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creature_movement
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This table holds information on each unique creature (guid) waypoint. In essence, a waypoint just defines a path that the creature will follow by going from point to point. More specifically, once the creature arrives at a point, it can do different things like cast a spell, do an emote, etc. Usually this table is filled through the .wp command (and its various subcommands) in the world.
Please note that for a creature to use waypoints, its MovementType must be 2.
To add waypoints in-game:
- .npc setmovetype way creature guid or select npc
- .wp add guid or select npc
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
id | int(10) unsigned | NO | PRI | 0 | |
point | mediumint(8) | NO | PRI | 0 | |
position_x | float | NO | 0 | ||
position_y | float | NO | 0 | ||
position_z | float | NO | 0 | ||
waittime | int(10) | NO | 0 | ||
script_id | mediumint(8) | NO | 0 | ||
orientation | float | NO | 0 |
The guid of the creature if creature_movement. See creature_guid
Defines the waypoint number. A creature will go from waypoint to waypoint in the order controlled by this field.
As a convention, the first point of a path must be greater than zero. This is expected by core.
The X position of the waypoint.
The Y position of the waypoint.
The Z position of the waypoint.
The time that the creature will wait before heading to the next waypoint, in milliseconds.
Reference to DBScripts_on_creature_movement
The orientation the creature will face once it reaches the waypoint. (North = 0.0; South = pi (3.14159))
Setting this field to 100 means the creature will not change its orientation upon reaching the waypoint.