Add "repairs_like" for items without a recipe #36700
Merged
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Summary
SUMMARY: Bugfixes "Fix items without a recipe having very high recipe difficulty"
Purpose of change
Fixes #36580
Describe the solution
Add
repairs_like
to itype, and modifyrepair_item_actor::repair_recipe_difficulty()
to use the item'srepairs_like
if a recipe for the item is not found.Add
find_repair_difficulty()
, which finds the appropriate repair difficulty for the itype_id provided, and use this to reduce code duplication inrepair_item_actor::repair_recipe_difficulty()
.Testing
Create a character, spawn in a scarf, sewing kit, and several rags. Attempt to reinforce the scarf, and note the difficulty.
Activate the scarf to loosen it, then attempt to reinforce it, and note that the difficulty is the same.
Additional context
I may be missing some items that could use
repairs_like
.