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notgate.lua
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notgate.lua
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notgate = class("notgate")
function notgate:init(x, y, r)
self.x = x
self.y = y
self.cox = x
self.coy = y
self.visible = false
self.r = {unpack(r)}
table.remove(self.r, 1)
table.remove(self.r, 1)
--VISIBLE
if #self.r > 0 and self.r[1] ~= "link" then
self.visible = (self.r[1] == "true")
table.remove(self.r, 1)
end
self.outtable = {}
self.input1state = "on"
self.initial = true
end
function notgate:link()
while #self.r > 3 do
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[3]) == v.cox and tonumber(self.r[4]) == v.coy then
v:addoutput(self, self.r[2])
end
end
end
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
end
end
function notgate:addoutput(a, t)
table.insert(self.outtable, {a, t})
end
function notgate:update(dt)
if self.initial then
self.initial = false
self:input("off", "in")
end
end
function notgate:draw()
if self.visible then
love.graphics.setColor(255, 255, 255)
love.graphics.draw(notgateimg, math.floor((self.x-1-xscroll)*16*scale), ((self.y-yscroll-1)*16-8)*scale, 0, scale, scale)
end
end
function notgate:out(t)
for i = 1, #self.outtable do
if self.outtable[i][1].input then
self.outtable[i][1]:input(t, self.outtable[i][2])
end
end
end
function notgate:input(t, input)
if input == "in" then
if t == "on" and self.input1state == "off" then
self.power = not self.power
elseif t == "off" and self.input1state == "on" then
self.power = not self.power
elseif t == "toggle" then
self.power = not self.power
end
self.input1state = t
local out = "on"
if not self.power then
out = "off"
end
self:out(out)
end
end