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Team 5 Player interaction Sprint 3 Test Plan & User Testing
Rapid Iterative Testing and Evaluation (RITE)
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Aims/Purpose: Obtain feedback on the current game from potential users, mainly investigating the actions of the game characters, the interaction with monsters and items, and the music of the game, to find out the current shortcomings of the game and the areas that can be improved, and to ask the users about the game expect.
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Date: 3/10/2021 – 4/10/2021
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Creator: Binglan Huang
- Introduce the purpose of the test session and what is going on in the session.
- Briefly introduce the game and how it works.
- Show the game to the participants and start the session.
- Play the game and explain every action.
- Ask a set of interview questions about the character action, interaction and music.
- Communicate with participants and answer their questions.
- Organize notes and analyze survey results.
- Discord: all tests will be completed through this platform.
- Notebook: Used to record the interview content.
First of all, thank you for participating in this test, which will be of great help to the game we designed. In this test, I will mainly investigate the character actions, interactions with monsters and items, and the music of the game. During the test, I will show you the game and explain every action. I will ask you some related questions later, hopefully you can give me your advice. This is a voluntary task. If you feel uncomfortable during the session, you can terminate the test at any time. All test data will be kept confidential and will not be disclosed to anyone in any way. I hope you can participate with confidence.
Before starting, I will briefly introduce the game. The game is similar to a parkour game. There are four tracks in the game. Players need to keep running on the track and ensure that they avoid obstacles and monsters during the run, or they can choose to kill the monsters. The character has three points of health and will lose one point of health when encountering monsters and obstacles. There are many props on the track that can restore the character's health or armor. Persevering for one minute is victory.
If you have any questions, please raise them in time and I will try my best to answer them. Then, let's get started.
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Character actions
- What do you think of the character's running action? Are you satisfied? If you are not satisfied, how can we improve it?
- Do you think that animation effects are needed when the characters change tracks? Why?
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Interactions
- What do you think of the character's attacking action? Are you satisfied? If you are not satisfied, how can we improve it?
- What do you think of the character's health loss animation? Are you satisfied? If you are not satisfied, how can we improve it?
- What do you think of the character's death animation? Are you satisfied? If you are not satisfied, how can we improve it?
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Music
- Are you satisfied with the sound effects when the character attacks? If not, how can we improve?
- Are you satisfied with the sound effects when the character dies? If not, how can we improve?
- Are you satisfied with the sound effects when the charact’s health loss? If not, how can we improve?
- Are you satisfied with the background? If not, how can we improve?
- Organize notes
- Analyze survey results
- Organize the analysis results into simple and easy-to-read points
- Planning for future work
Thank you for participating in the survey and testing. I guarantee that all data will be kept confidential and will not be disclosed to anyone in any way. Thank you again for your participation. Have a good day!
Four participants participated in this survey, and the survey results are as follows.
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Character actions
- The character didn't seem to be running at all, and the map didn't move.
- It can be added but it is not necessary.
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Interactions
- It looks silly but still acceptable. But it seems that the character is attacking the frontal enemy, why can he hit the monsters on the left and right sides? And even monsters on another track? This is unreasonable.
- This is obviously a bug. It is recommended to fix the bug first.
- Did not see the death animation. The animation that fell to the ground is pretty good as a death animation.
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Music
- Okay, the sound is a bit loud.
- It seems that there is no death sound effect.
- The sound effects are delayed, and the sound is quite loud, a bit scary.
- Acceptable.
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Character actions
- I didn't see that the character was running. And the aspect of the character is also very strange.
- Not much needed. But why can a character jump directly from track 1 to track 4? This is very strange. And not only can I switch between track 1 or 4, but I can also jump directly from track 3 to track 1. This is not reasonable, right?
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Interactions
- It looks pretty good.
- It's ok, but this is obviously buggy.
- No death animation was seen.
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Music
- Acceptable.
- There is no death sound effect.
- Acceptable.
- Acceptable.
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Character actions
- The character does not face the direction in which he is running. He’s not running either.
- No need. But it's strange that the character can jump directly from track 1 to track 4.
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Interactions
- The attack is a bit quick. If I keep pressing the attack button, I cannot be hit by a monster. Speaking of designing so many monsters, is there any difference? There are also props, are they different?
- It looks okay, but there are obviously bugs.
- Did not see the death effect. The action of falling to the ground with the health loss effect looks a lot like death.
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Music
- Quite nice.
- It seems there is no death sound.
- Acceptable.
- When I restarted the game after death, there were two background music.
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Character actions
- The character is not running.
- Unnecessary.
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Interactions
- It’s okay.
- There is a problem with the animation effect.
- There is no death effect.
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Music
- Good.
- No death sound effect.
- Good.
- Acceptable.
- Character actions
The four participants all indicated that the character was not running and hoped to be able to join the running action. And want to change the direction the character faces. The action of switching tracks does not need to be added to the game, but there are questions about the function of the character being able to jump on the track.
- Interactions
There is a bug in the effect of the character when the health loss, and there is no death effect. One participant said that the attack action was fast and said that there is no difference between the various monsters and props, which is questionable. Another participant said that it was unreasonable that the character's attack could hit enemies in all directions.
- Music
The music part is satisfactory. The sound effect when the health loss is delayed. Lack of death sound effects. There will be multiple background music when restarting the game.
- Add a character running animation and ask if the direction of the character's face can be changed.
- Ask and try to modify the question of the character jumping track.
- Fixed the bug of the character's health loss animation.
- Ask and try to modify various monsters and props.
- Ask and try to modify the character's attack frequency and attack range.
- Add death sound effects.
- Fixed the problem of multiple background music.