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QiuHanWen edited this page Mar 24, 2023 · 1 revision

Item Manager

Click top menu button Alive Cursor/Item Manager to open the Item Manager window, here you can manage information for all items. It has the following panel:

Create Panel

Type in the desire item name in New Item Name textfield, then press Create button, a new folder with the input name will be created under Assets/Items folder.

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Info Panel

Here you can setup item's info, make sure these fields are properly set so that the users can easily know what your mod is about.

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Edit Panel

This panel is about edit item.

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Build Panel

This panel is about build item.

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Upload Panel

This panel is about upload item to workshop.

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Note

Item folder:

  • Should contain all custom assets of this item (Models, textures, scripts, etc.), or else the assets will be missing after exported (Unless they are Unity's default assets or Third-Party Plugins's built-in assets).

Item name:

  • Should not be empty (Duh!).
  • Should not start with empty character.
  • Can't contain any illegal filename characters.

Item preview file:

  • You need to setup preview before build item.
  • If you select an image asset that is not part of the project, it will get cloned into [ItemRootFolder]/Datas folder.
  • You can click Create Screenshot button to capture screenshot, or use ShareX or Captura to record gif files.
  • Only jpg, jpeg, png and gif with lowercase extension is supported.
  • File size should be lower than 1024KB, you can optimize gif files on ezgif.com.