_ALL_MANA | 1 use all power (Only paladin Lay of Hands and Bunyanize) |
0×00000004 | SPELL_ATTR_EX_IS_CHANNELED | 2 channeled 1 |
0×00000008 | SPELL_ATTR_EX_NO_REDIRECTION | 3 |
0×00000010 | SPELL_ATTR_EX_NO_SKILL_INCREASE | 4 |
0×00000020 | SPELL_ATTR_EX_ALLOW_WHILE_STEALTHED | 5 Not break stealth |
0×00000040 | SPELL_ATTR_EX_IS_SELF_CHANNELED | 6 channeled 2 |
0×00000080 | SPELL_ATTR_EX_NO_REFLECTION | 7 |
0×00000100 | SPELL_ATTR_EX_ONLY_PEACEFUL_TARGETS | 8 Spell req target not to be in combat state |
0×00000200 | SPELL_ATTR_EX_INITIATES_COMBAT_ENABLES_AUTO_ATTACK | 9 |
0×00000400 | SPELL_ATTR_EX_NO_THREAT | 10 no generates threat on cast 100% |
0×00000800 | SPELL_ATTR_EX_AURA_UNIQUE | 11 |
0×00001000 | SPELL_ATTR_EX_FAILURE_BREAKS_STEALTH | 12 |
0×00002000 | SPELL_ATTR_EX_TOGGLE_FARSIGHT | 13 |
0×00004000 | SPELL_ATTR_EX_TRACK_TARGET_IN_CHANNEL | 14 |
0×00008000 | SPELL_ATTR_EX_IMMUNITY_PURGES_EFFECT | 15 remove auras on immunity |
0×00010000 | SPELL_ATTR_EX_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS | 16 unaffected by school immunity |
0×00020000 | SPELL_ATTR_EX_NO_AUTOCAST_AI | 17 |
0×00040000 | SPELL_ATTR_EX_PREVENTS_ANIM | 18 |
0×00080000 | SPELL_ATTR_EX_EXCLUDE_CASTER | 19 spells with area effect or friendly targets that exclude the caster |
0×00100000 | SPELL_ATTR_EX_FINISHING_MOVE_DAMAGE | 20 Req combo points on target |
0×00200000 | SPELL_ATTR_EX_THREAT_ONLY_ON_MISS | 21 |
0×00400000 | SPELL_ATTR_EX_FINISHING_MOVE_DURATION | 22 Use combo points (in 4.x not required combo point target selected) |
0×00800000 | SPELL_ATTR_EX_IGNORE_OWNERS_DEATH | 23 |
0×01000000 | SPELL_ATTR_EX_SPECIAL_SKILLUP | 24 Req fishing pole?? |
0×02000000 | SPELL_ATTR_EX_AURA_STAYS_AFTER_COMBAT | 25 not set in 2.4.2 |
0×04000000 | SPELL_ATTR_EX_REQUIRE_ALL_TARGETS | 26 |
0×08000000 | SPELL_ATTR_EX_DISCOUNT_POWER_ON_MISS | 27 All these spells refund power on parry or deflect |
0×10000000 | SPELL_ATTR_EX_NO_AURA_ICON | 28 |
0×20000000 | SPELL_ATTR_EX_NAME_IN_CHANNEL_BAR | 29 |
0×40000000 | SPELL_ATTR_EX_COMBO_ON_BLOCK | 30 overpower |
0×80000000 | SPELL_ATTR_EX_CAST_WHEN_LEARNED | 31 |
ID | ENUM NAME | Description |
0×00000001 | SPELL_ATTR_EX2_ALLOW_DEAD_TARGET | 0 can target dead unit or corpse |
0×00000002 | SPELL_ATTR_EX2_NO_SHAPESHIFT_UI | 1 |
0×00000004 | SPELL_ATTR_EX2_IGNORE_LINE_OF_SIGHT | 2 do not need LOS (e.g. 18220 since 3.3.3) |
0×00000008 | SPELL_ATTR_EX2_ALLOW_LOW_LEVEL_BUFF | 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3) |
0×00000010 | SPELL_ATTR_EX2_USE_SHAPESHIFT_BAR | 4 |
0×00000020 | SPELL_ATTR_EX2_AUTO_REPEAT | 5 |
0×00000040 | SPELL_ATTR_EX2_CANNOT_CAST_ON_TAPPED | 6 only usable on tabbed by yourself |
0×00000080 | SPELL_ATTR_EX2_DO_NOT_REPORT_SPELL_FAILURE | 7 |
0×00000100 | SPELL_ATTR_EX2_INCLUDE_IN_ADVANCED_COMBAT_LOG | 8 not set in 2.4.2 |
0×00000200 | SPELL_ATTR_EX2_ALWAYS_CAST_AS_UNIT | 9 |
0×00000400 | SPELL_ATTR_EX2_SPECIAL_TAMING_FLAG | 10 |
0×00000800 | SPELL_ATTR_EX2_NO_TARGET_PER_SECOND_COSTS | 11 |
0×00001000 | SPELL_ATTR_EX2_CHAIN_FROM_CASTER | 12 |
0×00002000 | SPELL_ATTR_EX2_ENCHANT_OWN_ITEM_ONLY | 13 |
0×00004000 | SPELL_ATTR_EX2_ALLOW_WHILE_INVISIBLE | 14 |
0×00008000 | SPELL_ATTR_EX2_UNK15 | 15 not set in 3.0.3 |
0×00010000 | SPELL_ATTR_EX2_NO_ACTIVE_PETS | 16 |
0×00020000 | SPELL_ATTR_EX2_DO_NOT_RESET_COMBAT_TIMERS | 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?) |
0×00040000 | SPELL_ATTR_EX2_REQ_DEAD_PET | 18 Only Revive pet – possible req dead pet |
0×00080000 | SPELL_ATTR_EX2_ALLOW_WHILE_NOT_SHAPESHIFTED | 19 does not necessarly need shapeshift |
0×00100000 | SPELL_ATTR_EX2_INITIATE_COMBAT_POST_CAST | 20 TODO: CONFIRM! |
0×00200000 | SPELL_ATTR_EX2_FAIL_ON_ALL_TARGETS_IMMUNE | 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells → not sure! |
0×00400000 | SPELL_ATTR_EX2_NO_INITIAL_THREAT | 22 |
0×00800000 | SPELL_ATTR_EX2_PROC_COOLDOWN_ON_FAILURE | 23 Only mage Arcane Concentration have this flag |
0×01000000 | SPELL_ATTR_EX2_ITEM_CAST_WITH_OWNER_SKILL | 24 |
0×02000000 | SPELL_ATTR_EX2_DONT_BLOCK_MANA_REGEN | 25 |
0×04000000 | SPELL_ATTR_EX2_NO_SCHOOL_IMMUNITIES | 26 unaffected by school immunity |
0×08000000 | SPELL_ATTR_EX2_IGNORE_WEAPONSKILL | 27 |
0×10000000 | SPELL_ATTR_EX2_NOT_AN_ACTION | 28 no breaks stealth if it fails?? |
0×20000000 | SPELL_ATTR_EX2_CANT_CRIT | 29 Spell can’t crit |
0×40000000 | SPELL_ATTR_EX2_ACTIVE_THREAT | 30 |
0×80000000 | SPELL_ATTR_EX2_RETAIN_ITEM_CAST | 31 Food or Drink Buff (like Well Fed |
ID | ENUM NAME | Description |
0×00000001 | SPELL_ATTR_EX3_PVP_ENABLING | 0 Spell landed counts as hostile action against enemy even if it doesn’t trigger combat state, propagates PvP flags |
