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Reality checks Rivtech guns and 8x40mm. #65171
Reality checks Rivtech guns and 8x40mm. #65171
Conversation
Damn this makes me feel terrible. I see no point in changing the lore for our fictional gun brand from being black site projects to gimmick trash. I understand the reality check, but that part just seems insulting. This doesnt seem inline with the consensus that was reached on the discord discussion, that one seems to be "Make them fully functional guns recovered through portal exploration". |
I agree with John here. There shouldn't be reality checks on fictional stuff, if it's agreed that something is on the fictional side of the game. Trend toward realism should affect only things that have a real world reference, excluding things that cross that red line by design, which belong to the fiction or sci-fi and operate under fictional rules of whatever lore and balance applies. |
To be fair, caseless guns do have a real-world parallel, said parallel being the H&K G11, which had all the issues outlined above. Caseless ammunition and related firearms simply have a number of inherent issues that are, frankly, still not going to be addressed, namely overheating and disastrous cookoff. Unfortunately, given mechanics and physics, these guns and 8x40mm are absurdly good for any technology one could ever realistically form, to the point where their only downside is rare ammo. Also, nobody said that these guns were going to be singularly useless trash; far from it. They have, like all other weapons, advantages that are checked by practical downsides, such as high magazine sizes and improved ballistics over being bulkier and rarer. The military weapons are still going to retain utility; they’re just not going to be an all-in-one wonder weapon. As for the civilian arms, unfortunately, they’re representative of a company trying to make money and find ways of commercializing following a failed trial adoption, and such weapons would, by virtue of their issues and immature technological development, be range toys. At the end of the day, modern civilian electromagnetic rail guns, for example, while cool, are only ever practical as fun range toys. Given some more development and R&D, they could have become viable weapons, but they are not because such a technology needs time to evolve, which these Rivtech guns don’t have. On the subject of their origins being alien portal weapons, my views on the matter are that such a bit of lore should be relegated to unreliable narration, serving to highlight the tension between Chinese and American relations and underlining Xedra’s paranoia that anyone could have possibly gotten their hands on portal technology. Having items derived from portal exploration and retrieval is a slippery slope to go down, and in established lore, which dictates the exorbitant costs associated with even visiting near-Earth dimensions and retrieving small samples, the concept that somebody could have popped into a sufficiently Earth-like dimension and made off with a bunch of caseless guns and ammo is rather questionable. As I said, should other, better, and well-thought-out ideas be suggested that take into account the points above, then I have no issues with revising elements of the rework. My single standpoint on the matter at present is that, in a game that strives to realistically simulate everything from food cooking costs to what a nuclear-powered coffee machine could look like, these weapons, in their current forms, make little viable sense. |
Some of these changes are totally reasonable, but some of them turn cool loot into pretty meh alternatives. Further, i think we can keep most of the semi-future weapons and toys in, but gate them behind portal dungeons, xedra labs, exodii, or some other in-game lore twister. Maybe in this world caseless wasn't deemed safe, but hey in ald-earth maybe NATO was super risky and didn't care about the cooking of ammo, or poured millions into it. |
No idea about the balance and physics of the thing but I think there's room in lore for rivtech guns being scifi super tech pulled from other world. Tweak the stats to make them nice super tech loot, put it in apropriate secret science/military sites, add some lore snippets and we're good to go |
I'm glad you're open to suggestion, I like the idea of them being from another earth much more. The G11 was always such an alien looking gun, outside and inside, so it'd fit perfectly. Sorry if I'm just repeating what everyone else is saying, I don't mean to dogpile. |
Of course they do, but that's not a reason to saying Rivtech guns need to be pulled down to the Earth realm from the sci-fi zone. Once we call it sci-fi, the rest is "magic", and that's why we call it fiction anyway. Otherwise this would be equal to telling: hey we can't have laser guns in a sci-fi game, because we have have a real-world parallel in optical drives (DVDs), laser pointers, etc. and their power is very low, while military grade lasers are huge and use exorbitant amount of power.
