"(loose) knit scarves" are MUCH more difficult to repair than "knit scarves" #36580
Labels
<Bug>
This needs to be fixed
Items / Item Actions / Item Qualities
Items and how they work and interact
Game version: 0.D-10214-ge667aa0
Operating system: Windows 10
Tiles or curses: Tiles
Mods active: DDA, Disable NPC Needs, Icecoons Arsenal, Deadleavs Fictional Guns, Makeshift Items, More Survival Tools, Modular Turrets, Salvaged Robots, Mutant NPC, Beta National Guard Camp,
More Locations, Fuji's More Buildings, Mapgen Demo, No Rail Stations, Urban Development, Folding Parts, Vehicle Additions, Tanks & Other Vehicles, Roadheader & Mining Vehicles
Expected behavior
A scarf should be just as simple/difficult to repair whether it is being worn tight, or being worn loosely, because it is the same item either way.
Actual behavior
(loose) knit scarves are harder (or impossible) to repair, while a regular knit scarf is easy to repair.
Steps to reproduce the behavior
With 5 Tailoring skill, using a Sewing Kit, attempting to reinforce a (loose) knit scarf will have 0% chance for success, and 4% chance for failure, (a)ctivating the (loose) knit scarf to tighten it first changes it to 10% chance for success, and 0% chance for failure.
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