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Add Roman Question follow-up to Il Risorgimento. #3
Add Roman Question follow-up to Il Risorgimento. #3
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Rather than outright hand over all provinces to Italy, send a Roman Question follow-up event to the Papal States. This gives them an opportunity to refuse. The historical Roman Question was a long process. This change does not reflect that: it is merely a gameplay-oriented, stopgap solution. Without it PAP eventually faces a functional game-over if Italy hasn't been formed by decision, as long as any Italian minor is alive no matter how insignificant. AI weights ensure a (very) minimal amount of sense, too.
For testing purposes here is a 0.4.5 save with a GP PAP and Sardinia (SRD) as the last Italian minors around: Some suggestions to help with the test flow:
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Fantastic and I see no problem with it. There will be a small change I will make, however, which is something you might want to know/test in the future: a long delay for a fired event might make the game lose the FROM tag (either because another country can send an event in the meantime or god knows why). At least that's my experience - which is why I tend to use at max 7-11 days when putting a delay in a fired event.
That's exactly what happened to me and why I used |
The motivation of the original PR arkhometha/Historical-Project-Mod#3: > Add Roman Question follow-up to Il Risorgimento. > > Rather than outright hand over all provinces to Italy, send a Roman Question follow-up event to the Papal States. This gives them an opportunity to refuse. > > The historical Roman Question was a long process. This change does not reflect that: it is merely a gameplay-oriented, stopgap solution. Without it PAP eventually faces a functional game-over if Italy hasn't been formed by decision, as long as any Italian minor is alive no matter how insignificant. > > AI weights ensure a (very) minimal amount of sense, too.
The motivation of the original PR arkhometha/Historical-Project-Mod#3: > Add Roman Question follow-up to Il Risorgimento. > > Rather than outright hand over all provinces to Italy, send a Roman Question follow-up event to the Papal States. This gives them an opportunity to refuse. > > The historical Roman Question was a long process. This change does not reflect that: it is merely a gameplay-oriented, stopgap solution. Without it PAP eventually faces a functional game-over if Italy hasn't been formed by decision, as long as any Italian minor is alive no matter how insignificant. > > AI weights ensure a (very) minimal amount of sense, too.
The motivation of the original PR arkhometha/Historical-Project-Mod#3: > Add Roman Question follow-up to Il Risorgimento. > > Rather than outright hand over all provinces to Italy, send a Roman Question follow-up event to the Papal States. This gives them an opportunity to refuse. > > The historical Roman Question was a long process. This change does not reflect that: it is merely a gameplay-oriented, stopgap solution. Without it PAP eventually faces a functional game-over if Italy hasn't been formed by decision, as long as any Italian minor is alive no matter how insignificant. > > AI weights ensure a (very) minimal amount of sense, too. Co-Author: arkhometha <[email protected]>
The motivation of the original PR arkhometha/Historical-Project-Mod#3: > Add Roman Question follow-up to Il Risorgimento. > > Rather than outright hand over all provinces to Italy, send a Roman Question follow-up event to the Papal States. This gives them an opportunity to refuse. > > The historical Roman Question was a long process. This change does not reflect that: it is merely a gameplay-oriented, stopgap solution. Without it PAP eventually faces a functional game-over if Italy hasn't been formed by decision, as long as any Italian minor is alive no matter how insignificant. > > AI weights ensure a (very) minimal amount of sense, too. Co-authored-by: arkhometha <[email protected]>
Rather than outright hand over all provinces to Italy, send a Roman
Question follow-up event to the Papal States. This gives them an
opportunity to refuse.
The historical Roman Question was a long process. This change does not
reflect that: it is merely a gameplay-oriented, stopgap solution.
Without it PAP eventually faces a functional game-over if Italy hasn't
been formed by decision, as long as any Italian minor is alive no matter
how insignificant.
AI weights ensure a (very) minimal amount of sense, too.