If in your opinion it's the flaw of the sci-fi part of the lore (where there always is plenty of leeway anyway), then let me ask a question to approach the topic from the different side: There is a need for rare powerful guns, that fit the role of hi-end scifi super tech weapon loot. Need to be top tier, player usable, sparkly, fun and games. Under the environment and context of existing lore, and in the spirit and of current game state, what other lore would you propose for such brand of guns, what would be their sci-fi rationale, construction, mechanics etc. In other words: to fit the intended role - what would those guns be? |
First and foremost, I wish to acknowledge that some of the points raised here are valid, and I recognize the concerns, as well as the fact that everybody with an issue isn’t dog piling with angry criticism and that many of the comments are quite reasonable. That being said, I would additionally like to say that the decisions made here weren’t, in any way, produced in a vacuum. Nor, for that matter, were they made without engaging in and listening to discussion and consultation with folks on the lore and functionality sides of things.
My standpoint on the matter is that we should gate such top-tier weapons behind forms of trans-dimensional meddling that have already been established to bring in a form of science fiction hardware, namely, the exodii. I see no reason to bring in another case of extreme portal jumping to justify in-game guns when the exodii are a faction with an established history of portal jumping that could have accessed all manner of other realities with all manner of other big fun weapons. It’s ok if all the end-game loot doesn’t come from labs and related black sites, and if every avenue of possible human endeavor didn’t get explored to the fullest and yield super-advanced technology. I believe that the concept of obtaining resources through portal research should be used sparingly and shrewdly for appropriate worldbuilding purposes. Otherwise, what’s to keep me from opening up a new PR and adding player-obtainable nuclear laptops, Amelia Airheart, and combat cyber hamsters, with the justification that they can be retrieved through portal shenanigans? |
Properly implemented, these would allow someone to pull off a 3(maybe 2 if boomstick wants to futz with the lengths and burst sizes) shot burst with no recoil applied til after the shots are fired. They would also virtually eliminate fouling. The HITP propellant leaves virtually no residues. There are reasons why a military would not want these guns, yet they might still be attractive to the player. As this is a draft PR, more work can be done to convey this to the player in the descriptions, as well as give it some 'sex appeal' to get that neuron activation for finding a rare gun. Please don't be harsh on the draft descriptions. |
Whatever my feelings may be on which way the pendulum should swing, this pull request neatly embodies the school of thought that the best compromises are the things no one likes. The realism camp gets its nerfs and the sci-fi camp gets Rivtech integrated into more recent lore. By all accounts, the company fits into the design document’s reference to shell companies that spun off from DARPA during its lean years before XEDRA was organized. On account of how it also says several people were actually profiting from portals at the time by extracting resources from them. The Chinese angle is honestly unnecessary and I don’t know why it came up. With that in mind, something like this may be the only thing that stops people from returning to this issue. This is the part where I include my feelings and say that don’t see the point in fixing what isn’t broken. It’s not like farming 8x40mm ammo is a viable strategy when it comes to actually surviving the game without using the debug console. Although I acknowledge my bias in frankly enjoying the feeling of going nuts after I save up enough HVP rounds over the long travels. |
These are my sentiments, precisely. A recoilless hyper-burst system and mainly non-fouling action are both on the cards, with their only reason for not being in the PR at present being that I have yet to find out how to model switching to a less-recoiling fire mode. The alterations to the weapons description to point towards their utility while still indicating their impracticability for military trials are a small matter to change, and the references to the notion that they would have faded into obscurity could be trimmed down as a compromise. So, ladies and gentlemen, I suggest holding your horses a bit when stating that Rivtech is going to be drastically downgraded. Many changes have yet to come in, and the final product is likely to retain much player utility.