0×00000002 | SPELL_ATTR_EX3_NO_PROC_EQUIP_REQUIREMENT | 1 |
0×00000004 | SPELL_ATTR_EX3_NO_CASTING_BAR_TEXT | 2 |
0×00000008 | SPELL_ATTR_EX3_COMPLETELY_BLOCKED | 3 TODO: Investigate more |
0×00000010 | SPELL_ATTR_EX3_NO_RES_TIMER | 4 Druid Rebirth only this spell have this flag |
0×00000020 | SPELL_ATTR_EX3_NO_DURABILITY_LOSS | 5 |
0×00000040 | SPELL_ATTR_EX3_NO_AVOIDANCE | 6 |
0×00000080 | SPELL_ATTR_EX3_DOT_STACKING_RULE | 7 create a separate (de)buff stack for each caster |
0×00000100 | SPELL_ATTR_EX3_ONLY_ON_PLAYER | 8 Can target only player |
0×00000200 | SPELL_ATTR_EX3_NOT_A_PROC | 9 Can only proc auras with SPELL_ATTR_EX3_CAN_PROC_FROM_TRIGGERED_SPECIAL |
0×00000400 | SPELL_ATTR_EX3_REQUIRES_MAIN_HAND_WEAPON | 10 Main hand weapon required |
0×00000800 | SPELL_ATTR_EX3_ONLY_BATTLEGROUNDS | 11 Can casted only on battleground |
0×00001000 | SPELL_ATTR_EX3_ONLY_ON_GHOSTS | 12 target is a dead player (not every spell has this flag) |
0×00002000 | SPELL_ATTR_EX3_HIDE_CHANNEL_BAR | 13 |
0×00004000 | SPELL_ATTR_EX3_HIDE_IN_RAID_FILTER | 14 “Honorless Target” only this spells have this flag |
0×00008000 | SPELL_ATTR_EX3_NORMAL_RANGED_ATTACK | 15 Auto Shoot, Shoot, Throw, – this is autoshot flag |
0×00010000 | SPELL_ATTR_EX3_SUPPRESS_CASTER_PROCS | 16 confirmed by patchnotes |
0×00020000 | SPELL_ATTR_EX3_SUPPRESS_TARGET_PROCS | 17 Causes no aggro if not missed |
0×00040000 | SPELL_ATTR_EX3_ALWAYS_HIT | 18 Spell should always hit its target |
0×00080000 | SPELL_ATTR_EX3_INSTANT_TARGET_PROCS | 19 |
0×00100000 | SPELL_ATTR_EX3_ALLOW_AURA_WHILE_DEAD | 20 Death persistent spells |
0×00200000 | SPELL_ATTR_EX3_ONLY_PROC_OUTDOORS | 21 |
0×00400000 | SPELL_ATTR_EX3_CASTING_CANCELS_AUTOREPEAT | 22 Req wand |
0×00800000 | SPELL_ATTR_EX3_NO_DAMAGE_HISTORY | 23 |
0×01000000 | SPELL_ATTR_EX3_REQUIRES_OFFHAND_WEAPON | 24 Req offhand weapon |
0×02000000 | SPELL_ATTR_EX3_TREAT_AS_PERIODIC | 25 no cause spell pushback ? |
0×04000000 | SPELL_ATTR_EX3_CAN_PROC_FROM_PROCS | 26 Auras with this attribute can proc off SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_SPECIAL |
0×08000000 | SPELL_ATTR_EX3_ONLY_PROC_ON_CASTER | 27 |
0×10000000 | SPELL_ATTR_EX3_IGNORE_CASTER_AND_TARGET_RESTRICTIONS | 28 always cast ok ? (requires more research) |
0×20000000 | SPELL_ATTR_EX3_IGNORE_CASTER_MODIFIERS | 29 |
0×40000000 | SPELL_ATTR_EX3_DO_NOT_DISPLAY_RANGE | 30 |
0×80000000 | SPELL_ATTR_EX3_NOT_ON_AOE_IMMUNE | 31 |
ID | ENUM NAME | Description |
0×00000001 | SPELL_ATTR_EX4_NO_CAST_LOG | 0 |
0×00000002 | SPELL_ATTR_EX4_CLASS_TRIGGER_ONLY_ON_TARGET | 1 proc on finishing move? |
0×00000004 | SPELL_ATTR_EX4_AURA_EXPIRES_OFFLINE | 2 |
0×00000008 | SPELL_ATTR_EX4_NO_HELPFUL_THREAT | 3 |
0×00000010 | SPELL_ATTR_EX4_NO_HARMFUL_THREAT | 4 This will no longer cause guards to attack on use?? |
0×00000020 | SPELL_ATTR_EX4_ALLOW_CLIENT_TARGETING | 5 |
0×00000040 | SPELL_ATTR_EX4_CANNOT_BE_STOLEN | 6 although such auras might be dispellable, they cannot be stolen |
0×00000080 | SPELL_ATTR_EX4_ALLOW_CAST_WHILE_CASTING | 7 In theory, can use this spell while another is channeled/cast/autocast |
0×00000100 | SPELL_ATTR_EX4_IGNORE_DAMAGE_TAKEN_MODIFIERS | 8 no effect on non DoTs? |
0×00000200 | SPELL_ATTR_EX4_COMBAT_FEEDBACK_WHEN_USABLE | 9 initially disabled / trigger activate from event (Execute, Riposte, Deep Freeze end other) |
0×00000400 | SPELL_ATTR_EX4_WEAPON_SPEED_COST_SCALING | 10 Rogue Shiv have this flag |
0×00000800 | SPELL_ATTR_EX4_NO_PARTIAL_IMMUNITY | 11 |
0×00001000 | SPELL_ATTR_EX4_AURA_IS_BUFF | 12 |
0×00002000 | SPELL_ATTR_EX4_DO_NOT_LOG_CASTER | 13 |
0×00004000 | SPELL_ATTR_EX4_REACTIVE_DAMAGE_PROC | 14 |
0×00008000 | SPELL_ATTR_EX4_NOT_IN_SPELLBOOK | 15 |
0×00010000 | SPELL_ATTR_EX4_NOT_IN_ARENA | 16 not usable in arena |
0×00020000 | SPELL_ATTR_EX4_IGNORE_DEFAULT_ARENA_RESTRICTIONS | 17 usable in arena |
0×00040000 | SPELL_ATTR_EX4_BOUNCY_CHAIN_MISSILES | 18 |
0×00080000 | SPELL_ATTR_EX4_ALLOW_PROC_WHILE_SITTING | 19 |
0×00100000 | SPELL_ATTR_EX4_AURA_NEVER_BOUNCES | 20 do not give “more powerful spell” error message |
0×00200000 | SPELL_ATTR_EX4_ALLOW_ENTERING_ARENA | 21 |
0×00400000 | SPELL_ATTR_EX4_PROC_SUPPRESS_SWING_ANIM | 22 |
0×00800000 | SPELL_ATTR_EX4_SUPPRESS_WEAPON_PROCS | 23 |
0×01000000 | SPELL_ATTR_EX4_AUTO_RANGED_COMBAT | 24 |
0×02000000 | SPELL_ATTR_EX4_OWNER_POWER_SCALING | 25 pet scaling auras |
0×04000000 | SPELL_ATTR_EX4_ONLY_FLYING_AREAS | 26 Can only be used in Outland. |
0×08000000 | SPELL_ATTR_EX4_FORCE_DISPLAY_CASTBAR | 27 |
0×10000000 | SPELL_ATTR_EX4_IGNORE_COMBAT_TIMER | 28 |
0×20000000 | SPELL_ATTR_EX4_UNK29 | 29 |
0×40000000 | SPELL_ATTR_EX4_UNK30 | 30 |
0×80000000 | SPELL_ATTR_EX4_UNK31 | 31 |
