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Replaced Blueshield's mantis blades with shield blades + mantis blade changes #4611
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monkestation/code/modules/cybernetics/implant_items/weapons/mantis_blade.dm
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These look sick but given how the game actually plays would anyone want to take a defensive item like this? Especially considering it slows you down so you cant even bodyblock for targets effectively people will just go around you? I guess i should ask if it leaves a hand open? cos defensive stance and a sidearm sounds kinda cool. I assume it doesnt though |
using block+side arm was the specific thing i was trying to avoid, this is why it doesn't just have a block slapped on it by default and requires both hands |
GET BEHIND ME MR. PRESIDENT!!! |
… changes (Monkestation#4611) * FOR NOW * i will do something bout it later * status effect works now at least * need to find a better way to do it i guess * it works yay * some tweaks * good for now * icons * oops * comments resolve + swap tick() to dropped() * add something i removed back in (oops) * oops.. * name change + code removal for now * name lore!! * minor spelling mistake * alers, progress bar and beacon * fixed progress bar spam * should work better like this * a little messy but works * buff attack stance so its not THAT ass to use it * sprite change + screen alert * fucked up * better sprites code fix and a buff * desc also wtf * forgot this * oops * maybe they arent so flat... * for now should be final change * fix block chance + small buff to movement --------- Co-authored-by: TheColorCyan <[email protected]>
About The Pull Request
Replaces Blueshield's current Mantis Blades with similar Shield Blades with different properties.
Shield Blades are basically Mantis Blades with less offensive utility but an ability to enter defensive stance which gives you a high block chance (80) while slowing you down AND making you unable to attack (includes structures).
Shield blades will retract if user is stamcrit (code for that currently doesnt work but whatever), to avoid still being able to block shit while downed and..because they are heavy and stuff.
While outside of defensive stance the weapon itself is significantly worse than normal mantis blades with noticable delay between attacks and worse damage and wound bonus.
Some normal mantis blades tweaks
Moved prybar ability to syndie mantis blades and removed them from normal mantis (that also includes shield blades). Should still function like a crowbar on depowered airlocks. (shield blades dont have that utility)
Why It's Good For The Game
Normal mantis blades are very boring and a lot of people wanted HIGH BLOCK CHANCE SHIELD!! on blueshield so that basically adds that, just with some ability to actually attack stuff, even with less force than mantis blades would.
Also mantis blades were used to tide into stuff using its prybar action so I instead moved it to syndicate mantis that COULDNT DO THAT FOR SOME REASON??
Changelog
🆑
add: blueshield's mantis blades are now replaced with shield blades. They have less offensive utility, but allow you to go into defensive stance to be able to block most of attacks, for the cost of slowdown and inability to attack things yourself.
del: mantis blades can no longer pry airlocks open.
add: syndicate mantis blades will now be able to pry airlocks open instead.
/:cl: