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Sprint 12

Derin Arda Alpay edited this page May 27, 2022 · 8 revisions

Arda:

This week I was able to partially complete my task due to the help of my teammates. As I've got 3 midterms next week, I had not much time to work on this project, and Jiabao has helped me with some of my workload. The CI was still an issue, and it took me roughly 2 hours to make it work overall. The changes we've made to the code also allowed us to test some parts of the downloading functionality which wasn't tested before. And overall, this week was a great sprint for me with the help of my friends.

Laurynas:

This week I built on the online game and merged, had some troubles with the CI with random tests failing. Next to that, I implemented a reset password feature, that took me at least 10 attempts on the CI to pass eventough everything was fine locally. Next week I'll have time to put some finishing touches on the online game but the base is there

Maxime:

This week I've done refactor of the profile picture. Now the whole app is using the same profile picture everywhere. I had a lot of problem with the CI test that were passing locally but not online. I've lost approximately one afternoon running the ci again and again. Then on the second part it went more smoothly and I've implemented the option of playing the game with the downloaded song. Overall this last sprint went well but we are still slowed a lot with the CI.

Kamila:

This week I finished converting Scoreboard and SearchUser to fragments, worked on the UI and did a separate pr fixing fragment implemenation. I have started converting Profile to fragments but I got stuck with our current implementation. I will fix it for the next sprint.

Margaux:

This week, my tasks went smoothly. With help from my teammates, I was able to implement the extra skip buttons in the existing game layouts. Solving the bug of a song being played twice was much easier than expected, since it was only due to a function being called twice. I still had two hours of work to do, I fixed an issue in the buzzer game where the displayed ending screen would be empty (due to a wrong intent being fired).

Surprisingly enough, the CI was more cooperative than usual this week, passing in only around 2 runs per push.

Jiabao:

Besides my tasks for this sprint, I also helped my teammate with the download feature at the end of a game. I didn't have any problems related to my implementation but I spent a lot of time re-running the CI, which was quite time-consuming.

Overall team:

Despite the fact that we are all very busy with other projects and exams at the end of the semester, we managed to finish most of the tasks with the help of each other. We had problems with CI as usual, but this time there was a bug coming from our side, after fixing that, later PRs went more smoothly.

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