ID | ENUM NAME | Description |
0×00000001 | SPELL_ATTR_EX5_ALLOW_ACTIONS_DURING_CHANNEL | 0 don’t interrupt channeling spells when moving |
0×00000002 | SPELL_ATTR_EX5_NO_REAGENT_COST_WITH_AURA | 1 not need reagents if UNIT_FLAG_PREPARATION |
0×00000004 | SPELL_ATTR_EX5_REMOVE_ENTERING_ARENA | 2 removed at enter arena (e.g. 31850 since 3.3.3) |
0×00000008 | SPELL_ATTR_EX5_ALLOW_WHILE_STUNNED | 3 usable while stunned |
0×00000010 | SPELL_ATTR_EX5_TRIGGERS_CHANNELING | 4 |
0×00000020 | SPELL_ATTR_EX5_LIMIT_N | 5 Only N targets can be apply at a time – dont of spells that have N>1 in tbc/wotlk |
0×00000040 | SPELL_ATTR_EX5_IGNORE_AREA_EFFECT_PVP_CHECK | 6 |
0×00000080 | SPELL_ATTR_EX5_NOT_ON_PLAYER | 7 |
0×00000100 | SPELL_ATTR_EX5_NOT_ON_PLAYER_CONTROLLED_NPC | 8 |
0×00000200 | SPELL_ATTR_EX5_EXTRA_INITIAL_PERIOD | 9 begin periodic tick at aura apply |
0×00000400 | SPELL_ATTR_EX5_DO_NOT_DISPLAY_DURATION | 10 |
0×00000800 | SPELL_ATTR_EX5_IMPLIED_TARGETING | 11 targets target of current hostile target if current hostile target is not eligible |
0×00001000 | SPELL_ATTR_EX5_MELEE_CHAIN_TARGETING | 12 Cleave Generic chain damage front targets |
0×00002000 | SPELL_ATTR_EX5_SPELL_HASTE_AFFECTS_PERIODIC | 13 haste affects duration |
0×00004000 | SPELL_ATTR_EX5_NOT_AVAILABLE_WHILE_CHARMED | 14 |
0×00008000 | SPELL_ATTR_EX5_TREAT_AS_AREA_EFFECT | 15 |
0×00010000 | SPELL_ATTR_EX5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM | 16 (only affects protpally One-Handed Weapon Spec) |
0×00020000 | SPELL_ATTR_EX5_ALLOW_WHILE_FLEEING | 17 usable while feared |
0×00040000 | SPELL_ATTR_EX5_ALLOW_WHILE_CONFUSED | 18 usable while confused |
0×00080000 | SPELL_ATTR_EX5_AI_DOESNT_FACE_TARGET | 19 |
0×00100000 | SPELL_ATTR_EX5_DO_NOT_ATTEMPT_A_PET_RESUMMON_WHEN_DISMOUNTING | 20 |
0×00200000 | SPELL_ATTR_EX5_IGNORE_TARGET_REQUIREMENTS | 21 |
0×00400000 | SPELL_ATTR_EX5_NOT_ON_TRIVIAL | 22 |
0×00800000 | SPELL_ATTR_EX5_NO_PARTIAL_RESISTS | 23 |
0×01000000 | SPELL_ATTR_EX5_IGNORE_CASTER_REQUIREMENTS | 24 |
0×02000000 | SPELL_ATTR_EX5_ALWAYS_LINE_OF_SIGHT | 25 |
0×04000000 | SPELL_ATTR_EX5_ALWAYS_AOE_LINE_OF_SIGHT | 26 |
0×08000000 | SPELL_ATTR_EX5_NO_CASTER_AURA_ICON | 27 Auras with this attribute are not visible on units that are the caster |
0×10000000 | SPELL_ATTR_EX5_NO_TARGET_AURA_ICON | 28 Auras with this attribute are not visible on units that are not the caster |
0×20000000 | SPELL_ATTR_EX5_AURA_UNIQUE_PER_CASTER | 29 |
0×40000000 | SPELL_ATTR_EX5_ALWAYS_SHOW_GROUND_TEXTURE | 30 |
0×80000000 | SPELL_ATTR_EX5_ADD_MELEE_HIT_RATING | 31 Introduced in patch 2.3: Taunt, Growl, etc spells use ability miss calculation (see implementation for details) |
ID | ENUM NAME | Description |
0×00000001 | SPELL_ATTR_EX6_NO_COOLDOWN_ON_TOOLTIP | 0 Only Move spell have this flag |
0×00000002 | SPELL_ATTR_EX6_DO_NOT_RESET_COOLDOWN_IN_ARENA | 1 only usable in arena, not used in 3.2.0a and early |
0×00000004 | SPELL_ATTR_EX6_NOT_AN_ATTACK | 2 |
0×00000008 | SPELL_ATTR_EX6_CAN_ASSIST_IMMUNE_PC | 3 |
0×00000010 | SPELL_ATTR_EX6_UNK4 | 4 |
0×00000020 | SPELL_ATTR_EX6_DO_NOT_CONSUME_RESOURCES | 5 |
0×00000040 | SPELL_ATTR_EX6_FLOATING_COMBAT_TEXT_ON_CAST | 6 Auras with this attribute trigger SPELL_CAST combat log event instead of SPELL_AURA_START (clientside attribute) |
0×00000080 | SPELL_ATTR_EX6_AURA_IS_WEAPON_PROC | 7 |
0×00000100 | SPELL_ATTR_EX6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS | 8 ignores target with cc effects |
0×00000200 | SPELL_ATTR_EX6_ALLOW_ON_CHARMED_TARGETS | 9 |
0×00000400 | SPELL_ATTR_EX6_NO_AURA_LOG | 10 Seems different in wotlk |
0×00000800 | SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCES | 11 not usable in raid instance |
0×00001000 | SPELL_ATTR_EX6_ALLOW_WHILE_RIDING_VEHICLE | 12 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells |
0×00002000 | SPELL_ATTR_EX6_IGNORE_PHASE_SHIFT | 13 |
0×00004000 | SPELL_ATTR_EX6_AI_PRIMARY_RANGED_ATTACK | 14 |
0×00008000 | SPELL_ATTR_EX6_NO_PUSHBACK | 15 not set in 3.0.3 |
0×00010000 | SPELL_ATTR_EX6_NO_JUMP_PATHING | 16 |
0×00020000 | SPELL_ATTR_EX6_ALLOW_EQUIP_WHILE_CASTING | 17 |
0×00040000 | SPELL_ATTR_EX6_ORIGINATE_FROM_CONTROLLER | 18 |
0×00080000 | SPELL_ATTR_EX6_DELAY_COMBAT_TIMER_DURING_CAST | 19 |
0×00100000 | SPELL_ATTR_EX6_AURA_ICON_ONLY_FOR_CASTER_LIMIT_10 | 20 |
0×00200000 | SPELL_ATTR_EX6_SHOW_MECHANIC_AS_COMBAT_TEXT | 21 |
0×00400000 | SPELL_ATTR_EX6_ABSORB_CANNOT_BE_IGNORE | 22 |
0×00800000 | SPELL_ATTR_EX6_TAPS_IMMEDIATELY | 23 not set in 3.0.3 |
0×01000000 | SPELL_ATTR_EX6_CAN_TARGET_UNTARGETABLE | 24 not set in 3.0.3 |
0×02000000 | SPELL_ATTR_EX6_DOESNT_RESET_SWING_TIMER_IF_INSTANT | 25 not set in 3.0.3 |
