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Add Roman Question follow-up to Il Risorgimento. #3

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moretrim
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Rather than outright hand over all provinces to Italy, send a Roman
Question follow-up event to the Papal States. This gives them an
opportunity to refuse.

The historical Roman Question was a long process. This change does not
reflect that: it is merely a gameplay-oriented, stopgap solution.
Without it PAP eventually faces a functional game-over if Italy hasn't
been formed by decision, as long as any Italian minor is alive no matter
how insignificant.

AI weights ensure a (very) minimal amount of sense, too.

Rather than outright hand over all provinces to Italy, send a Roman
Question follow-up event to the Papal States. This gives them an
opportunity to refuse.

The historical Roman Question was a long process. This change does not
reflect that: it is merely a gameplay-oriented, stopgap solution.
Without it PAP eventually faces a functional game-over if Italy hasn't
been formed by decision, as long as any Italian minor is alive no matter
how insignificant.

AI weights ensure a (very) minimal amount of sense, too.
@moretrim
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moretrim commented Jun 11, 2019

For testing purposes here is a 0.4.5 save with a GP PAP and Sardinia (SRD) as the last Italian minors around:

Papal_States1889_06_27.zip

Some suggestions to help with the test flow:

  • tweak the base MTTH of Il Risorgimento from 40 months to e.g. a couple of days

  • disable the decision to form Italy to prevent AI PAP from doing just that, when testing AI weights

    form_italy = {
    news = yes
    news_desc_long = "form_italy_NEWS_LONG"
    news_desc_medium = "form_italy_NEWS_MEDIUM"
    news_desc_short = "form_italy_NEWS_SHORT"
    potential = {
    is_culture_group = italian
    capital_scope = { continent = europe }
    NOT = {
    has_country_flag = post_colonial_country
    exists = ITA
    }
    }
    allow = {
    prestige = 45

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Fantastic and I see no problem with it. There will be a small change I will make, however, which is something you might want to know/test in the future: a long delay for a fired event might make the game lose the FROM tag (either because another country can send an event in the meantime or god knows why). At least that's my experience - which is why I tend to use at max 7-11 days when putting a delay in a fired event.

@arkhometha arkhometha merged commit d6e05fe into arkhometha:Development Jun 22, 2019
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a long delay for a fired event might make the game lose the FROM tag

That's exactly what happened to me and why I used ITA and not FROM in the immediate clause. That tweak felt really wrong to me (especially considering I still use FROM in the effect clause), so your advice is much appreciated.

moretrim added a commit to moretrim/HFM that referenced this pull request Jul 13, 2019
The motivation of the original PR arkhometha/Historical-Project-Mod#3:

> Add Roman Question follow-up to Il Risorgimento.
>
> Rather than outright hand over all provinces to Italy, send a Roman
Question follow-up event to the Papal States. This gives them an
opportunity to refuse.
>
> The historical Roman Question was a long process. This change does not
reflect that: it is merely a gameplay-oriented, stopgap solution.
Without it PAP eventually faces a functional game-over if Italy hasn't
been formed by decision, as long as any Italian minor is alive no matter
how insignificant.
>
> AI weights ensure a (very) minimal amount of sense, too.
moretrim added a commit to moretrim/HFM that referenced this pull request Jul 13, 2019
The motivation of the original PR arkhometha/Historical-Project-Mod#3:

> Add Roman Question follow-up to Il Risorgimento.
>
> Rather than outright hand over all provinces to Italy, send a Roman
Question follow-up event to the Papal States. This gives them an
opportunity to refuse.
>
> The historical Roman Question was a long process. This change does not
reflect that: it is merely a gameplay-oriented, stopgap solution.
Without it PAP eventually faces a functional game-over if Italy hasn't
been formed by decision, as long as any Italian minor is alive no matter
how insignificant.
>
> AI weights ensure a (very) minimal amount of sense, too.
moretrim added a commit to moretrim/HFM that referenced this pull request Dec 9, 2019
The motivation of the original PR arkhometha/Historical-Project-Mod#3:

> Add Roman Question follow-up to Il Risorgimento.
>
> Rather than outright hand over all provinces to Italy, send a Roman
Question follow-up event to the Papal States. This gives them an
opportunity to refuse.
>
> The historical Roman Question was a long process. This change does not
reflect that: it is merely a gameplay-oriented, stopgap solution.
Without it PAP eventually faces a functional game-over if Italy hasn't
been formed by decision, as long as any Italian minor is alive no matter
how insignificant.
>
> AI weights ensure a (very) minimal amount of sense, too.

Co-Author: arkhometha <[email protected]>
moretrim added a commit to moretrim/HFM that referenced this pull request Dec 9, 2019
The motivation of the original PR arkhometha/Historical-Project-Mod#3:

> Add Roman Question follow-up to Il Risorgimento.
>
> Rather than outright hand over all provinces to Italy, send a Roman
Question follow-up event to the Papal States. This gives them an
opportunity to refuse.
>
> The historical Roman Question was a long process. This change does not
reflect that: it is merely a gameplay-oriented, stopgap solution.
Without it PAP eventually faces a functional game-over if Italy hasn't
been formed by decision, as long as any Italian minor is alive no matter
how insignificant.
>
> AI weights ensure a (very) minimal amount of sense, too.

Co-authored-by: arkhometha <[email protected]>
arkhometha pushed a commit that referenced this pull request Jan 19, 2020
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2 participants