Releases: babylonhealth/ReactiveFeedback
Releases · babylonhealth/ReactiveFeedback
Swift 5.0
0.7.0
Update to Swift 5.0 & remove Result (#47)
0.6.0
Change
- Updated project to use Swift 4.2 and Xcode 10.2 (#42, kudos to @RuiAAPeres)
0.5.0
Change
-
Fixed a race condition that may cause dropped events. (#38, kudos to @andersio)
The race condition happens when you are starting a feedback loop system on a queue that is different from the queue you constructed the feedback loop system with.
0.4.0
Change
- Resolved issues when building ReactiveFeedback with Carthage or xcodebuild, due to the use of universal framework target. The project now contains three platform specific targets for macOS, iOS and tvOS, specifically. (#30)
0.3
Change
- Feedback effects now start immediately. (#21)
0.2
Change
- Swift 4 compliance. It now requires ReactiveSwift 3.0. (#18)
Addition
-
Introduce a new Feedback
initialiser which exposes the state signal. (#17)
This enables feedbacks that operate across multiple states.