0×04000000 | SPELL_ATTR_EX6_VEHICLE_IMMUNITY_CATEGORY | 26 not set in 3.0.3 |
0×08000000 | SPELL_ATTR_EX6_IGNORE_HEALING_MODIFIERS | 27 not set in 3.0.3 |
0×10000000 | SPELL_ATTR_EX6_DO_NOT_AUTO_SELECT_TARGET_WHICH_INITIATES_COMBAT | 28 not set in 3.0.3 |
0×20000000 | SPELL_ATTR_EX6_IGNORE_CASTER_DAMAGE_MODIFIERS | 29 do not apply damage mods (usually in cases where it has already been applied) |
0×40000000 | SPELL_ATTR_EX6_DISABLE_TIED_EFFECT_POINTS | 30 not set in 3.0.3 |
0×80000000 | SPELL_ATTR_EX6_NO_CATEGORY_COOLDOWN_MODS | 31 not set in 3.0.3 |
ID | ENUM NAME | Description |
0×00000001 | SPELL_ATTR_EX7_UNK0 | 0 |
0×00000002 | SPELL_ATTR_EX7_NO_TARGET_DURATION_MODS | 1 |
0×00000004 | SPELL_ATTR_EX7_DISABLE_AURA_WHILE_DEAD | 2 |
0×00000008 | SPELL_ATTR_EX7_DEBUG_SPELL | 3 |
0×00000010 | SPELL_ATTR_EX7_UNK4 | 4 |
0×00000020 | SPELL_ATTR_EX7_CAN_BE_MULTICAST | 5 |
0×00000040 | SPELL_ATTR_EX7_DONT_CAUSE_SPELL_PUSHBACK | 6 |
0×00000080 | SPELL_ATTR_EX7_PREPARE_FOR_VEHICLE_CONTROL_END | 7 |
0×00000100 | SPELL_ATTR_EX7_HORDE_SPECIFIC_SPELL | 8 |
0×00000200 | SPELL_ATTR_EX7_ALLIANCE_SPECIFIC_SPELL | 9 |
0×00000400 | SPELL_ATTR_EX7_DISPEL_REMOVES_CHARGES | 10 |
0×00000800 | SPELL_ATTR_EX7_CAN_CAUSE_INTERRUPT | 11 |
0×00001000 | SPELL_ATTR_EX7_CAN_CAUSE_SILENCE | 12 |
0×00002000 | SPELL_ATTR_EX7_NO_UI_NON_INTERRUPTIBLE | 13 |
0×00004000 | SPELL_ATTR_EX7_RECAST_ON_RESUMMON | 14 |
0×00008000 | SPELL_ATTR_EX7_RESET_SWING_TIMER_AT_SPELL_START | 15 |
0×00010000 | SPELL_ATTR_EX7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED | 16 |
0×00020000 | SPELL_ATTR_EX7_DO_NOT_LOG_PVP_KILL | 17 |
0×00040000 | SPELL_ATTR_EX7_ATTACK_ON_CHARGE_TO_UNIT | 18 |
0×00080000 | SPELL_ATTR_EX7_REPORT_SPELL_FAILURE_TO_UNIT_TARGET | 19 |
0×00100000 | SPELL_ATTR_EX7_NO_CLIENT_FAIL_WHILE_STUNNED_FLEEING_CONFUSED | 20 |
0×00200000 | SPELL_ATTR_EX7_RETAIN_COOLDOWN_THROUGH_LOAD | 21 |
0×00400000 | SPELL_ATTR_EX7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT | 22 |
0×00800000 | SPELL_ATTR_EX7_NO_ATTACK_DODGE | 23 |
0×01000000 | SPELL_ATTR_EX7_NO_ATTACK_PARRY | 24 |
0×02000000 | SPELL_ATTR_EX7_NO_ATTACK_MISS | 25 |
0×04000000 | SPELL_ATTR_EX7_TREAT_AS_NPC_AOE | 26 |
0×08000000 | SPELL_ATTR_EX7_BYPASS_NO_RESURRECT_AURA | 27 |
0×10000000 | SPELL_ATTR_EX7_DO_NOT_COUNT_FOR_PVP_SCOREBOARD | 28 |
0×20000000 | SPELL_ATTR_EX7_REFLECTION_ONLY_DEFENDS | 29 |
0×40000000 | SPELL_ATTR_EX7_CAN_PROC_FROM_SUPPRESSED_TARGET_PROCS | 30 |
0×80000000 | SPELL_ATTR_EX7_ALWAYS_CAST_LOG | 31 |
Determines specific stances in which caster must be for spell to be successfully cast. Example can be either warrior stances or druid forms.
Determines specific stances in which caster cannot be for spell to be successfully cast.
Determines the default targets for some spells. These specify what needs to be supplied to a spell/effect and some are used for client→server sending and some for server→client sending. Represents mask, i.e. more can be utilized at once.
Id | Enum name | Comment |
0×0 | TARGET_FLAG_SELF | No data supplied or being sent |
0×1 | TARGET_FLAG_UNUSED1 | |
0×4 | TARGET_FLAG_UNIT | |
0×8 | TARGET_FLAG_UNIT_RAID | |
0×10 | TARGET_FLAG_UNIT_PARTY | |
0×20 | TARGET_FLAG_ITEM | |
0×40 | TARGET_FLAG_SOURCE_LOCATION | |
0×80 | TARGET_FLAG_DEST_LOCATION | |
0×100 | TARGET_FLAG_UNIT_ENEMY | |
0×200 | TARGET_FLAG_UNIT_ALLY | |
0×400 | TARGET_FLAG_CORPSE_ENEMY | |
0×800 | TARGET_FLAG_UNIT_DEAD | |
0×1000 | TARGET_FLAG_GAMEOBJECT | |
0×2000 | TARGET_FLAG_TRADE_ITEM | Item you would like enchanted in trade for example |
0×4000 | TARGET_FLAG_STRING | |
0×8000 | TARGET_FLAG_LOCKED | Item or GameObject |
0×10000 | TARGET_FLAG_CORPSE_ALLY | |
0×20000 | TARGET_FLAG_UNIT_MINIPET | Critter pet |
Specifies what creature types the spell can target, for example Humanoid or Beast.
Specifies the spell focus GO, around which the caster has to be for a successful cast.
Indicates that this spell needs a GO near (e.g. forges). Required object has the type GAMEOBJECT_TYPE_SPELLFOCUS and data0 matches the RequiresSpellFocus value.
Specifies how the caster has to face the target so that the spell is successful.
Id | ENUM Name | Description |
0×00 | – | No special requirement. |
0×01 | SPELL_FACING_FLAG_INFRONT | Must be in front of the caster. |
Specifies the caster AuraState required for the cast to be successful.
Specifies the target AuraState required for the cast to be successful.
Specifies which AuraState the caster must not have for the cast to be successful.
Specifies which AuraState the target must not have for the cast to be successful.
CastingTime (Id) that defines how long it takes for the spell to cast in milliseconds.
