Cataclysm-DDA experimental build 2022-09-01-0358
Pre-release
Pre-release
What's Changed
- Fix quickloading by @angleKH in #60587
- Some new addiction snippets by @Maleclypse in #60640
- Add some new nightmares by @Michael1993 in #60590
- Xedra Evolved Bugfix for #60563 by @Maleclypse in #60580
- Cannabis extract typo fixes by @onura46 in #60614
- Add post-apocalypse prices to cannabis extraction items by @onura46 in #60615
- Lab-quality filter paper and gasket changes by @onura46 in #60616
- Retractable "3D" sprites for walls etc. by @mlange-42 in #60471
- [Magiclysm] allow adept weapons as recipe tools by @MrDraMaster in #60633
- Update documentation for recipes by @RenechCDDA in #60628
- [DinoMod] dino carriers by @LyleSY in #60630
- Nested Recipes-Misc. ammo & components by @TheShadowFerret in #60617
- Modular Bsaecamp Workshop recipe update by @Sathra225 in #60582
- Add casts and widen a variable to make MSVC happy by @irwiss in #60568
- Allow wearing non-covering items with power armor by @n0pen in #60533
New Contributors
- @MrDraMaster made their first contribution in #60633
Full Changelog: cdda-experimental-2022-09-01-0251...cdda-experimental-2022-09-01-0358