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Releases: babylonhealth/ReactiveFeedback

0.10.0

05 May 15:09
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Xcode 14.2 support

Swift 5.0

27 Sep 13:26
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0.7.0

Update to Swift 5.0 & remove Result (#47)

0.6.0

18 Apr 08:31
2b3ae69
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Change

  1. Updated project to use Swift 4.2 and Xcode 10.2 (#42, kudos to @RuiAAPeres)

0.5.0

20 Mar 16:37
b74d3a7
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Change

  1. Fixed a race condition that may cause dropped events. (#38, kudos to @andersio)

    The race condition happens when you are starting a feedback loop system on a queue that is different from the queue you constructed the feedback loop system with.

0.4.1

22 Nov 16:30
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Change

  1. Swift Package Manager support. (#34, kudos to @dmcrodrigues)

0.4.0

29 Oct 15:46
48ee6b7
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Change

  1. Resolved issues when building ReactiveFeedback with Carthage or xcodebuild, due to the use of universal framework target. The project now contains three platform specific targets for macOS, iOS and tvOS, specifically. (#30)

0.3

13 May 10:24
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0.3 Pre-release
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Change

  1. Feedback effects now start immediately. (#21)

0.2

29 Nov 10:44
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0.2 Pre-release
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Change

  1. Swift 4 compliance. It now requires ReactiveSwift 3.0. (#18)

Addition

  1. Introduce a new Feedback initialiser which exposes the state signal. (#17)

    This enables feedbacks that operate across multiple states.

0.1.1

22 Oct 19:50
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0.1.1 Pre-release
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0.1.1 (#15)

0.1

20 Oct 14:48
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0.1 Pre-release
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0.1 (#13)