Fixes player::suffer() for the time change #31430
Merged
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Summary
SUMMARY: Infrastructure "Fixes player::suffer() for time change"
fixes #31315
almost all one_in() calls now contain a to_turns() call. This makes the code far more readable and fixes the frequency issues after the time change.
Describe alternatives you've considered
Continuing using magic numbers in the code, but multiplying them by 6.
I also considered adding a modifier in player::suffer() that would scale all of those numbers.
Additional context
none