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delayer.lua
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delayer.lua
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delayer = class("delayer")
function delayer:init(x, y, r)
self.x = x
self.y = y
self.cox = x
self.coy = y
self.outtable = {}
self.delay = 1
self.visible = true
--Input list
self.r = {unpack(r)}
table.remove(self.r, 1)
table.remove(self.r, 1)
--VISIBLE
if #self.r > 0 and self.r[1] ~= "link" then
self.visible = (self.r[1] == "true")
table.remove(self.r, 1)
end
--TIME
if #self.r > 0 and self.r[1] ~= "link" then
self.delay = tonumber(self.r[1]) or 1
table.remove(self.r, 1)
end
self.timers = {}
end
function delayer:link()
while #self.r > 3 do
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[3]) == v.cox and tonumber(self.r[4]) == v.coy then
v:addoutput(self, self.r[2])
end
end
end
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
end
end
function delayer:addoutput(a, t)
table.insert(self.outtable, {a, t})
end
function delayer:update(dt)
local delete = {}
for i = 1, #self.timers do
local v = self.timers[i]
v.timeleft = v.timeleft - dt
if v.timeleft <= 0 then
self:out(v.t)
table.insert(delete, i)
end
end
table.sort(delete, function(a,b) return a>b end)
for i, v in pairs(delete) do
table.remove(self.timers, v) --remove
end
end
function delayer:draw()
if self.visible then
love.graphics.setColor(255, 255, 255)
love.graphics.draw(delayerimg, math.floor((self.x-1-xscroll)*16*scale), ((self.y-yscroll-1)*16-8)*scale, 0, scale, scale)
end
end
function delayer:out(t)
for i = 1, #self.outtable do
if self.outtable[i][1].input then
self.outtable[i][1]:input(t, self.outtable[i][2])
end
end
end
function delayer:input(t, input)
table.insert(self.timers, {t=t, timeleft=self.delay})
end