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Character does not use firewood source to keep fire going #47008
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Confirmed for me. Steps To Reproduce
ScreenshotsVersions and configuration
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Discovered an interesting interaction: firewood spots will be used if the player is starting a fire in a furniture object with the FIRE_CONTAINER tag (braziers, fireplaces, etc) that has no fuel inside; the player will grab fuel from the nearest firewood source to start the fire. This does not fix the refueling issue, though. Steps to Reproduce:
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I have had a similar issue as above. fire container:wood stove This is using an old save, so not sure if this could be causing the issue. The last time I played this save was [Build #11384] and the zones were placed after updating to [Build #11402]. |
Just chipping in. Pretty sure it's // void player_activity::do_turn( player &p ), player_activity.cpp
if( *this && type->will_refuel_fires() && !no_fire ) {
no_fire = !try_fuel_fire( *this, p );
} And considering that with these being every reference I could find to no_fire
I'm pretty sure the inside of the if statement to drop planks on a fire is dead code atm since no_fire seems to always be true. |
I am once again noticing this issue. Please reopen.
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Describe the bug
When using a firewood source with a nearby fire, after the fire is lit, the character does not use the firewood source to keep the fire going.
Steps To Reproduce
Using splintered wood is a quicker way to reproduce the issue, since those burn out much faster.
Expected behavior
Expected avatar to add wood to the fire when necessary to keep it burning.
Screenshots
Here, one plank has burnt away to ash while another unburnt plank remains on the firewood pile:
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions]
]
Additional context
Confirmed by several users on dev Discord
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