ID | CastTime | CastTimePerLevel | MinCastTime |
1 | 0 | 0 | 0 |
2 | 250 | 0 | 250 |
3 | 500 | 0 | 500 |
4 | 1000 | 0 | 1000 |
5 | 2000 | 0 | 2000 |
6 | 5000 | 0 | 5000 |
7 | 10000 | 0 | 10000 |
8 | 20000 | 0 | 20000 |
9 | 30000 | 0 | 30000 |
10 | 1000 | -100 | 500 |
11 | 2000 | -100 | 1000 |
12 | 5000 | -100 | 2500 |
13 | 30000 | -1000 | 10000 |
14 | 3000 | 0 | 3000 |
15 | 4000 | 0 | 4000 |
16 | 1500 | 0 | 1500 |
17 | NA | NA | NA |
18 | -1000000 | 0 | -1000000 |
19 | 2500 | 0 | 2500 |
20 | 2500 | 0 | 2500 |
21 | 2600 | 0 | 2600 |
22 | 3500 | 0 | 3500 |
23 | 1800 | 0 | 1800 |
24 | XXX | XXX | XXX |
25 | XXX | XXX | XXX |
26 | XXX | XXX | XXX |
27 | XXX | XXX | XXX |
28 | XXX | XXX | XXX |
29 | XXX | XXX | XXX |
30 | XXX | XXX | XXX |
31 | XXX | XXX | XXX |
32 | XXX | XXX | XXX |
33 | XXX | XXX | XXX |
34 | XXX | XXX | XXX |
35 | XXX | XXX | XXX |
36 | XXX | XXX | XXX |
37 | XXX | XXX | XXX |
38 | XXX | XXX | XXX |
39 | XXX | XXX | XXX |
50 | XXX | XXX | XXX |
70 | 300000 | 0 | 300000 |
90 | 1700 | 0 | 1700 |
91 | 2800 | 0 | 2800 |
170 | 8000 | 0 | 8000 |
171 | 6000 | 0 | 6000 |
192 | 15000 | 0 | 15000 |
193 | 12000 | 0 | 12000 |
193 | 12000 | 0 | 12000 |
195 | 1100 | 0 | 0 |
196 | 750 | 0 | 0 |
197 | 850 | 0 | 0 |
198 | 900 | 0 | 0 |
199 | 333 | 0 | 333 |
Bit | Enum name | Comment |
0×01 | SPELL_INTERRUPT_FLAG_MOVEMENT | |
0×02 | SPELL_INTERRUPT_FLAG_DAMAGE | |
0×04 | SPELL_INTERRUPT_FLAG_INTERRUPT | |
0×08 | SPELL_INTERRUPT_FLAG_AUTOATTACK | |
0×10 | SPELL_INTERRUPT_FLAG_ABORT_ON_DMG | // complete interrupt on direct damage |
0×20 | SPELL_INTERRUPT_UNK | // unk, 564 of 727 spells having this spell start with “Glyph” |
Bit | Enum name | Comment |
0×00000001 | AURA_INTERRUPT_FLAG_HITBYSPELL | removed when getting hit by a negative spell |
0×00000002 | AURA_INTERRUPT_FLAG_DAMAGE | removed by any damage |
0×00000004 | AURA_INTERRUPT_FLAG_UNK2 | |
0×00000008 | AURA_INTERRUPT_FLAG_MOVE | removed by any movement |
0×00000010 | AURA_INTERRUPT_FLAG_TURNING | removed by any turning |
0×00000020 | AURA_INTERRUPT_FLAG_ENTER_COMBAT | removed by entering combat |
0×00000040 | AURA_INTERRUPT_FLAG_NOT_MOUNTED | removed by unmounting |
0×00000080 | AURA_INTERRUPT_FLAG_NOT_ABOVEWATER | removed by entering water |
0×00000100 | AURA_INTERRUPT_FLAG_NOT_UNDERWATER | removed by leaving water |
0×00000200 | AURA_INTERRUPT_FLAG_NOT_SHEATHED | removed by unsheathing |
0×00000400 | AURA_INTERRUPT_FLAG_TALK | talk to npc / loot? action on creature |
0×00000800 | AURA_INTERRUPT_FLAG_USE | mine/use/open action on gameobject |
0×00001000 | AURA_INTERRUPT_FLAG_MELEE_ATTACK | removed by attack |
0×00002000 | AURA_INTERRUPT_FLAG_UNK13 | |
0×00004000 | AURA_INTERRUPT_FLAG_UNK14 | |
0×00008000 | AURA_INTERRUPT_FLAG_UNK15 | removed by casting a spell? |
0×00010000 | AURA_INTERRUPT_FLAG_UNK16 | |
0×00020000 | AURA_INTERRUPT_FLAG_MOUNTING | removed by mounting |
0×00040000 | AURA_INTERRUPT_FLAG_NOT_SEATED | removed by standing up (used by food and drink mostly and sleep/Fake Death like) |
0×00080000 | AURA_INTERRUPT_FLAG_CHANGE_MAP | leaving map/getting teleported |
0×00100000 | AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION | removed by auras that make you invulnerable, or make other to loose selection on you |
0×00200000 | AURA_INTERRUPT_FLAG_UNK21 | |
0×00400000 | AURA_INTERRUPT_FLAG_TELEPORTED | |
0×00800000 | AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT | removed by entering pvp combat |
0×01000000 | AURA_INTERRUPT_FLAG_DIRECT_DAMAGE | removed by any direct damage |
0×02000000 | AURA_INTERRUPT_FLAG_LANDING | removed by hitting the ground or water |
Bit | Enum name | Comment |
0×0001 | CHANNEL_FLAG_UNK | |
0×0002 | CHANNEL_FLAG_DAMAGE | |
0×0008 | CHANNEL_FLAG_MOVEMENT | |
0×0010 | CHANNEL_FLAG_TURNING | |
0×0080 | CHANNEL_FLAG_DAMAGE2 | |
0×1000 | CHANNEL_FLAG_UNK2 | |
0×4000 | CHANNEL_FLAG_DELAY |
Bit | Flag | Comment |
0 | Killed | |
1 | Kill | |
2 | Successful Melee Hit | |
3 | Taken Melee Hit | |
4 | Successful Melee Spell Hit | |
5 | Taken Melee Spell Hit | |
6 | Successful Ranged Hit | |
7 | Taken Ranged Hit | |
8 | Successful Ranged Spell Hit | |
9 | Taken Ranged Spell Hit | |
10 | Successful Positive Aoe Hit | |
11 | Taken Positive Aoe | |
12 | Successful Aoe Spell Hit | |
13 | Taken Aoe Spell Hit | |
14 | Successful Positive Spell | |
15 | Taken Positive Spell | |
16 | Successful Negative Spell Hit | |
17 | Taken Negative Spell Hit | |
18 | On Do Periodic | |
19 | On Take Periodic | |
20 | Taken Any Damage | |
21 | On Trap Activation | |
22 | Successful Mainhand Hit | |
23 | Successful Offhand Hit | |
24 | Death |
Chance to proc on a given event. Often overriden in spell_proc_event.
How many times it can proc until it expires. Can be infinite – -1. Often overriden in spell_proc_event.
All three level fields are used for level scaling of spells and how their base values are utilized. Diminishing returns start to apply above MaxLevel.
