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n0: vig: vote NO, mafia: kill 1 vill, guiser: vote YES, res: vote NO
d1: ALL: vote NO
n1: vig: kill guiser, maf: vote NO KILL, guiser: vote NO, res: REVIVE DEAD
RESULT: original guiser target is still dead, guiser alive as original self, but shows CLEAR BLUE?
d2: ALL VOTE ORIGINAL GUISER: "GUISER EXECUTED, ROLE WAS DISGUISER"
For: #22
- Fixed guiser going thru armor immunity. It was the same bug in nature
as the turncoat bug from
#1782 so I tried a different
approach to fixing it this time. The dominates check for identity
stealer should no longer cause immune events.
- Fixed alerts being given to the wrong player when guising occurred;
swapIdentity now additionally swaps the recipients of alerts that are
presently queued.
- Added some guiser tests. The sockets.js change supports this because
it's a necessary function for swapIdentity.
Tested the alerts issue locally by having the gunsmith give a gun to a
cop then verifying that when they were guised, the dead player received
the alert for the gun and not the guiser.
Co-authored-by: Golbolco <[email protected]>
end of game spams chat with "you are speaking too quickly"
vegged guiser reveals the wrong role
guiser went on vegged doctor
daniel's role should show doctor, pikulet's role should show ?
This is even if the vesting happens n1 and the guisekill happens n2.
This is the disguiser's view; the cop died and he got the report.
The guiser can now view investigative reports and "You received XX item" reports from the target.
For items e.g. gun, guiser gets the You received XX message but does not actually have the gun.
the guised person can see who the guiser is
This is the dead cop's view, he can see the guiser's role icon. Might affect gy mechanics.
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