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Logging

polyrain edited this page Aug 1, 2021 · 1 revision

Introduction

Logging is done through SLF4J, and is used for debugging.

There are several debugging levels which filter the type of logs you see.

Usage

Set logging preferences in logging.properties.

Add logging to a class:

public class ExampleClass {
  private static final Logger logger = LoggerFactory.getLogger(ExampleClass.class);

  public ExampleClass () {
    // example of logging something
    logger.info("This is how you log something");
  }
}

See slf4j's Logger for logging options.

Table of Contents

Home

Game Design

Player Health System, Scoring System & Game Over
  • Enemies

Enemies
Enemies testing and testing plan
Player Interaction Sprint1 & Sprint2
Player Interaction Sprint3
Player Interaction Sprint4
Map contents Sprint1-3
Map contents Sprint4

Game Features

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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