Duration Description | Bit | Extra |
DURATION_MAX_10_SEC | 1 | |
DURATION_BMAX_30_SEC | 2 | BaseDuration 300000010 |
DURATION_MAX_60_SEC | 3 | |
DURATION_MAX_120_SEC | 4 | |
DURATION_MAX_300_SEC | 5 | |
DURATION_MAX_600_SEC | 6 | |
DURATION_BMAX_5_SEC_1 | 7 | BaseDuration 5000000 |
DURATION_MAX_15_SEC | 8 | |
DURATION_MAX_30_SEC | 9 | |
DURATION_BMAX_60_SEC | 10 | BaseDuration 60000000 |
DURATION_BPMAX_15_SEC | 11 | BaseDuration 100000000 PerLevel 200 |
DURATION_BPMAX_40_SEC_1 | 12 | BaseDuration 30000000 PerLevel 200 |
DURATION_BPMAX_80_SEC_1 | 13 | BaseDuration 6000000 PerLevel 200 |
DURATION_BPMAX_3_HRS | 14 | BaseDuration 12000000 PerLevel 10000 |
DURATION_BPMAX_7_HRS | 15 | BaseDuration 30000000 PerLevel 10000 |
DURATION_MAX_230_MIN | 16 | |
DURATION_BPMAX_7_SEC | 17 | BaseDuration 5000000 PerLevel 100 |
DURATION_MAX_20_SEC | 18 | |
DURATION_BPMAX_40_SEC_2 | 19 | BaseDuration 3000000 PerLevel 500 |
DURATION_BPMAX_80_SEC_2 | 20 | BaseDuration 60000000 PerLevel 1000 |
DURATION_MAX_INFINITY | 21 | |
DURATION_MAX_45_SEC | 22 | |
DURATION_MAX_90_SEC | 23 | |
DURATION_MAX_160_SEC | 24 | |
DURATION_MAX_180_SEC | 25 | |
DURATION_MAX_240_SEC | 26 | |
DURATION_MAX_3_SEC | 27 | |
DURATION_MAX_5_SEC | 28 | |
DURATION_MAX_12_SEC | 29 | |
DURATION_MAX_30_MIN | 30 | |
DURATION_MAX_8_SEC | 31 | |
DURATION_MAX_6_SEC | 32 | |
DURATION_MAX_4_SEC | 35 | |
DURATION_MAX_1_SEC | 36 | |
DURATION_MAX_1_MSEC | 37 | |
DURATION_MAX_11_SEC | 38 | |
DURATION_MAX_2_SEC | 39 | |
DURATION_MAX_20_MIN | 40 | |
DURATION_MAX_6_MIN | 41 | |
DURATION_MAX_60_MIN | 42 | |
DURATION_MAX_75_SEC | 62 | |
DURATION_MAX_25_SEC | 63 | |
DURATION_MAX_40_SEC | 64 | |
DURATION_MAX_1_5_SEC | 65 | |
DURATION_MAX_2_5_SEC | 66 | |
DURATION_MAX_18_SEC | 85 | |
DURATION_MAX_21_SEC | 86 | |
DURATION_MAX_9_SEC | 105 | |
DURATION_MAX_24_SEC | 106 | |
DURATION_MAX_35_SEC | 125 | |
DURATION_MAX_45_MIN | 145 | |
DURATION_MAX_7_SEC | 165 | |
DURATION_BMAX_21_SEC | 185 | BaseDuration 6000 |
DURATION_BMAX_22_SEC | 186 | BaseDuration 2000 |
DURATION_BMAX_5_SEC_2 | 187 | BaseDuration 0 |
DURATION_MAX_27_SEC | 205 | |
DURATION_MAX_7_DAYS | 225 | |
DURATION_MAX_50_SEC | 245 | |
DURATION_MAX_55_SEC | 265 | |
DURATION_BMAX_6_SEC_1 | 285 | BaseDuration 1000 |
DURATION_MAX_14_SEC | 305 | |
DURATION_MAX_36_SEC | 325 | |
DURATION_MAX_44_SEC | 326 | |
DURATION_MAX_500_MSEC | 327 | |
DURATION_MAX_250_MSEC | 328 | |
DURATION_MAX_15_MIN | 347 | |
DURATION_MAX_2_HRS | 367 | |
DURATION_MAX_16_SEC | 387 | |
DURATION_MAX_100_MSEC | 407 | |
DURATION_BPMAX_10_MIN | 427 | BaseDuration -600000 PerLevel 60000 |
DURATION_BMAX_6_SEC_2 | 447 | BaseDuration 2000 |
DURATION_MAX_22_SEC | 467 | |
DURATION_MAX_26_SEC | 468 | |
DURATION_MAX_1_7_SEC | 487 | |
DURATION_MAX_1_1_SEC_1 | 507 | |
DURATION_MAX_1_1_SEC_2 | 508 | |
DURATION_MAX_4_HRS | 527 | |
DURATION_MAX_90_MIN | 547 | |
DURATION_MAX_3_HRS | 548 | |
DURATION_MAX_3_8_SEC | 549 | |
DURATION_MAX_24_8_DAYS | 550 | |
DURATION_MAX_3_5_SEC | 551 | |
DURATION_MAX_210_SEC | 552 | |
DURATION_BMAX_16_SEC | 553 | BaseDuration 6000 |
DURATION_MAX_155_SEC | 554 | |
DURATION_MAX_4_5_SEC | 555 | |
DURATION_MAX_28_SEC | 556 | |
DURATION_MAX_165_SEC | 557 | |
DURATION_MAX_114_SEC | 558 | |
DURATION_MAX_53_SEC | 559 | |
DURATION_MAX_299_SEC | 560 | |
DURATION_MAX_55_MIN | 561 | |
DURATION_MAX_150_SEC | 562 | |
DURATION_MAX_20_5_SEC | 563 | |
DURATION_MAX_13_SEC | 564 | |
DURATION_MAX_70_SEC | 565 | |
DURATION_MAX_0_SEC | 566 | |
DURATION_MAX_135_SEC | 567 | |
DURATION_MAX_1250_MSEC | 568 | |
DURATION_MAX_280_SEC | 569 | |
DURATION_MAX_32_SEC | 570 | |
DURATION_MAX_5_5_SEC | 571 | |
DURATION_MAX_100_SEC | 572 | |
DURATION_MAX_9999_MSEC | 573 | |
DURATION_MAX_200_MSEC | 574 | |
DURATION_MAX_17_SEC | 575 | |
DURATION_MAX_12_HRS | 576 | |
DURATION_MAX_18_HRS | 580 |
ID | Description |
0 | Mana |
1 | Rage |
2 | Focus |
3 | Energy |
-2 | Health |
SELF_ONLY = 1,
COMBAT_RANGE = 2,
TWENTY_YARDS = 3,
MEDIUM_RANGE_1 = 4,
LONG_RANGE_1 = 5, //40y
VISION_RANGE = 6, //100y
TEN_YARDS = 7,
MIN_RANGE_10_20 = 8,
MEDIUM_RANGE_2 = 9,
LONG_RANGE_2 = 10,
FIFTEEN_YARDS = 11,
INTERACT_RANGE = 12, //0-5y
ANYWHERE = 13,
EXTRA_LONG_RANGE = 14, // 0-60y
TWENTY_FIVE_YARDS = 34,
MEDIUM_LONG_RANGE = 35,
LONGER_RANGE = 36,
EXTENDED_RANGE = 37, // 0-50y
MIN_RANGE_10_25 = 38,
MONSTER_SHOOT = 54,
RANGED_WEAPON = 74,
STING = 94,
CHARGE = 95,
TRAP = 96,
HUNTER_RANGE = 114,
TOWER_80 = 134,
TOWER_100 = 135,
ARTILLERY_RANGE = 136,
EIGHT_YARDS = 137,
LONG_RANGE_HUNTER_SHOOT_1 = 138,
SIX_YARDS = 140,
SEVEN_YARDS = 141,
LONG_RANGE_HUNTER_SHOOT_2 = 151,
HUNTER_RANGE_TEST = 155,
NINETY = 157
If above zero, how fast spell travels to target. Below zero values are at the moment not understood.
How many stacks a spell can have on repeated casts. Example is Lifebloom. In client shown in same fashion as ProcCharges but are two different things. A dispell spell would dispel all ProcCharges at once but only one stack.
enum SpellEffects or SpellEffects.cpp for more information
Random Value of the Die that is rolled for the SPELL_EFFECT
Max(EffectDieSides1) + (EffectBaseDice1 + EffectBasePoints1) = MaxValue for SPELL_EFFECT
Base Value for the SPELL_EFFECT, mostly 1
EffectBaseDice1 + EffectBasePoints1 = MinValue for SPELL_EFFECT
Value added to EffectBaseDice1
The mechanic of the effect with the same id `N` (e.g. `EffectMechanic1` relates to `Effect1`). There are up to three effects, N = {1,2,3}. See Mechanic.
The target of the effect with the same id `N` (e.g. `EffectImplicitTargetA1` relates to `Effect1`). There are up to three effects, N = {1,2,3}.
For example: Food buff item spells usually work on the player eating them, indicated by `TARGET_UNIT_CASTER` (`1`).
