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Character_inventory
Schmoozerd edited this page Apr 17, 2013
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Back to the characters database list of tables.
Contains all the character inventory data, including the bank data.
Field | Type | Null | Key | Default | Extra |
guid | int(11) unsigned | NO | 0 | ||
bag | int(11) unsigned | NO | 0 | ||
slot | tinyint(3) unsigned | NO | 0 | ||
item | int(11) unsigned | NO | PRI | 0 | |
item_template | int(11) unsigned | NO | 0 |
The GUID of the character. See character.guid
If it isn’t 0, then it is the bag’s item GUID. See item_instance.guid
If the bag field is non-zero, then the slot is the slot in the bag where the item is kept. The range can differ depending on the number of slots the bag has.
If the bag field is zero, then the slot has a range of 0 to 84 and the value stands for the following:
Slot # | Value |
---|---|
0 | Head |
1 | Neck |
2 | Shoulders |
3 | Body |
4 | Chest |
5 | Waist |
6 | Legs |
7 | Feet |
8 | Wrists |
9 | Hands |
10 | Finger 1 |
11 | Finger 2 |
12 | Trinket 1 |
13 | Trinket 2 |
14 | Back |
15 | Main Hand |
16 | Off Hand |
17 | Ranged |
18 | Tabard |
19-22 | Equipped Bags |
23-38 | Main Backpack |
39-67 | Main Bank |
68-74 | Bank Bags |
The item’s GUID. See item_instance.guid
The item’s template entry. See item_template.entry