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Storyline: Happens in any, but this save is from assassin.
Build: Alpha 15
I'll attach a screenshot of what it looks like when it softlocks, but basically, if you start dialogue with the plantation owner enough times, he will eventually trigger dialogue that he's being attacked, but if you go through the dialogue like you're agreeing to help him, the dialogue box glitches out and you have no options to select and you cannot access any menus and your only option is to force close the game from task manager. I will provide a screenshot and a save, in the save, talk to the guy in the green shirt not too far ahead of you in the middle of the forest-like area, if the first option is "just passing by...." select just passing by and then keep talking to him until he mentions he's being attacked and the dialogue choices change and then try to go through the dialogue like you're agreeing to help him. I will post logs from that session as well.
The text was updated successfully, but these errors were encountered:
tommy61157
added
bug
Something isn't working
build 15
Issue with Build 15 (the StormX version of the game)
Soft Lock
This will be used if there is a bug that Soft Locks the game and forces you to close the game.
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Sep 24, 2023
Storyline: Happens in any, but this save is from assassin.
Build: Alpha 15
I'll attach a screenshot of what it looks like when it softlocks, but basically, if you start dialogue with the plantation owner enough times, he will eventually trigger dialogue that he's being attacked, but if you go through the dialogue like you're agreeing to help him, the dialogue box glitches out and you have no options to select and you cannot access any menus and your only option is to force close the game from task manager. I will provide a screenshot and a save, in the save, talk to the guy in the green shirt not too far ahead of you in the middle of the forest-like area, if the first option is "just passing by...." select just passing by and then keep talking to him until he mentions he's being attacked and the dialogue choices change and then try to go through the dialogue like you're agreeing to help him. I will post logs from that session as well.
-=Assassin Test=- Barbados. Town November 21st, 1662 1.zip
logs.zip
The text was updated successfully, but these errors were encountered: