git.io/fA7Af
Initial Commit:
region triggers can now detect a specific enemy category - just type a number into the input box. "true" and "false" emulate the vanilla behaviour of enemy detection. this may break other usages of "checkrect".
added givesacoin, givesdecacoin, and givestime for custom enemies. these override givesalife.
also added givestimeamount and givescoinamount.
changed folder to mari0_fe so that things don't crash in unmodded SE.
smb Mappack will no longer disappear if you load anything else.
kooparedflying is fixed - shoutouts to Alesan for this.
scaffolds are no longer invisible in the editor.
Action Blocks are no longer blue.
deleted the map previews of /smb/ so it fit.
minor text and QoL changes - logic gates are invisible by default, other things that shouldn't change anything
added internal flags --GCP for a modular function that's being worked on, --HAK for a particularly hacky piece of code, --DOC for documentation of what something is supposed to do, --DB for debug, --TODO for obvious reasons and more to come
added globools, globints, and globoolSH(id, func) to game.lua --TODO: add more
added a globool related condition and trigger to animations, action to come