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Unrepairable unit damage after upgrading from 0.46.1 to 0.47.15 #2299
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Dropships and JumpShips have a known issue with bay doors. Sounds like the Puma's are out of sync with their entities. Can you attach your megameklog.txt and MekHQlog.txt? |
There are log files in the attached zip, along with my campaign file and custom units |
Those Pumas have an issue between the unit and the entity. It appears that either (a) a refit went bad, or (b) the unit was fixed between then.
There is no SRM bin available but it shares an equipment number with the flamer bin, hence it changes to flamer (due to not figuring it out properly). I suggest GM Adding two new Pumas, moving the crews, then GM removing the old ones. |
With the dropships, it appears somewhere in the conversion from 0.46.1 to 0.47.15 they dropped their bays to 0 tons. I'm not sure how. A new dropship on 0.47.15 doesn't seem to have this problem. |
I was able to remove all of the units and generate new ones. It seems to be working now. |
I'm going to investigate the bay problem some more. |
Do you have a copy of that Campaign from 0.46.1? |
The campaign in the zip file that was attached to the original post is from 0.46.1 |
Thank you! It appears that when we read the campaign in 0.47.15 the weapon bay comes back with a size of 0 tons, even though the ammo has more than 0 tons. Still not sure of the direct cause. |
Okay, figured this out: when cleaning up ammo parts older campaigns stored the size of LargeCraftAmmoBin's in |
This should be a fixed CPNX you can use in 0.47.15: |
I loaded a campaign from 0.46.1 into 0.47.15, and all of my dropships and jumpships are showing that they are damaged, but they are not in the repair bay, and I cannot repair them. I have tried using the GM tools to restore them, but it does nothing. I also have two Puma Assault Tanks that are showing up in the repair bay, but I can't fix them either. They both show that SRM ammo bins need to be reloaded. No techs are showing that will let me do the repair, and if I use the GM tools to complete the task, it changes to Flamer bins needing reloaded. If I GM complete that task, the SRM bins come back, and it just alternates between them if I keep trying.
Environment
What version of MekHQ does your issue apply to? 0.47.15
What operating system are you using? Windows
What java version are you using? Java 8 Update 271
Error.zip
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