SpellTargets.h / .cpp – TODO: add wotlk ones
Id | Enum name |
0 | TARGET_NONE |
1 | TARGET_UNIT_CASTER |
2 | TARGET_UNIT_ENEMY_NEAR_CASTER |
3 | TARGET_UNIT_FRIEND_NEAR_CASTER |
4 | TARGET_UNIT_NEAR_CASTER |
5 | TARGET_UNIT_CASTER_PET |
6 | TARGET_UNIT_ENEMY |
7 | TARGET_ENUM_UNITS_SCRIPT_AOE_AT_SRC_LOC |
8 | TARGET_ENUM_UNITS_SCRIPT_AOE_AT_DEST_LOC |
9 | TARGET_LOCATION_CASTER_HOME_BIND |
10 | TARGET_LOCATION_CASTER_DIVINE_BIND_NYI |
11 | TARGET_PLAYER_NYI |
12 | TARGET_PLAYER_NEAR_CASTER_NYI |
13 | TARGET_PLAYER_ENEMY_NYI |
14 | TARGET_PLAYER_FRIEND_NYI |
15 | TARGET_ENUM_UNITS_ENEMY_AOE_AT_SRC_LOC |
16 | TARGET_ENUM_UNITS_ENEMY_AOE_AT_DEST_LOC |
17 | TARGET_LOCATION_DATABASE |
18 | TARGET_LOCATION_CASTER_DEST |
19 | TARGET_UNK_19 |
20 | TARGET_ENUM_UNITS_PARTY_WITHIN_CASTER_RANGE |
21 | TARGET_UNIT_FRIEND |
22 | TARGET_LOCATION_CASTER_SRC |
23 | TARGET_GAMEOBJECT |
24 | TARGET_ENUM_UNITS_ENEMY_IN_CONE_24 |
25 | TARGET_UNIT |
26 | TARGET_LOCKED |
27 | TARGET_UNIT_CASTER_MASTER |
28 | TARGET_ENUM_UNITS_ENEMY_AOE_AT_DYNOBJ_LOC |
29 | TARGET_ENUM_UNITS_FRIEND_AOE_AT_DYNOBJ_LOC |
30 | TARGET_ENUM_UNITS_FRIEND_AOE_AT_SRC_LOC |
31 | TARGET_ENUM_UNITS_FRIEND_AOE_AT_DEST_LOC |
32 | TARGET_LOCATION_UNIT_MINION_POSITION |
33 | TARGET_ENUM_UNITS_PARTY_AOE_AT_SRC_LOC |
34 | TARGET_ENUM_UNITS_PARTY_AOE_AT_DEST_LOC |
35 | TARGET_UNIT_PARTY |
36 | TARGET_ENUM_UNITS_ENEMY_WITHIN_CASTER_RANGE |
37 | TARGET_UNIT_FRIEND_AND_PARTY |
38 | TARGET_UNIT_SCRIPT_NEAR_CASTER |
39 | TARGET_LOCATION_CASTER_FISHING_SPOT |
40 | TARGET_GAMEOBJECT_SCRIPT_NEAR_CASTER |
41 | TARGET_LOCATION_CASTER_FRONT_RIGHT |
42 | TARGET_LOCATION_CASTER_BACK_RIGHT |
43 | TARGET_LOCATION_CASTER_BACK_LEFT |
44 | TARGET_LOCATION_CASTER_FRONT_LEFT |
45 | TARGET_UNIT_FRIEND_CHAIN_HEAL |
46 | TARGET_LOCATION_SCRIPT_NEAR_CASTER |
47 | TARGET_LOCATION_CASTER_FRONT |
48 | TARGET_LOCATION_CASTER_BACK |
49 | TARGET_LOCATION_CASTER_LEFT |
50 | TARGET_LOCATION_CASTER_RIGHT |
51 | TARGET_ENUM_GAMEOBJECTS_SCRIPT_AOE_AT_SRC_LOC |
52 | TARGET_ENUM_GAMEOBJECTS_SCRIPT_AOE_AT_DEST_LOC |
53 | TARGET_LOCATION_CASTER_TARGET_POSITION |
54 | TARGET_ENUM_UNITS_ENEMY_IN_CONE_54 |
55 | TARGET_LOCATION_CASTER_FRONT_LEAP |
56 | TARGET_ENUM_UNITS_RAID_WITHIN_CASTER_RANGE |
57 | TARGET_UNIT_RAID |
58 | TARGET_UNIT_RAID_NEAR_CASTER |
59 | TARGET_ENUM_UNITS_FRIEND_IN_CONE |
60 | TARGET_ENUM_UNITS_SCRIPT_IN_CONE_60 |
61 | TARGET_UNIT_RAID_AND_CLASS |
62 | TARGET_PLAYER_RAID_NYI |
63 | TARGET_LOCATION_UNIT_POSITION |
64 | TARGET_LOCATION_UNIT_FRONT |
65 | TARGET_LOCATION_UNIT_BACK |
66 | TARGET_LOCATION_UNIT_RIGHT |
67 | TARGET_LOCATION_UNIT_LEFT |
68 | TARGET_LOCATION_UNIT_FRONT_RIGHT |
69 | TARGET_LOCATION_UNIT_BACK_RIGHT |
70 | TARGET_LOCATION_UNIT_BACK_LEFT |
71 | TARGET_LOCATION_UNIT_FRONT_LEFT |
72 | TARGET_LOCATION_CASTER_RANDOM_SIDE |
73 | TARGET_LOCATION_CASTER_RANDOM_CIRCUMFERENCE |
74 | TARGET_LOCATION_UNIT_RANDOM_SIDE |
75 | TARGET_LOCATION_UNIT_RANDOM_CIRCUMFERENCE |
76 | TARGET_LOCATION_DYNOBJ_POSITION |
77 | TARGET_UNIT_CHANNEL_TARGET |
78 | TARGET_LOCATION_NORTH |
79 | TARGET_LOCATION_SOUTH |
80 | TARGET_LOCATION_EAST |
81 | TARGET_LOCATION_WEST |
82 | TARGET_LOCATION_NE |
83 | TARGET_LOCATION_NW |
84 | TARGET_LOCATION_SE |
85 | TARGET_LOCATION_SW |
86 | TARGET_LOCATION_RANDOM_SIDE |
87 | TARGET_LOCATION_CURRENT_REFERENCE |
88 | TARGET_ENUM_UNITS_SCRIPT_AOE_AT_DYNOBJ_LOC |
89 | TARGET_LOCATION_TRAJECTORY |
90 | TARGET_UNIT_CASTER_COMPANION |
91 | TARGET_LOCATION_RANDOM_CIRCUMFERENCE |
92 | TARGET_UNIT_CASTER_SUMMONER |
93 | TARGET_CORPSE_ENEMY_NEAR_CASTER_NYI |
EFFECT_RADIUS_2_YARDS = 7,
EFFECT_RADIUS_5_YARDS = 8,
EFFECT_RADIUS_20_YARDS = 9,
EFFECT_RADIUS_30_YARDS = 10,
EFFECT_RADIUS_45_YARDS = 11,
EFFECT_RADIUS_100_YARDS = 12,
EFFECT_RADIUS_10_YARDS = 13,
EFFECT_RADIUS_8_YARDS = 14,
EFFECT_RADIUS_3_YARDS = 15,
EFFECT_RADIUS_1_YARD = 16,
EFFECT_RADIUS_13_YARDS = 17,
EFFECT_RADIUS_15_YARDS = 18,
EFFECT_RADIUS_18_YARDS = 19,
EFFECT_RADIUS_25_YARDS = 20,
EFFECT_RADIUS_35_YARDS = 21,
EFFECT_RADIUS_200_YARDS = 22,
EFFECT_RADIUS_40_YARDS = 23,
EFFECT_RADIUS_65_YARDS = 24,
EFFECT_RADIUS_70_YARDS = 25,
EFFECT_RADIUS_4_YARDS = 26,
EFFECT_RADIUS_50_YARDS = 27,
EFFECT_RADIUS_50000_YARDS = 28,
EFFECT_RADIUS_6_YARDS = 29,
EFFECT_RADIUS_500_YARDS = 30,
EFFECT_RADIUS_80_YARDS = 31,
EFFECT_RADIUS_12_YARDS = 32,
EFFECT_RADIUS_99_YARDS = 33,
EFFECT_RADIUS_55_YARDS = 35,
EFFECT_RADIUS_0_YARDS = 36,
EFFECT_RADIUS_7_YARDS = 37,
EFFECT_RADIUS_21_YARDS = 38,
EFFECT_RADIUS_34_YARDS = 39,
EFFECT_RADIUS_9_YARDS = 40,
EFFECT_RADIUS_150_YARDS = 41,
EFFECT_RADIUS_11_YARDS = 42,
EFFECT_RADIUS_16_YARDS = 43,
EFFECT_RADIUS_0_5_YARDS = 44, // 0.5 yards
EFFECT_RADIUS_10_YARDS_2 = 45,
EFFECT_RADIUS_5_YARDS_2 = 46,
EFFECT_RADIUS_15_YARDS_2 = 47,
EFFECT_RADIUS_60_YARDS = 48,
EFFECT_RADIUS_90_YARDS = 49,
EFFECT_RADIUS_15_YARDS_3 = 50,
EFFECT_RADIUS_60_YARDS_2 = 51,
EFFECT_RADIUS_5_YARDS_3 = 52,
EFFECT_RADIUS_60_YARDS_3 = 53,
EFFECT_RADIUS_50000_YARDS_2 = 54,
EFFECT_RADIUS_130_YARDS = 55,
EFFECT_RADIUS_38_YARDS = 56,
EFFECT_RADIUS_45_YARDS_2 = 57,
EFFECT_RADIUS_32_YARDS = 59,
EFFECT_RADIUS_44_YARDS = 60,
EFFECT_RADIUS_14_YARDS = 61,
EFFECT_RADIUS_47_YARDS = 62,
EFFECT_RADIUS_23_YARDS = 63,
EFFECT_RADIUS_3_5_YARDS = 64, // 3.5 yards
EFFECT_RADIUS_80_YARDS_2 = 65
Period of ticking aura. Many dummies can have periodicity forced in core and do not have period set in this table.
