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Drag heavier vehicles take 2 #64867
Drag heavier vehicles take 2 #64867
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Just giving a quick heads up to make sure that a travois works on grass after this change, as that is the purpose of a travois. I cannot wait to see people going bovine just so they can be an ox and pull their own cart! |
Travois might need to be changed into some kind of hybrid storage/wheel with off road capabilities yea |
Maybe a 'wear-resistant support lever' wheel type object? Not sure what the best term to describe it should be. It should also get damaged in use and when overloaded, but that's a ways off and beyond the scope of this PR. Part of me is now also imagining that if it becomes a wheel, that somehow there's going to be a bug with people re-inflating it. |
Not being able to push a small car like a hatchback has really weirded me out. I'm not very fit and I can pop my car into neutral and push it at slow speed, probably like 0.25-0.5mph. Especially when you need to clear a road the the vehicles don't have broken wheels/tires. At least on asphalt, and not going uphill. |
Summary
Balance "player can drag heavier vehicles"
Purpose of change
Continue work on #63737
Describe the solution
Changes from the first PR:
Describe alternatives you've considered
Testing
Tried an 8 strength character dragging two different vehicles. Shopping cart (empty) and car (about 1000kg).
Shopping cart is slower than walking but it's not really tiring. Dragging it offroad makes it super slow but not strenuous.
Dragging a car is possible but very slow, exhausting, and often a little bit painful. It gets even slower off road but is still barely draggable, unless you get it into some bad terrain (such as a patch of tall grass) in which case it can get totally stuck.
Spawned a wrecked car with no wheels and couldn't drag it at all.
The character was unable at all to drag a vehicle that was much heavier (1500kg 4x4 car) but upon boosting strength to 20 it became easy and wasn't any more difficult offroad.
Additional context
@kevingranade