My philosophy is that justifying the existence of science fiction elements based on the notion that they existed and were classified as science fiction before the shift towards CDDA’s more realistic leanings, and that such elements should have game lore adjusted to fit them rather than changing in their implementation, is rather silly. If we follow this school of thought, we could have handwaved away bionics as simply coming from portal exploration rather than shifting them to technology brought to Earth by the Exodii. When it comes to Rivtech guns, should they be implemented today in their present form, they would likely never make it past a proposed PR, for they are, bluntly, overpowered for what they purport to be, standing in as the best of all worlds, a no-issue platform. |
Though this does not preclude your inclusions of the guns as having a Chinese extra dimensional origin( as in, current dimension Chinese researchers extract the tech from other dimensions), I should note that the basis you're presenting here is not formally considered canon, but is an idea I presented that I felt was a logical extension of our existing lore/portal physics. I presented it because I felt it necessary to preserve the status quo and help explain some of the principles laid out in the design document, such as, "question why the thing you are making has to be sci-fi". Unless Kevin or any other senior dev managing the design document signs off on that, my understanding is that the current lore is that any tech can be extracted from portals, pre-cataclysm, as long as it still complies with the design document. |
I’m actually quite down for this angle. It covers multiple plot points instead of just one. It’s also an elegant solution to Candlebury’s issue of downgrading the company’s status by making them a notable part of the pre-Cataclysm spy antics instead of just a failed company with tech the government thinks they shouldn’t have. |
data/json/items/magazine/8x40mm.json
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"weight": "150 g", | ||
"volume": "750 ml", | ||
"name": { "str": "8x40mm 44-round magazine" }, | ||
"description": "a shortened 44-round box magazine for Rivtech 8x40mm caseless firearms, built from translucent polymer and designed to lock into place above a weapon’s barrel and cycle cartridges perpendicularly downwards into a firearm’s chamber.", |
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"description": "a shortened 44-round box magazine for Rivtech 8x40mm caseless firearms, built from translucent polymer and designed to lock into place above a weapon’s barrel and cycle cartridges perpendicularly downwards into a firearm’s chamber.", | |
"description": "A shortened 44-round box magazine for Rivtech 8x40mm caseless firearms, built from translucent polymer and designed to lock into place above a weapon’s barrel and cycle cartridges perpendicularly downwards into a firearm’s chamber.", |
data/json/items/magazine/8x40mm.json
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"looks_like": "stanag30", | ||
"type": "MAGAZINE", | ||
"name": { "str": "8x40mm 56-round magazine" }, | ||
"description": "a 56-round box magazine for Rivtech 8x40mm caseless firearms, built from translucent polymer and designed to lock into place above a weapon’s barrel and cycle cartridges perpendicularly downwards into a firearm’s chamber.", |
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"description": "a 56-round box magazine for Rivtech 8x40mm caseless firearms, built from translucent polymer and designed to lock into place above a weapon’s barrel and cycle cartridges perpendicularly downwards into a firearm’s chamber.", | |
"description": "A 56-round box magazine for Rivtech 8x40mm caseless firearms, built from translucent polymer and designed to lock into place above a weapon’s barrel and cycle cartridges perpendicularly downwards into a firearm’s chamber.", |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
"pocket_data": [ | ||
{ "pocket_type": "MAGAZINE_WELL", "item_restriction": [ "8x40_96_mag" ] } | ||
] |
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[JSON & C++ formatters] reported by reviewdog 🐶
"pocket_data": [ | |
{ "pocket_type": "MAGAZINE_WELL", "item_restriction": [ "8x40_96_mag" ] } | |
] | |
"pocket_data": [ { "pocket_type": "MAGAZINE_WELL", "item_restriction": [ "8x40_96_mag" ] } ] |
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
* Oh you like guns? list barrel lengths for every gun * oops * Update data/json/items/gun/shot.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Update data/json/items/gun/762.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * redo volume audit on 12ga double * Update shot.json * Update data/json/items/gun/38.json Co-authored-by: TheShadowFerret <[email protected]> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: TheShadowFerret <[email protected]>
* Adds more mycus monsters * Removed accidental ] * Adds proper "fungalize_into": for classic zombies. * Update zed_misc.json * Added proper "fungalize_into": for zombified animals. * Grammar & Punctuation fixes Thank you again! Co-authored-by: Antti Riikonen <[email protected]> Co-authored-by: TheShadowFerret <[email protected]> * changed scarred fungal zombie definition to be more understandable. * Apply suggestions from code review Minor text changes Thank you! Co-authored-by: NetSysFire <[email protected]> --------- Co-authored-by: Antti Riikonen <[email protected]> Co-authored-by: TheShadowFerret <[email protected]> Co-authored-by: NetSysFire <[email protected]>
* Add nuckalavee enemy to nether * add visions * Add the space the build is complaining about, takin the parsers jerb * Update data/json/monsters/nether.json Co-authored-by: ehughsbaird <[email protected]> * Add words to dictionary --------- Co-authored-by: ehughsbaird <[email protected]>
[Xedra] Remove Obsolete Dimension Research Reference
fix a typo in NPC doc
Move the `pocket_type` enum to it's own header
Edit rabbi description + specify holy symbol variant
* 10mm stuff * Update gg_ammo_migration.json * Update 10mm.json * Update pistol.json
CleverRaven#69714) * Update workshop.json * Add the recpie for the fanning mill * Update workshop.json * more 2x4 needed * Update workshop.json * Update tool_qualities.json * Update dining_kitchen.json * Update cooking.json * Update workshop.json Format update * Update raw_grain.json * Update dining_kitchen.json * Update workshop.json * Update workshop.json * Update raw_grain.json * Update misc.json * Update recipe_others.json * Update raw_grain.json * Update tool_qualities.json * Update generic.json * Update bathroom_house.json * Update raw_grain.json * Update misc.json * Update modular_farm_recipe_groups.json
* add old school slings, sprinkle em in * SPS sling is a thing * recipe n stuff * Apply suggestions from code review Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Update professions.json --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
add spawns to some items that need it
…h-weld [Magiclysm] Fix missing standard for Voltaic Touch
…ted machinegun magazines still need to be hammered out.
