Fix feeding fires from a firewood source #47092
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Bugfixes "Fix feeding fires from a firewood source"
Purpose of change
Fix #47008
Describe the solution
Rename
no_fire
tohave_fire
, and un-negate its usage. Defaulthave_fire
to true, soplayer_activity::do_turn
will try feeding the fire at least once after it is lit (and will sethave_fire
to false only if there is in fact no fire to feed).Describe alternatives you've considered
Renaming the variable isn't strictly necessary but I think improves overall clarity.
Testing
See original issue
Additional context
Successfully keeping a fire going with splintered wood: