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Sprint 11

laurislopata edited this page May 20, 2022 · 11 revisions

Arda:

This week I was able to finish my task. I stumbled upon a different bug which I noted down in the list, and my friends were helpful to test this bug on their side as well. The CI was incredibly uncooperative this week, and has given me its own share of issues.

Laurynas:

This week I was able to make significant progress on implementing the online game, yet I encountered difficulties working with the database as I underestimated how difficult it will be to sync everything up, I did not want to push a smaller PR just for the sake of it so I decided not to merge this week

Maxime:

This week I've been able to implement my tasks without too much problem. Now the user is able to play with a custom artist. I've also been able to do some refactoring of the user profile layout.

I've also made multiple attempts to fix the CI when our coverage dropped to 0% for no reason.

Kamila:

This week I was able to finish my tasks. One of my task was to do fragment for profileActviity, but I have encountered some issues due to our implementation. I have not finished this part, and will continue next week.

I had issues with CI failing as the whole team.

Margaux:

This week, I was mostly able to finish my tasks. Transferring the player names and scores through an intent ended up being much more difficult than I planned, since it also required me to update a lot of previous tests which used the intent.

I also had some issues with adding a "skip song" button to game layouts (constraints sometimes behaved weirdly and would not let me add new elements without moving others around on its own) though I was able to solve this problem in the end. I modified the buzzer game layout and decided to leave the other modes' layouts as is to work on them next sprint instead.

Jiabao:

I finished my tasks for this sprint, one task took me longer than the planning but I also did some extra refactoring. I had a wired problem with lint in CI, with the help of my teammates we found that it was because I had updated the build/Gradle.

Overall team:

The overall team performed really well, we helped each other and most of us completed all of our task. We had a few problems with the CI and codeclimate, for example the latter dropping our test coverage to 0%, it still present and we're not sure how to fix it

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