It appears you modified a |
Ah Shit, I'm sorry Boomstick, I didn't realize checking and rebasing your branch would start merging stuff to it! |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Summary
Balance "revamps the 8x40mm caseless round into an above-average combat cartridge and a quality recreational civilian round, Formulating new lore to Illustrate the role Rivtech had to play in the pre-cataclysm, and reworking their firearms."
Purpose of change
Rivtech's 8x40mm caseless munitions and associated weapon systems have been an integral part of Cataclysm for several years, representing some of the game's highest-quality firepower, excluding explosives. Given the potency of these cartridges, it's only logical for them to be deeply embedded in the game's lore and world-building. However, Rivtech equipment currently occupies an undefined gray area where it is effective as end-game gear but lacks justification for its potency, in addition, in my view, to lacking tangibly distinct characteristics that capitalize on their caseless nature.
The primary issue with these guns is not their power but rather the fact that they function as exceptional wonder weapons without any established lore to justify why their rounds are significantly superior to other rifle cartridges. At present, 8x40mm can be classified as a full-power rifle round that can be effectively chambered in anything from semi-automatic handguns to heavy machineguns and be effective at any task it’s put to, whether as a sniper’s cartridge or for CQC room clearing. The cartridge has astounding armor penetration numbers by any metric, with regular 8x40mm caseless possessing 18 armor penetration, exceeding most sniper rifle rounds and standing on par with 5.7x28mm, a PDW cartridge expressly designed for defeating ballistic armor. 8x40mm JHP is comparable to.300 Winchester Magnum, while FMJ rounds outperform.50 BMG ball ammo.
Furthermore, the guns themselves boast statistics that surpass most other weapons, seemingly without any justifiable reason. For instance, the RM11B scout rifle exhibits nine times the accuracy of the M2010 sniper rifle, even without considering the dispersion reductions from the weapon's scope. Similarly, the RM88 battle rifle is triple as accurate as the M2010, the RM614 LMG is nearly 1/3 as accurate, the RM298 HMG is equally accurate, and the RM2000 submachine gun is 1/3 less accurate. Weights and volumes also vary greatly, with the Rivtech RM 614, for instance, being only 1/3 the size of the M249.
In summary, the current Rivtech guns suffer from being powerful all-in-one weapons without a compelling reason for their exceptional performance across the board. They lack defining traits beyond their name, descriptions, and rare ammunition, behaving similarly to an M4 but with inflated numbers. There's no lore to justify why these caseless arms succeeded where other similar weapons like the H&K G11, VEC-91, and VAG-73 failed due to ammunition cook-off issues, impractical complexity, or general expensiveness. Furthermore, the design choices, which I will outline later, raise questions from both a practical and a development perspective.
The solution lies not in disregarding these incongruities and leaving the guns as they are, nor in unreasonably diminishing their performance to adhere strictly to realism. The latter approach would strip the game of compelling end-game firearms and overlook the world-building potential that these weapons offer. Conversely, ignoring the blatant lack of realism in a game that aims for authenticity in all aspects would be, in my opinion, a mistake. A balanced approach is required, blending realism and game convenience while deepening the integration of the guns, Rivtech, and caseless technology into player-facing lore to make the weapons interesting, effective, and moderately plausible.
