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Can't reload DropShip ammo in 47.15 #2296
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Missing customs:
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I'm not currently able to reproduce on my campaigns, but that doesn't mean there isn't a problem. |
Sorry 'bout the missing BA - they're normal, just with a different name since the MUL-generated chassis/model names twist my head around too many times. The game was first generated in 47.14, where there were several bits of weirdness e.g. insisting the bins needed to be unloaded in the Repair Bay. I hope it's not an inherited issue that needs to be cleared up by starting from scratch. |
Which dropships have no ammo? I don't see any needing to be reloaded. |
oh I see the entities themselves are showing no ammo bays. |
Adding a new dropship does not appear to have that issue, but that's on the latest. I'll try looking into the cause this weekend on 0.47.15 and see why. |
While you're in there, check the Union-X (3065) data. There's 7.5 tons of Gauss ammo and 13.5 tons of LRM 20 ammo in the nose. As far as I can tell, half-tons of ammo aren't valid in standard rules. |
Do you have a copy of that Campaign from 0.47.14? |
Investigating another campaign, I found the cause of this: I did not catch that we changed the name of the |
If you have a save from 0.47.14 I can fix it for you (basically replacing |
In the attached campaign file, the DropShip ammo bins are at zero (even though they were previously at least partially full), and cannot be reloaded. Using GM Restore doesn't change this either.
Brilliant Light III-Gamma30730715.cpnx.gz
Edit: whoops, custom BA:
Custom BA.zip
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