Releases: PiratesAhoy/new-horizons
Releases · PiratesAhoy/new-horizons
15.0.0-beta.3
- Re-enabled extra storylines by default
- #199 Added Night Craft quest
- #201 Added new credits screen
- Enabled running the game using the itch.io sandbox mode
- Moved logs files back to the game directory by default
- Fixes and improvements for the Russian translation
- #197 Fixed icons in trading interface when using Polish translation
- Fixed font rendering issue
15.0.0-beta.2
15.0.0-beta.1
Fixes
- Fixed attack animation not triggering correctly in Hoist the Colours quests
- Improvements and fixes for the Russian translation
- Added ship lights to Black Pearl
- Enabled use of the free camera on land
- Updated sand stepping sound
- Re-added missing DMC quest scripts
- Added missing icon for spyglass distance indicator
- Fixed description of required items for viewing your position on the map
- #83 Reduced minimum crew required for firing cannons
- #181 Fix spelling of São Jorge and Conceição
- #182 Fixed clouds not showing on the world map
Modding
- Exposed basic Lighter functionality to scripts:
// New Lighter messages:
// sl "LoadPreset" <preset id>
// sl "SavePreset" <preset id>
// sll "Process" <trace shadows?> <smooth shadows?>
// s "SaveLight"
SendMessage(&Lighter, "sl", "LoadPreset", 1);
SendMessage(&Lighter, "sll", "Process", 1, 1);
SendMessage(&Lighter, "s", "SaveLight");
15.0.0-alpha.21
- Reduced chance of interrupting the active animation when a character gets hit
- Added coast foam
- Replaced all fonts with higher resolution ones
- Fixed attack key not being configurable
- Fixed some storyline variables not being loaded correctly
- Fix missing text in debug menu
- #46 Fix dialog becoming disabled during early tutorial
- #64 Fixed autorun toggle message being inverted
- #69 Fixed characters freezing when getting shot
- #153 Fixed date resetting when re-initializing
- #167 Fixed UI getting stuck when saving while having the command menu open
15.0.0-alpha.20
- New modules system (see https://www.piratesahoy.net/threads/modular-modding-support-for-bnh.34314/)
- Moved untested storylines to optional "extra_storylines" module
- Added new logo to the main menu and loading screens
- Flags will now dynamically change in sailing view
- Updated Russian translation
- Fixed issue in "Help the lady" quest
- Fixed an engine issue that was causing savegames to get corrupted
- #152 Loclighter activation key is now rebindable in scripts
15.0.0-alpha.17
- Included everything from the latest Build 14 patch (031023)
- Re-enabled engine crash reporting
- Added engine support for loading binary Bmfont files
- Added engine support for loading toml config files
- #125 Updated dialog name font to support lowercase Cyrillic characters
- #132 Added missing locators to Santiago town center
- #144 Fixed missing sound when switching dialog options
- #147 Fixed broken dialog for Emiliano de Guzmán
- #149 Removed MSVC redist requirement from itch manifest
15.0.0-alpha.16
- #82 Fixed triangle sails stretching to ridiculous degrees
- #134 Fixed location not reloading when activating level in Woodes Rogers storyline
- #138 Fixed quest book text for 'Down and out in quest'
- #141 Fixed an issue that could cause the controls to get locked when loading a save game
- #143 Fixed forest attack event not triggering correctly
- Added improved ball splash sound effects
- Replaced several interface sounds with enhanced versions
15.0.0-alpha.15
- #47 Replaced first loading screen with new art
- #69 Fixed characters freezing when shot
- #101 Fixed mismatched ship icons in sea view
- #126 Fixed crash when dialog has no links
- #127 Fixed missing worldmap label
- #129 #130 Fixed dialog not exiting in Devlin Opera
- Removed old logo from loading screens
- Disabled intro and credits videos
- Attempted to add configure action to itch.io manifest
15.0.0-alpha.14
15.0.0-alpha.13
- #117 Fixed not being able to use ship abilities