Changes meaning per effect. For SPELL_EFFECT_DISPEL it is for example enum DispelType.
Changes meaning per effect. Added in patch 2.1. SPELL_EFFECT_SUMMON (28) uses it for SummonProperties.dbc ID values for example.
value1 = enum SummonPropGroup
value2 =
value3 =
value4 =
value5 =
Id | value1 | value2* | value3* | value4* | value5* | comment |
41 | 1 | 0 | 5 | 5 | 0 | SUMMON_PROP_GROUP_FRIENDLY |
61 | 1 | 0 | 2 | 0 | 2 | SUMMON_PROP_GROUP_FRIENDLY |
63 | 1 | 0 | 4 | 1 | 2 | SUMMON_PROP_GROUP_FRIENDLY |
64 | 0 | 0 | 0 | 0 | 0 | SUMMON_PROP_GROUP_WILD |
65 | 3 | 0 | 0 | 0 | 0 | SUMMON_PROP_GROUP_CONTROLLABLE |
66 | 0 | 0 | 0 | 0 | 1 | SUMMON_PROP_GROUP_WILD |
67 | 2 | 0 | 1 | 0 | 0 | SUMMON_PROP_GROUP_PETS |
81 | 1 | 0 | 4 | 2 | 2 | SUMMON_PROP_GROUP_FRIENDLY |
82 | 1 | 0 | 4 | 3 | 2 | SUMMON_PROP_GROUP_FRIENDLY |
83 | 1 | 0 | 4 | 4 | 2 | SUMMON_PROP_GROUP_FRIENDLY |
121 | 1 | 0 | 0 | 0 | 2 | SUMMON_PROP_GROUP_FRIENDLY |
181 | 1 | 0 | 0 | 0 | 0 | SUMMON_PROP_GROUP_FRIENDLY |
187 | 0 | 0 | 0 | 0 | 0 | SUMMON_PROP_GROUP_WILD |
247 | 0 | 0 | 0 | 0 | 0 | SUMMON_PROP_GROUP_WILD |
307 | 1 | 35 | 5 | 5 | 0 | SUMMON_PROP_GROUP_FRIENDLY |
407 | 1 | 0 | 1 | 5 | 4 | SUMMON_PROP_GROUP_FRIENDLY |
409 | 1 | 0 | 1 | 5 | 4 | SUMMON_PROP_GROUP_FRIENDLY |
427 | 3 | 0 | 1 | 0 | 0 | SUMMON_PROP_GROUP_CONTROLLABLE |
428 | 3 | 1616 | 0 | 0 | 4 | SUMMON_PROP_GROUP_CONTROLLABLE |
Triggered spell through SPELL_EFFECT_TRIGGER_SPELL, SPELL_AURA_PERIODIC_TRIGGER_SPELL, SPELL_AURA_PROC_TRIGGER_SPELL and similar
Better known as GCD. Specifies category for cooldown which starts after spell is started.
Better known as GCD. Speficies time for category for cooldown which starts after spell is started.
ID | Name |
0 | SPELLFAMILY_GENERIC |
1 | SPELLFAMILY_UNK1 // events, holidays |
2 | unused |
3 | SPELLFAMILY_MAGE |
4 | SPELLFAMILY_WARRIOR |
5 | SPELLFAMILY_WARLOCK |
6 | SPELLFAMILY_PRIEST |
7 | SPELLFAMILY_DRUID |
8 | SPELLFAMILY_ROGUE |
9 | SPELLFAMILY_HUNTER |
10 | SPELLFAMILY_PALADIN |
11 | SPELLFAMILY_SHAMAN |
12 | SPELLFAMILY_UNK2 |
13 | SPELLFAMILY_POTION |
14 | unused |
15 | SPELLFAMILY_DEATHKNIGHT |
16 | unused |
17 | SPELLFAMILY_UNK3 |
Specifies what calculation logic is used for a given spell. SPELL_DAMAGE_CLASS_NONE for example cannot miss. Magic is a spell which uses spell hit, melee and range use normal hit, etc.
Id | Name |
0 | SPELL_DAMAGE_CLASS_NONE |
1 | SPELL_DAMAGE_CLASS_MAGIC |
2 | SPELL_DAMAGE_CLASS_MELEE |
2 | SPELL_DAMAGE_CLASS_RANGED |
Id | Name |
0 | SPELL_PREVENTION_TYPE_NONE |
1 | SPELL_PREVENTION_TYPE_SILENCE |
2 | SPELL_PREVENTION_TYPE_PACIFY |
Multiplier for value of effect applied after each target is evaluated. Used for example for Shaman Chain Lightning damage depretiation after first target.
Specifies the Allowed areas for a successful cast.
IDs taken from AreaGroup.dbc
ID | Name |
0 | SPELL_SCHOOL_NORMAL |
1 | SPELL_SCHOOL_HOLY |
2 | SPELL_SCHOOL_FIRE |
3 | SPELL_SCHOOL_NATURE |
4 | SPELL_SCHOOL_FROST |
5 | SPELL_SCHOOL_SHADOW |
6 | SPELL_SCHOOL_ARCAN |
In Vanilla, spellschools are handled by ID.
Bitmask | Name |
0 | SPELL_SCHOOL_MASK_NONE |
1 | SPELL_SCHOOL_MASK_NORMAL |
2 | SPELL_SCHOOL_MASK_HOLY |
4 | SPELL_SCHOOL_MASK_FIRE |
8 | SPELL_SCHOOL_MASK_NATURE |
16 | SPELL_SCHOOL_MASK_FROST |
32 | SPELL_SCHOOL_MASK_SHADOW |
64 | SPELL_SCHOOL_MASK_ARCANE |
From TBC onwards, spells can have multiple schools, handled by Bitmask. Best example is either Fel Lightning in Magisters Terrace or Frostfire bolt WOTLK mage spell
Id | Description |
0 | Default Spell.sql Data |
1 | Ported Spell from other CMaNGOS Spell.sql |
2 | Designed serverside Spell using spell.xml |
Id | Enum | Description |
0×1 | SPELL_ATTR_SS_PREVENT_INVIS | Faerie Fire type of spells which prevent invis and stealth |
0×2 | SPELL_ATTR_SS_AOE_CAP | AOE Damage Cap affected spell |
0×4 | SPELL_ATTR_SS_IGNORE_EVADE | Aura will not be removed on evade |