Describe the solution
New lore andwWorldbuilding
The cornerstone of this PR is working towards introducing lore and related world-building elements to flush out Rivtech as a company, their products’ development, and the relations they had with the world in the pre-Cataclysm. This includes vaguely pinning down the origins of interest in caseless rifle technology, a developmental concept that has been resting dead in the water for several decades by this point, with the LSAT program being the only serious investigation into caseless and telescoped rounds conducted in the west, barring failed commercial entries like the VEC-91. Given that the LSAT program eventually culminated in Textron Systems telescoped entry for the NGSW trials and no other serious delve into caseless weapons has been made since then, it is doubtful to assume that the US would have had an interest in producing an additional caseless rifle concept atop of the aforementioned program. As such, the working lore maintains that the latest, functional probing of such technology hails from pre-2018 Chinese experiments.
The lore leaves it deliberately vague as to why China gained an interest in developing a domestically produced caseless rifle. It could be anything from them experimenting with their own portal explorations and retrieving the guns from a parallel dimension, encountering a team sent from a parallel Earth on their own portal exploration armed with the weapons, or simply wishing to work on developing a better combat rifle in step with the West. The latter is not too unlikely considering the cold war present during CDDA’s timeline and is more than likely the most plausible, lore-friendly scenario. Regardless of the how and why, this allows us to incorporate practical, modern caseless weapons into the game without having to fluff up justification on why anyone in the US wished to explore this avenue and what they did to make caseless ammo practical: removing overheating issues and cookoff issues. In addition, this further expands upon viewable Chinese-American relations, adding some more information to happenings in the pre-Cataclysm beyond America’s portal shenanigans.
Rivtech itself enters the picture during the opening days of the US Army’s NGSW program. It was a very lucrative contract, and it is reasonable to assume that Rivtech, already likely an advanced defense contractor possibly working in part to develop components for experimental combat exoskeletons, would wish to have its own, increased slice of the American military pie. Through one way or another, the exact details of which are deliberately vague, Rivtech acquired the information that China had developed effective caseless rifle prototypes and, preferring to acquire an advanced weapon rather than diverting large resources from their current projects and spending man hours inventing a rifle from scratch, sought to acquire these prototypes. The exact details of their acquisition are left rather vague, with some in-game sources claiming that they simply clandestinely smuggled examples of these weapons from Chinese territories or even leaked sensitive information regarding the mechanics of powered combat exoskeletons to the Chinese in exchange for examples of the guns. Regardless of the details, Rivtech ends up with caseless prototypes in time to reverse engineer them and submit their version of the rifle and adapted machinegun for the NGSW program.
Ultimately, the caseless guns get rejected due to their complexity and high production cost for both weapons and munitions, and, as in the real world, the XM7 and XM250 get adopted instead. Like other competitors in the program whose designs failed to pass, Rivtech seeks to commercialize the project, offering its combat rifle and machinegun for paramilitary and security contractor use and selling semi-automatic versions of the guns as expensive civilian weapons. It is in this latter vein that they also developed the 20x66 caseless shotgun cartridge.
At some point shortly before the Cataclysm, Xedra makes note of how advanced the caseless guns seem to be and, growing curious, engages in a game of interdepartmental telephone. This brings to the fore the realization that nobody has a clue how and where Rivtech got the designs from, with further investigation also possibly uncovering the links with China. Given that Xedra already has the predisposition to be suspicious of any seemingly abnormally advanced technology and is permanently paranoid that somebody might have discovered portal technology of their own, they dedicate a small portion of their resources to investigating the guns’ origins, a process that gets silenced by the cataclysm.
How’s All this Talk going to be implemented
The integration of the lore described is going to consist of two principle parts.
Enough about lore, time to talk about changes to the guns
Magazines
fully-automatic firearms
semi-automatic and civilian firearms
Rework the RM51 assault rifle. Given that the battle rifle will fill the role of Rivtech’s primary combat offering, the RM51 will be reworked into a civilian semi-automatic version of the battle rifle, retaining all the latter’s features save for its alternate firing modes.
Describe alternatives you've considered
Scrapping everything. All of this is, while my currently preferred vision after consultation and discussion with various people, ultimately still liable to possible changes should better thoughts come up or be presented.
Testing
Heavily WIP
Additional context
The link to the discord chat were all these ideas were originally born and workshopped
https://discord.com/channels/598523535169945603/610001025755119630/1097118030431006770